www-content/pages/tutorial/naviframe_tutorial.txt

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~~Title: Naviframe Tutorial~~
==== Naviframe Tutorial ====
Naviframes are containers useful for implementing interfaces with several
screens having a previous/next relationship.
{{ :naviframe.png?direct1100x439 |list}}
//**__The whole code__ : **//{{/code_c/tutorial/naviframe/naviframe.c}}
=== Creating Naviframes ===
Naviframes are containers useful for implementing interfaces with several
screens having a previous/next relationship.
This tutorial shows a UI with three naviframes. Each naviframe is made of 20
screens, each made up of a label
, a title with the same text, and previous and next buttons, which are
used to navigate between the screens.
The naviframe is "one-way": elements are added, and when the user clicks on
the "previous" button, they are removed; there is no "next" button by default.
To add it, we define a structure that holds the naviframe object along with a
stack of the elements that the user has popped by using the "previous" button.
Note that it is possible to create the elements on-the-fly each time the
"next" button is pressed. Both approaches are valid.
<code c>
// NOTE: A zipper is a datastructure for an ordered set of elements and a
// cursor in this set, meaning there are elements before the cursor (which are
// stored inside the naviframe) and after (which are stored in the "popped"
// list.
struct naviframe_zipper
{
Evas_Object *naviframe;
Eina_List *popped;
};
</code>
To add several naviframes, create a function that factors their creation and
initializes the ''naviframe_zipper'' structure defined above.
<code c>
static struct naviframe_zipper *
_naviframe_add(Evas_Object *parent)
{
struct naviframe_zipper *z = malloc(sizeof(struct naviframe_zipper));
z->naviframe = elm_naviframe_add(parent);
z->popped = NULL;
evas_object_size_hint_weight_set(z->naviframe, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(z->naviframe, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_show(z->naviframe);
// By default, objects are destroyed when they are popped from the naviframe
// To save and re-use them, enable "preserve_on_pop"
elm_naviframe_content_preserve_on_pop_set(z->naviframe, EINA_TRUE);
return z;
}
</code>
Create buttons that are at the top of the naviframe and allow the user to go
back and forth between the screens. The naviframe widget builds a button for
"previous" by default, but allows the programmers to provide their own
buttons. It has a specific slot for the "next" button.
<code c>
// Save the element that is popped from the naviframe
// callback of the prev button
static void
_naviframe_prev(void *data, Evas_Object *o __UNUSED__, void *event_info __UNUSED__)
{
struct naviframe_zipper *z = data;
//if more than one item push in naviframe
if (elm_naviframe_bottom_item_get(z->naviframe) != elm_naviframe_top_item_get(z->naviframe))
{
z->popped = eina_list_prepend(z->popped, elm_naviframe_item_pop(z->naviframe));
}
}
// Set the first element after the current one available and push it to the
// naviframe
//callback of the next button
static void
_naviframe_next(void *data, Evas_Object *o __UNUSED__, void *event_info __UNUSED__)
{
struct naviframe_zipper *z = data;
Evas_Object *label, *prev, *next;
const char *text;
Elm_Object_Item *it;
label = eina_list_data_get(z->popped);
z->popped = eina_list_remove_list(z->popped, z->popped);
if (label != NULL)
{
// The widget is saved inside the naviframe but nothing more; we need
// to create new buttons and set the title text again (copy the one
// from the label that is saved).
text = elm_object_text_get(label);
// The _button function creates a button which is either "Previous" (-1) or
// "Next" (1)
prev = _button(z, -1);
next = _button(z, 1);
it = elm_naviframe_item_push(z->naviframe, text, prev, next, label, NULL);
}
}
</code>
When a naviframe and the pages that go inside it are built, populate it.
Remember that three naviframes are created, each populated in a different way.
The common bits have been factored out as a function and the specific parts
are executed through a callback. The generic function is shown below.
<code c>
// Generic naviframe-populate function:
// Its third (and last) parameter is a callback for customization, i.e. pushes
// the new items to a specific position; it returns a "context" value that is
// used between its calls and enables behaviors such as "push after the
// previously-pushed item"
static struct naviframe_zipper*
_naviframe_populate_gen(Evas_Object *parent, const char *id,
void * (*populate_cb) (Evas_Object *nav, const char *title, Evas_Object
*prev, Evas_Object *next, Evas_Object *label, Elm_Object_Item *context)
)
{
struct naviframe_zipper *z;
Evas_Object *label, *prev, *next;
Elm_Object_Item *context = NULL;
char buf[256];
int i;
z = _naviframe_add(parent);
for (i = 0; i < 20; i++)
{
label = elm_label_add(z->naviframe);
snprintf(buf, sizeof(buf), "%s [%d]", id, i);
elm_object_text_set(label, buf);
evas_object_show(label);
evas_object_size_hint_weight_set(label, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(label, EVAS_HINT_FILL, EVAS_HINT_FILL);
// The _button function creates a button which is either "Previous" (-1) or
// "Next" (1)
prev = _button(z, -1);
next = _button(z, 1);
// Use the populate_cb callback to provide the customization of the way the
// elements are added inside the naviframe
context = populate_cb(z->naviframe, buf, prev, next, label, context);
}
return z;
}
</code>
The prototype of the callbacks is fairly large, but that is because of the
syntax for callbacks in C.
<code c>
// Push items one after the other
static Elm_Object_Item *
_populate_cb__push(Evas_Object *nav, const char *title,
Evas_Object *prev, Evas_Object *next, Evas_Object *label,
Elm_Object_Item *context)
{
return elm_naviframe_item_push(nav, title, prev, next, label, NULL);
}
// Push items one after the other but use insert_after for it
static Elm_Object_Item *
_populate_cb__push_then_insert_after(Evas_Object *nav, const char *title,
Evas_Object *prev, Evas_Object *next, Evas_Object *label,
Elm_Object_Item *context)
{
if (context == NULL)
{
return elm_naviframe_item_push(nav, title, prev, next, label, NULL);
}
else
{
return elm_naviframe_item_insert_after(nav, context, title, prev, next, label, NULL);
}
}
// Push one item and repeatedly insert new items before the last inserted
// item
static Elm_Object_Item *
_populate_cb__push_then_insert_before(Evas_Object *nav, const char *title,
Evas_Object *prev, Evas_Object *next, Evas_Object *label,
Elm_Object_Item *context)
{
if (context == NULL)
{
return elm_naviframe_item_push(nav, title, prev, next, label, NULL);
}
else
{
return elm_naviframe_item_insert_before(nav, context, title, prev, next, label, NULL);
}
}
</code>
Create a window with a vertical box, which holds the three naviframes from the
''elm_main()''.
<code c>
EAPI_MAIN int
elm_main(int argc, char **argv)
{
Evas_Object *win;
win = elm_win_util_standard_add("Naviframe", "Naviframe Tutorial");
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
elm_win_autodel_set(win, EINA_TRUE);
Evas_Object *box;
struct naviframe_zipper **z = malloc(3*sizeof(struct naviframe_zipper *));
box = elm_box_add(win);
elm_box_horizontal_set(box, EINA_FALSE);
elm_box_homogeneous_set(box, EINA_TRUE);
evas_object_size_hint_weight_set(box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(box, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_show(box);
elm_win_resize_object_add(win, box);
z[0] = _naviframe_populate_gen(win, "Before", (void*)_populate_cb__push_then_insert_before);
elm_box_pack_end(box, (*z)->naviframe);
z[1] = _naviframe_populate_gen(win, "After", (void*)_populate_cb__push_then_insert_after);
elm_box_pack_end(box, (*(z+1))->naviframe);
z[2] = _naviframe_populate_gen(win, "Push", (void *)_populate_cb__push);
elm_box_pack_end(box, (*(z+2))->naviframe);
evas_object_smart_callback_add(win, "delete,request", _delete_cb, z);
//win 400x400 px
evas_object_resize(win, 400, 400);
evas_object_show(win);
elm_run();
return 0;
}
ELM_MAIN()
</code>
\\
//**__The whole code__ : **//{{/code_c/tutorial/naviframe/naviframe.c}}