evas gl - dont swap with damages if we are debugging partial

This commit is contained in:
Carsten Haitzler 2021-05-03 20:43:56 +01:00
parent de296b13c8
commit 0509fbe16d
1 changed files with 1 additions and 1 deletions

View File

@ -1629,7 +1629,7 @@ eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage EINA_UNUSED, Tilebuf_R
ob->vsync = 1;
}
if ((glsym_eglSwapBuffersWithDamage) && (rects) &&
(ob->swap_mode != MODE_FULL))
(ob->swap_mode != MODE_FULL) && (!partial_render_debug))
{
EGLint num = 0, *result = NULL, i = 0;
Tilebuf_Rect *r;