add gesture seeking (drag horizontally + momentum)

This commit is contained in:
Carsten Haitzler 2014-01-28 17:19:25 +09:00
parent f3418a540d
commit 571be6a89a
6 changed files with 159 additions and 3 deletions

2
TODO
View File

@ -1,6 +1,4 @@
* volume status display when changed (slider/image/percentage)
* elm gesture drag to left/right for forward/rewind
* elm gesture drag up/down for prev/next
* emotion engine selection options
* timeline thumbnails on position slider
* playlist display + selection from playlist (on left?)

View File

@ -12,6 +12,7 @@ rage_LDADD = @RAGE_LIBS@
rage_SOURCES = \
controls.c controls.h \
dnd.c dnd.h \
gesture.c gesture.h \
key.c key.h \
main.c main.h \
video.c video.h \

142
src/bin/gesture.c Normal file
View File

@ -0,0 +1,142 @@
#include <Elementary.h>
#include "main.h"
#include "win.h"
#include "winvid.h"
#include "video.h"
#include "gesture.h"
static Eina_Bool
_cb_momentum(void *data, double pos)
{
Inf *inf = evas_object_data_get(data, "inf");
Evas_Coord w, dx;
Eina_Bool end = EINA_FALSE;
evas_object_geometry_get(inf->event, NULL, NULL, &w, NULL);
if (pos >= 1.0) end = EINA_TRUE;
pos = ecore_animator_pos_map(pos, ECORE_POS_MAP_DECELERATE_FACTOR, 3.0, 0.0);
dx = inf->drag_dist + (inf->drag_momentum * pos);
pos = inf->start_pos + (((dx) * 60.0) / (double)(w / 2));
video_position_set(inf->vid, pos);
if (end)
{
inf->drag_anim = NULL;
if (inf->was_playing) win_do_play(data);
return EINA_FALSE;
}
return EINA_TRUE;
}
static Evas_Event_Flags
_cb_long_move(void *data EINA_UNUSED, void *event EINA_UNUSED)
{
// longpress - options
return EVAS_EVENT_FLAG_ON_HOLD;
}
static Evas_Event_Flags
_cb_move_start(void *data, void *event EINA_UNUSED)
{
Inf *inf = evas_object_data_get(data, "inf");
if (inf->drag_anim)
{
ecore_animator_del(inf->drag_anim);
inf->drag_anim = NULL;
}
inf->dragging = EINA_FALSE;
return EVAS_EVENT_FLAG_ON_HOLD;
}
static Evas_Event_Flags
_cb_move_move(void *data, void *event)
{
Elm_Gesture_Momentum_Info *p = event;
Inf *inf = evas_object_data_get(data, "inf");
Evas_Coord w, sz = 0, dx;
double pos;
elm_coords_finger_size_adjust(1, &sz, 1, &sz);
evas_object_geometry_get(inf->event, NULL, NULL, &w, NULL);
if (w < 2) w = 2;
dx = p->x2 - p->x1;
if (abs(dx) < sz) return 0;
if (!inf->dragging)
{
inf->was_playing = inf->playing;
inf->start_pos = video_position_get(inf->vid);
win_do_pause(data);
}
inf->dragging = EINA_TRUE;
pos = inf->start_pos + (((dx) * 60.0) / (double)(w / 2));
video_position_set(inf->vid, pos);
return EVAS_EVENT_FLAG_ON_HOLD;
}
static Evas_Event_Flags
_cb_move_end(void *data, void *event)
{
Elm_Gesture_Momentum_Info *p = event;
Inf *inf = evas_object_data_get(data, "inf");
if (inf->dragging)
{
double tim = sqrt((p->mx * p->mx) + (p->my * p->my)) / 1000.0;
if (tim > 0.0)
{
inf->drag_dist = p->x2 - p->x1;
inf->drag_momentum = p->mx;
inf->drag_time = tim;
inf->drag_start = ecore_loop_time_get();
inf->drag_anim =
ecore_animator_timeline_add(tim, _cb_momentum, data);
}
else
{
if (inf->was_playing) win_do_play(data);
}
}
else
{
if (inf->was_playing) win_do_play(data);
}
return EVAS_EVENT_FLAG_ON_HOLD;
}
static Evas_Event_Flags
_cb_move_abort(void *data, void *event EINA_UNUSED)
{
Inf *inf = evas_object_data_get(data, "inf");
if (inf->was_playing) win_do_play(data);
return EVAS_EVENT_FLAG_ON_HOLD;
}
void
gesture_init(Evas_Object *win, Evas_Object *tgt)
{
Inf *inf = evas_object_data_get(win, "inf");
Evas_Object *g;
inf->glayer = g = elm_gesture_layer_add(win);
elm_gesture_layer_attach(g, tgt);
elm_gesture_layer_cb_set(g, ELM_GESTURE_N_LONG_TAPS,
ELM_GESTURE_STATE_MOVE, _cb_long_move,
win);
elm_gesture_layer_cb_set(g, ELM_GESTURE_MOMENTUM,
ELM_GESTURE_STATE_START, _cb_move_start,
win);
elm_gesture_layer_cb_set(g, ELM_GESTURE_MOMENTUM,
ELM_GESTURE_STATE_MOVE, _cb_move_move,
win);
elm_gesture_layer_cb_set(g, ELM_GESTURE_MOMENTUM,
ELM_GESTURE_STATE_END, _cb_move_end,
win);
elm_gesture_layer_cb_set(g, ELM_GESTURE_MOMENTUM,
ELM_GESTURE_STATE_ABORT, _cb_move_abort,
win);
}

6
src/bin/gesture.h Normal file
View File

@ -0,0 +1,6 @@
#ifndef _GESTURE_H__
#define _GESTURE_H__ 1
void gesture_init(Evas_Object *win, Evas_Object *tgt);
#endif

View File

@ -6,6 +6,7 @@
#include "dnd.h"
#include "key.h"
#include "controls.h"
#include "gesture.h"
static void
_cb_fullscreen(void *data EINA_UNUSED, Evas_Object *obj, void *event EINA_UNUSED)
@ -29,6 +30,7 @@ _cb_win_del(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj, void
if (inf->next_job) ecore_job_del(inf->next_job);
if (inf->show_timeout) ecore_timer_del(inf->show_timeout);
if (inf->drag_anim) ecore_animator_del(inf->drag_anim);
EINA_LIST_FREE(inf->file_list, f) eina_stringshare_del(f);
evas_object_data_del(obj, "inf");
free(inf);
@ -265,6 +267,7 @@ win_add(void)
evas_object_show(o);
inf->event = o;
dnd_init(win, o);
gesture_init(win, o);
evas_object_event_callback_add(win, EVAS_CALLBACK_KEY_DOWN,
_cb_key_down, win);

View File

@ -5,16 +5,22 @@ typedef struct _Inf Inf;
struct _Inf
{
Evas_Object *vid, *lay, *event;
Evas_Object *vid, *lay, *event, *glayer;
Eina_List *file_list, *file_cur;
Ecore_Job *next_job;
Ecore_Timer *show_timeout;
Ecore_Animator *drag_anim;
double last_action;
double jump;
double start_pos;
double drag_time, drag_start;
int zoom_mode;
int drag_dist, drag_momentum;
Eina_Bool sized : 1;
Eina_Bool last_action_rwind : 1;
Eina_Bool playing : 1;
Eina_Bool was_playing : 1;
Eina_Bool dragging : 1;
};
// ui high level controls