Python efl: emotion fully documented, no functional changes, but used the elm properties-on-top style

SVN revision: 84389
This commit is contained in:
Davide Andreoli 2013-02-26 21:53:39 +00:00
parent 340c3df330
commit 1ca526c62d
5 changed files with 510 additions and 198 deletions

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@ -1,6 +1,7 @@
:mod:`efl.ecore` Module
=======================
.. module:: efl.ecore
What is Ecore?
--------------

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@ -1,6 +1,7 @@
:mod:`efl.edje` Module
=======================
.. module:: efl.edje
What is Edje?
--------------

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@ -1,7 +1,7 @@
:mod:`efl.emotion` Module
=========================
============================
.. automodule:: efl.emotion
.. module:: efl.emotion
What is Emotion?
----------------
@ -56,14 +56,24 @@ being sent, like "playback_started" or "open_done".
.. rubric:: Available signals
The Evas_Object returned by emotion_object_add() has a number of signals that
can be listened to using evas' smart callbacks mechanism. All signals have
NULL as event info. The following is a list of interesting signals:
can be listened to using evas' smart callbacks mechanism. The following is
a list of interesting signals:
- ``playback_started`` Emitted when the playback starts
- ``playback_finished`` Emitted when the playback finishes
- ``frame_decode`` Emitted every time a frame is decoded
- ``frame_resize`` Emitted when the frame change its size
- ``open_done`` Emitted when the media file is opened
- ``position_update`` Emitted when emotion_object_position_set is called
- ``audio_level_change`` Emitted when the volume change it's value
- ``decode_stop`` Emitted after the last frame is decoded
- ``length_change`` Emitted if the media change it's size
- ``channels_change`` Emitted when the number of channels change
- ``title_change`` Emitted when the title change (?)
- ``progress_change``
- ``ref_change``
- ``button_num_change``
- ``button_change``
Reference
@ -82,3 +92,4 @@ Inheritance diagram
efl.emotion
:parts: 2

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:mod:`efl.evas` Module
======================
.. module:: efl.evas
What is Evas?
-------------

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@ -15,7 +15,7 @@
# You should have received a copy of the GNU Lesser General Public License
# along with this Python-EFL. If not, see <http://www.gnu.org/licenses/>.
from efl.eo cimport const_char_ptr
from efl.eo cimport const_char_ptr, _ctouni, _cfruni
from efl.eo cimport object_from_instance, _object_mapping_register
from efl.evas cimport Evas_Object, Canvas
from efl.evas cimport Object as evasObject
@ -109,18 +109,19 @@ def shutdown():
cdef class Emotion(evasObject):
"""
""" The emotion object
:see: :py:mod:`The documentation page<efl.emotion>`
The emotion object
:param evas: The canvas where the object will be added to.
:return: The emotion object just created.
The object can be manipulated as any other Evas object, using the
default efl.evas.Object manipulation functions.
The next step is to open the desired file with file_set(), and
start playing it with play_set().
:type evas: efl.evas.Canvas
:param module_name: name of the engien to use (gstreamer, xine, vlc or generic)
:param module_params: Extra parameters, module specific
:param size: (w, h)
:param pos: (x, y)
:param geometry: (x, y, w, h)
:param color: (r, g, b, a)
:return: The emotion object instance just created.
"""
def __cinit__(self, *a, **ka):
@ -172,336 +173,570 @@ cdef class Emotion(evasObject):
self.layer_get(), self.clip_get(), self.visible_get(),
evasObject.__repr__(self))
def file_get(self):
cdef const_char_ptr f
f = emotion_object_file_get(self.obj)
if f != NULL:
return f
def file_set(self, char *value):
emotion_object_file_set(self.obj, value)
property file:
""" The filename of the file associated with the emotion object.
The file to be used with this emotion object. If the
object already has another file set, this file will be unset and unloaded,
and the new file will be loaded to this emotion object. The seek position
will be set to 0, and the emotion object will be paused, instead of playing.
If there was already a filename set, and it's the same as the one being set
now, setting the property does nothing
Set to *None* if you want to unload the current file but don't
want to load anything else.
:type: str
"""
def __get__(self):
return self.file_get()
return _ctouni(emotion_object_file_get(self.obj))
def __set__(self, char *value):
self.file_set(value)
emotion_object_file_set(self.obj, _cfruni(value))
def file_get(self):
return _ctouni(emotion_object_file_get(self.obj))
def file_set(self, char *file_name):
emotion_object_file_set(self.obj, _cfruni(file_name))
property play:
""" The play/pause state of the emotion object.
:type: bool
"""
def __get__(self):
return bool(emotion_object_play_get(self.obj))
def __set__(self, int value):
emotion_object_play_set(self.obj, value)
def play_get(self):
return bool(emotion_object_play_get(self.obj))
def play_set(self, int value):
emotion_object_play_set(self.obj, value)
property play:
def __get__(self):
return self.play_get()
property position:
""" The position in the media file.
def __set__(self, int value):
self.play_set(value)
The current position of the media file to *sec*, this
only works on seekable streams. Setting the position doesn't change the
playing state of the media file.
:type: float
"""
def __get__(self):
return emotion_object_position_get(self.obj)
def __set__(self, double value):
emotion_object_position_set(self.obj, value)
def position_get(self):
return emotion_object_position_get(self.obj)
def position_set(self, double value):
emotion_object_position_set(self.obj, value)
property position:
def __get__(self):
return self.position_get()
property buffer_size:
""" The percentual size of the buffering cache.
def __set__(self, double value):
self.position_set(value)
The buffer size is given as a number between 0.0 and 1.0, 0.0 means
the buffer if empty, 1.0 means full.
If no buffering is in progress 1.0 is returned. In all other cases (maybe
the backend don't support buffering) 1.0 is returned, thus you can always
check for buffer_size < 1.0 to know if buffering is in progress.
:type: float
"""
def __get__(self):
return emotion_object_buffer_size_get(self.obj)
def buffer_size_get(self):
return emotion_object_buffer_size_get(self.obj)
property buffer_size:
property video_handled:
""" True if the loaded stream contain at least one video track
:type: bool
"""
def __get__(self):
return self.buffer_size_get()
return bool(emotion_object_video_handled_get(self.obj))
def video_handled_get(self):
return bool(emotion_object_video_handled_get(self.obj))
property video_handled:
property audio_handled:
""" True if the loaded stream contain at least one audio track
:type: bool
"""
def __get__(self):
return self.video_handled_get()
return bool(emotion_object_audio_handled_get(self.obj))
def audio_handled_get(self):
return bool(emotion_object_audio_handled_get(self.obj))
property audio_handled:
property seekable:
""" Whether the media file is seekable.
:rtype: bool
"""
def __get__(self):
return self.audio_handled_get()
return bool(emotion_object_seekable_get(self.obj))
def seekable_get(self):
return bool(emotion_object_seekable_get(self.obj))
property seekable:
property play_length:
""" The length of play for the media file.
The total length of the media file in seconds.
:type: float
"""
def __get__(self):
return self.seekable_get()
return emotion_object_play_length_get(self.obj)
def play_length_get(self):
return emotion_object_play_length_get(self.obj)
property play_length:
property play_speed:
""" The play speed of the media file.
This sets the speed with which the media file will be played. 1.0
represents the normal speed, 2 double speed, 0.5 half speed and so on.
:type: float
"""
def __get__(self):
return self.play_length_get()
return emotion_object_play_speed_get(self.obj)
def __set__(self, double value):
emotion_object_play_speed_set(self.obj, value)
def play_speed_get(self):
return emotion_object_play_speed_get(self.obj)
def play_speed_set(self, double value):
emotion_object_play_speed_set(self.obj, value)
property image_size:
""" The video size of the loaded file.
This is the reported size of the loaded video file. If a file
that doesn't contain a video channel is loaded, then this size can be
ignored.
The value reported by this function should be consistent with the aspect
ratio returned by :py:func:`ratio_get`, but sometimes the information
stored in the file is wrong. So use the ratio size reported by
py:func:`ratio_get()`, since it is more likely going to be accurate.
:type: tuple of int (w, h)
"""
def __get__(self):
return self.image_size_get()
def image_size_get(self):
cdef int w, h
emotion_object_size_get(self.obj, &w, &h)
return (w, h)
property image_size:
def __get__(self):
return self.image_size_get()
def smooth_scale_get(self):
return bool(emotion_object_smooth_scale_get(self.obj))
def smooth_scale_set(self, int value):
emotion_object_smooth_scale_set(self.obj, value)
property smooth_scale:
""" Whether to use of high-quality image scaling algorithm
of the given video object.
When enabled, a higher quality video scaling algorithm is used when
scaling videos to sizes other than the source video. This gives
better results but is more computationally expensive.
:type: bool
"""
def __get__(self):
return self.smooth_scale_get()
def __set__(self, int value):
self.smooth_scale_set(value)
def smooth_scale_get(self):
return bool(emotion_object_smooth_scale_get(self.obj))
def smooth_scale_set(self, int value):
emotion_object_smooth_scale_set(self.obj, value)
property ratio:
""" The video aspect ratio of the media file loaded.
This function returns the video aspect ratio (width / height) of the file
loaded. It can be used to adapt the size of the emotion object in the canvas,
so the aspect won't be changed (by wrongly resizing the object). Or to crop
the video correctly, if necessary.
The described behavior can be applied like following. Consider a given
emotion object that we want to position inside an area, which we will
represent by *w* and *h*. Since we want to position this object either
stretching, or filling the entire area but overflowing the video, or just
adjust the video to fit inside the area without keeping the aspect ratio, we
must compare the video aspect ratio with the area aspect ratio::
w = 200; h = 300; # an arbitrary value which represents the area where
# the video would be placed
obj = Emotion(...)
r = w / h
vr = obj.ratio
Now, if we want to make the video fit inside the area, the following code
would do it::
if vr > r: # the video is wider than the area
vw = w
vh = w / vr
else: # the video is taller than the area
vh = h
vw = h * vr
obj.size = (vw, vh)
And for keeping the aspect ratio but making the video fill the entire area,
overflowing the content which can't fit inside it, we would do::
if vr > r: # the video is wider than the area
vh = h
vw = h * vr
else: # the video is taller than the area
vw = w
vh = w / vr
obj.size = (vw, vh)
Finally, by just resizing the video to the video area, we would have the
video stretched::
vw = w
vh = h
obj.size = (vw, vh)
.. note:: This function returns the aspect ratio that the video *should* be, but
sometimes the reported size from emotion_object_size_get() represents a
different aspect ratio. You can safely resize the video to respect the aspect
ratio returned by *this* function.
:type: float
"""
def __get__(self):
return emotion_object_ratio_get(self.obj)
def ratio_get(self):
return emotion_object_ratio_get(self.obj)
property ratio:
def __get__(self):
return self.ratio_get()
property audio_volume:
""" The audio volume.
def event_simple_send(self, int event_id):
emotion_object_event_simple_send(self.obj, <Emotion_Event>event_id)
The current value for the audio volume level. Range is from 0.0 to 1.0.
Sets the audio volume of the stream being played. This has nothing to do with
the system volume. This volume will be multiplied by the system volume. e.g.:
if the current volume level is 0.5, and the system volume is 50%, it will be
* 0.5 * 0.5 = 0.25.
.. note:: The default value depends on the module used. This value
doesn't get changed when another file is loaded.
:type: float
"""
def __get__(self):
return emotion_object_audio_volume_get(self.obj)
def __set__(self, double value):
emotion_object_audio_volume_set(self.obj, value)
def audio_volume_get(self):
return emotion_object_audio_volume_get(self.obj)
def audio_volume_set(self, double value):
emotion_object_audio_volume_set(self.obj, value)
property audio_volume:
def __get__(self):
return self.audio_volume_get()
property audio_mute:
""" The mute audio option for this object.
def __set__(self, double value):
self.audio_volume_set(value)
:type: bool
"""
def __get__(self):
return bool(emotion_object_audio_mute_get(self.obj))
def __set__(self, int value):
emotion_object_audio_mute_set(self.obj, bool(value))
def audio_mute_get(self):
return emotion_object_audio_mute_get(self.obj)
def audio_mute_set(self, int value):
emotion_object_audio_mute_set(self.obj, value)
property audio_mute:
property video_mute:
""" The mute video option for this object.
:type: bool
"""
def __get__(self):
return self.audio_mute_get()
return emotion_object_video_mute_get(self.obj)
def __set__(self, int value):
self.audio_mute_set(value)
def audio_channel_count(self):
return emotion_object_audio_channel_count(self.obj)
def audio_channel_name_get(self, int channel):
cdef const_char_ptr n
n = emotion_object_audio_channel_name_get(self.obj, channel)
if n != NULL:
return n
def audio_channel_get(self):
return emotion_object_audio_channel_get(self.obj)
def audio_channel_set(self, int channel):
emotion_object_audio_channel_set(self.obj, channel)
property audio_channel:
def __get__(self):
return self.audio_channel_get()
def __set__(self, int value):
self.audio_channel_set(value)
emotion_object_video_mute_set(self.obj, value)
def video_mute_get(self):
return emotion_object_video_mute_get(self.obj)
def video_mute_set(self, int value):
emotion_object_video_mute_set(self.obj, value)
property video_mute:
property spu_mute:
""" The SPU muted state.
:type: bool
"""
def __get__(self):
return self.video_mute_get()
return bool(emotion_object_spu_mute_get(self.obj))
def __set__(self, int value):
self.video_mute_set(value)
emotion_object_spu_mute_set(self.obj, bool(value))
def spu_mute_get(self):
return bool(emotion_object_spu_mute_get(self.obj))
def spu_mute_set(self, int value):
emotion_object_spu_mute_set(self.obj, bool(value))
def audio_channel_count(self):
""" Get the number of audio channels available in the loaded media.
:return: the number of channels
:rtype: int
"""
return emotion_object_audio_channel_count(self.obj)
def audio_channel_name_get(self, int channel):
""" Get the name of the given channel.
:return: the name
:rtype: str
"""
return _ctouni(emotion_object_audio_channel_name_get(self.obj, channel))
property audio_channel:
""" The currently selected audio channel.
:type: int
"""
def __get__(self):
return emotion_object_audio_channel_get(self.obj)
def __set__(self, int value):
emotion_object_audio_channel_set(self.obj, value)
def audio_channel_get(self):
return emotion_object_audio_channel_get(self.obj)
def audio_channel_set(self, int channel):
emotion_object_audio_channel_set(self.obj, channel)
def video_channel_count(self):
""" Get the number of video channels available in the loaded media.
:return: the number of channels
:rtype: int
"""
return emotion_object_video_channel_count(self.obj)
def video_channel_name_get(self, int channel):
cdef const_char_ptr n
n = emotion_object_video_channel_name_get(self.obj, channel)
if n != NULL:
return n
""" Get the name of the given channel.
:return: the name
:rtype: str
"""
return _ctouni(emotion_object_video_channel_name_get(self.obj, channel))
property video_channel:
""" The currently selected video channel.
:type: int
"""
def __get__(self):
return emotion_object_video_channel_get(self.obj)
def __set__(self, int value):
emotion_object_video_channel_set(self.obj, value)
def video_channel_get(self):
return emotion_object_video_channel_get(self.obj)
def video_channel_set(self, int value):
emotion_object_video_channel_set(self.obj, value)
property video_channel:
def __get__(self):
return self.video_channel_get()
def __set__(self, int value):
self.video_channel_set(value)
def spu_mute_get(self):
return emotion_object_spu_mute_get(self.obj)
def spu_mute_set(self, int value):
emotion_object_spu_mute_set(self.obj, value)
property spu_mute:
def __get__(self):
return self.spu_mute_get()
def __set__(self, int value):
self.spu_mute_set(value)
def spu_channel_count(self):
""" Get the number of SPU channels available in the loaded media.
:return: the number of channels
:rtype: int
"""
return emotion_object_spu_channel_count(self.obj)
def spu_channel_name_get(self, int channel):
cdef const_char_ptr n
n = emotion_object_spu_channel_name_get(self.obj, channel)
if n != NULL:
return n
""" Get the name of the given channel.
:return: the name
:rtype: str
"""
return _ctouni(emotion_object_spu_channel_name_get(self.obj, channel))
property spu_channel:
""" The currently selected SPU channel.
:type: int
"""
def __get__(self):
return emotion_object_spu_channel_get(self.obj)
def __set__(self, int value):
emotion_object_spu_channel_set(self.obj, value)
def spu_channel_get(self):
return emotion_object_spu_channel_get(self.obj)
def spu_channel_set(self, int value):
emotion_object_spu_channel_set(self.obj, value)
property spu_button_count:
""" SPU button count
:type: int
"""
def __get__(self):
return self.spu_button_count_get()
def spu_button_count_get(self):
return emotion_object_spu_button_count_get(self.obj)
property spu_button_count:
property spu_button:
""" SPU button
:type: int
"""
def __get__(self):
return self.spu_button_count_get()
return self.spu_button_get()
def spu_button_get(self):
return emotion_object_spu_button_get(self.obj)
property spu_button:
def __get__(self):
return self.spu_button_get()
property spu_channel:
def __get__(self):
return self.spu_channel_get()
def __set__(self, int value):
self.spu_channel_set(value)
def chapter_count(self):
""" Return the number of chapters in the stream.
:rtype: int
"""
return emotion_object_chapter_count(self.obj)
def chapter_name_get(self, int channel):
cdef const_char_ptr n
n = emotion_object_chapter_name_get(self.obj, channel)
if n != NULL:
return n
def chapter_name_get(self, int chapter):
""" Get the name of the given chapter.
:param chapter: the chapter number
:type chapter: int
:return: the name of the chapter
:rtype: str
"""
return _ctouni(emotion_object_chapter_name_get(self.obj, chapter))
property chapter:
""" The currently selected chapter.
:type: int
"""
def __get__(self):
return emotion_object_chapter_get(self.obj)
def __set__(self, int value):
emotion_object_chapter_set(self.obj, value)
def chapter_get(self):
return emotion_object_chapter_get(self.obj)
def chapter_set(self, int value):
emotion_object_chapter_set(self.obj, value)
property chapter:
def __get__(self):
return self.chapter_get()
def __set__(self, int value):
self.chapter_set(value)
def play_speed_get(self):
return emotion_object_play_speed_get(self.obj)
def play_speed_set(self, double value):
emotion_object_play_speed_set(self.obj, value)
property play_speed:
def __get__(self):
return self.play_speed_get()
def __set__(self, double value):
self.play_speed_set(value)
def eject(self):
""" Eject the media """
emotion_object_eject(self.obj)
def title_get(self):
cdef const_char_ptr t
t = emotion_object_title_get(self.obj)
if t != NULL:
return t
property title:
def __get__(self):
return self.title_get()
""" The dvd title from this emotion object.
def progress_info_get(self):
cdef const_char_ptr s
s = emotion_object_progress_info_get(self.obj)
if s != NULL:
return s
.. note:: This function is only useful when playing a DVD.
:type: str
"""
def __get__(self):
return _ctouni(emotion_object_title_get(self.obj))
def title_get(self):
return _ctouni(emotion_object_title_get(self.obj))
property progress_info:
""" How much of the file has been played.
.. warning:: gstreamer xine backends don't implement this(will return None).
:type: str
"""
def __get__(self):
return self.progress_info_get()
return _ctouni(emotion_object_progress_info_get(self.obj))
def progress_info_get(self):
return _ctouni(emotion_object_progress_info_get(self.obj))
property progress_status:
""" How much of the file has been played.
The progress in playing the file, the value is in the [0, 1] range.
.. warning:: gstreamer xine backends don't implement this(will return 0).
:type: float
"""
def __get__(self):
return emotion_object_progress_status_get(self.obj)
def progress_status_get(self):
return emotion_object_progress_status_get(self.obj)
property progress_status:
property ref_file:
""" ref file
:type: str
"""
def __get__(self):
return self.progress_status_get()
return _ctouni(emotion_object_ref_file_get(self.obj))
def ref_file_get(self):
cdef const_char_ptr s
s = emotion_object_ref_file_get(self.obj)
if s != NULL:
return s
return _ctouni(emotion_object_ref_file_get(self.obj))
property ref_file:
property ref_num:
""" ref number
:type: int
"""
def __get__(self):
return self.ref_file_get()
return emotion_object_ref_num_get(self.obj)
def ref_num_get(self):
return emotion_object_ref_num_get(self.obj)
property ref_num:
def __get__(self):
return self.ref_num_get()
def meta_info_get(self, int meta_id):
cdef const_char_ptr s
s = emotion_object_meta_info_get(self.obj, <Emotion_Meta_Info>meta_id)
if s != NULL:
return s
""" Retrieve meta information from this file being played.
This function retrieves information about the file loaded. It can retrieve
the track title, artist name, album name, etc.
:param meta_id: The type of meta information that will be extracted.
:type meta_id: int
:return: The info or None
:rtype: str
:see also: meta_info_dict_get().
:see also: Emotion_Meta_Info for all the possibilities.
"""
return _ctouni(emotion_object_meta_info_get(self.obj, <Emotion_Meta_Info>meta_id))
def meta_info_dict_get(self):
""" Get a python dictionary with all the know info.
:return: all the know meta info for the media file
:rtype: dict
"""
cdef const_char_ptr info
ret = dict()
lst = (("title", EMOTION_META_INFO_TRACK_TITLE),
@ -523,7 +758,36 @@ cdef class Emotion(evasObject):
def __get__(self):
return self.meta_info_dict_get()
def event_simple_send(self, int event_id):
""" Send a named signal to the object.
:param event_id: the signal to emit, one of EMOTION_EVENT_MENU1,
EMOTION_EVENT_MENU2, EMOTION_EVENT_UP, EMOTION_EVENT_1,
or any other EMOTION_EVENT_* definition
:type event_id: Emotion_Event
"""
emotion_object_event_simple_send(self.obj, <Emotion_Event>event_id)
def callback_add(self, char *event, func, *args, **kargs):
""" Add a new function (**func**) to be called on the specific **event**.
The expected signature for **func** is::
func(object, *args, **kwargs)
.. note:: Any extra params givento the function (both positional
and keyword arguments) will be passed back in the
callback function.
:see also: All the on_*_add() shortcut functions
:param event: the name of the event
:type event: str
:param func: the function to call
:type func: callable
"""
e = intern(event)
lst = self._emotion_callbacks.setdefault(e, [])
if not lst:
@ -532,6 +796,16 @@ cdef class Emotion(evasObject):
lst.append((func, args, kargs))
def callback_del(self, char *event, func):
""" Stop the given function **func** to be called on **event**
:see also: all the on_*_add() shortcut functions
:param event: the name of the event
:type event: str
:param func: the function that was previously attached
:type func: callable
"""
try:
lst = self._emotion_callbacks[event]
except KeyError, e:
@ -552,75 +826,99 @@ cdef class Emotion(evasObject):
evas_object_smart_callback_del(self.obj, event, _emotion_callback)
def on_frame_decode_add(self, func, *args, **kargs):
"Same as calling: callback_add('frame_decode', func, ...)"
self.callback_add("frame_decode", func, *args, **kargs)
def on_frame_decode_del(self, func):
"Same as calling: callback_del('frame_decode', func)"
self.callback_del("frame_decode", func)
def on_frame_resize_add(self, func, *args, **kargs):
"Same as calling: callback_add('frame_resize', func, ...)"
self.callback_add("frame_resize", func, *args, **kargs)
def on_frame_resize_del(self, func):
"Same as calling: callback_del('frame_resize', func)"
self.callback_del("frame_resize", func)
def on_length_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('length_change', func, ...)"
self.callback_add("length_change", func, *args, **kargs)
def on_length_change_del(self, func):
"Same as calling: callback_del('length_change', func)"
self.callback_del("length_change", func)
def on_decode_stop_add(self, func, *args, **kargs):
"Same as calling: callback_add('decode_stop', func, ...)"
self.callback_add("decode_stop", func, *args, **kargs)
def on_decode_stop_del(self, func):
"Same as calling: callback_del('decode_stop', func)"
self.callback_del("decode_stop", func)
def on_channels_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('channels_change', func, ...)"
self.callback_add("channels_change", func, *args, **kargs)
def on_channels_change_del(self, func):
"Same as calling: callback_del('channels_change', func)"
self.callback_del("channels_change", func)
def on_title_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('title_change', func, ...)"
self.callback_add("title_change", func, *args, **kargs)
def on_title_change_del(self, func):
"Same as calling: callback_del('title_change', func)"
self.callback_del("title_change", func)
def on_progress_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('progress_change', func, ...)"
self.callback_add("progress_change", func, *args, **kargs)
def on_progress_change_del(self, func):
"Same as calling: callback_del('progress_change', func)"
self.callback_del("progress_change", func)
def on_ref_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('ref_change', func, ...)"
self.callback_add("ref_change", func, *args, **kargs)
def on_ref_change_del(self, func):
"Same as calling: callback_del('ref_change', func)"
self.callback_del("ref_change", func)
def on_button_num_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('button_num_change', func, ...)"
self.callback_add("button_num_change", func, *args, **kargs)
def on_button_num_change_del(self, func):
"Same as calling: callback_del('button_num_change', func)"
self.callback_del("button_num_change", func)
def on_button_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('button_change', func, ...)"
self.callback_add("button_change", func, *args, **kargs)
def on_button_change_del(self, func):
"Same as calling: callback_del('button_change', func)"
self.callback_del("button_change", func)
def on_playback_finished_add(self, func, *args, **kargs):
"Same as calling: callback_add('playback_finished', func, ...)"
self.callback_add("playback_finished", func, *args, **kargs)
def on_playback_finished_del(self, func):
"Same as calling: callback_del('playback_finished', func)"
self.callback_del("playback_finished", func)
def on_audio_level_change_add(self, func, *args, **kargs):
"Same as calling: callback_add('audio_level_change', func, ...)"
self.callback_add("audio_level_change", func, *args, **kargs)
def on_audio_level_change_del(self, func):
"Same as calling: callback_del('audio_level_change', func)"
self.callback_del("audio_level_change", func)