forked from enlightenment/efl
efl_ui_animation_view: Remove docs in set/get.
Summary: it is not used. and not generated at docs of C# and python languages. Test Plan: N/A Reviewers: kimcinoo, Hermet Reviewed By: kimcinoo Subscribers: cedric, #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D8711
This commit is contained in:
parent
dd577f27f9
commit
1735fac416
|
@ -34,17 +34,16 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
If animation view is disabled, invisible,
|
||||
it turns to pause state then resume animation when it's visible again.
|
||||
|
||||
$true Enable auto play mode, disable otherwise.
|
||||
|
||||
Warning: This auto play will be only affected to the next animation source.
|
||||
So must be called before setting animation file
|
||||
So must be called before setting animation file.
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set auto play mode of an animation view object.
|
||||
$true Enable auto play mode, disable otherwise]]
|
||||
}
|
||||
get {
|
||||
[[Returns auto play mode of an animation view object.]]
|
||||
}
|
||||
values {
|
||||
auto_play: bool; [[Auto play mode, Default value is $false]]
|
||||
|
@ -56,14 +55,13 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
If @.auto_repeat is $true, it repeats animation when animation frame is reached to
|
||||
end. This auto repeat mode is valid to both play and play_back cases.
|
||||
|
||||
$true Enable auto play mode, disable otherwise.
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Enable loop mode if $true, disable otherwise
|
||||
$true Enable auto play mode, disable otherwise]]
|
||||
}
|
||||
get {
|
||||
[[Returns auto repeat mode of an animation view object.]]
|
||||
}
|
||||
values {
|
||||
auto_repeat: bool; [[Loop mode, Defalut is $false.]]
|
||||
|
@ -76,15 +74,16 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
animation double-time faster, you can give $speed 2. If you want to play
|
||||
animation double-time slower, you can give $speed 0.5.
|
||||
|
||||
$true when it's successful. $false otherwise.
|
||||
|
||||
Warning: speed must be greater than zero.
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
return: bool; [[$true when it's successful. $false otherwise.]]
|
||||
return: bool;
|
||||
}
|
||||
get {
|
||||
[[Returns current animation speed of an animation view object.]]
|
||||
}
|
||||
values {
|
||||
speed: double; [[ Speed factor. Default value is 1.0]]
|
||||
|
@ -99,7 +98,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
@since 1.23
|
||||
]]
|
||||
get {
|
||||
[[Returns current duration of an animation in seconds.]]
|
||||
}
|
||||
values {
|
||||
frame_duration: double; [[duration time in the seconds]]
|
||||
|
@ -116,10 +114,8 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set the current progress position of an animation view object.]]
|
||||
}
|
||||
get {
|
||||
[[Returns current progress position of an animation view object.]]
|
||||
}
|
||||
values {
|
||||
progress: double; [[Progress position. Value must be 0 ~ 1.]]
|
||||
|
@ -133,10 +129,8 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set the current frame of an animation view object.]]
|
||||
}
|
||||
get {
|
||||
[[Returns the current frame of an animation view object.]]
|
||||
}
|
||||
values {
|
||||
frame_num: int; [[Current frame number.]]
|
||||
|
@ -205,107 +199,99 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
|
|||
return: bool; [[$true when it's successful. $false otherwise.]]
|
||||
}
|
||||
@property default_size {
|
||||
get {
|
||||
[[Get the default view size that specified from vector resource.
|
||||
[[The default view size that specified from vector resource.
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
@since 1.23
|
||||
]]
|
||||
get {
|
||||
}
|
||||
values {
|
||||
size: Eina.Size2D;
|
||||
}
|
||||
}
|
||||
@property state {
|
||||
get{
|
||||
[[Get current animation view state.
|
||||
see @.State
|
||||
[[Current animation view state.
|
||||
see @.State
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
@since 1.23
|
||||
]]
|
||||
get{
|
||||
}
|
||||
values {
|
||||
state: Efl.Ui.Animation_View.State; [[Current animation view state]]
|
||||
}
|
||||
}
|
||||
is_playing_back {
|
||||
[[Returns the status whether current animation is on playing forward or backward.
|
||||
warning: If animation view is not on playing, it will return $false.
|
||||
[[Returns the status whether current animation is on playing forward or backward.
|
||||
warning: If animation view is not on playing, it will return $false.
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
@since 1.23
|
||||
]]
|
||||
return: bool; [[$true, if animation on playing back, $false otherwise.]]
|
||||
}
|
||||
@property frame_count {
|
||||
get {
|
||||
[[Get the index of end frame of the animation view, if it's animated.
|
||||
note : frame number starts with 0.
|
||||
[[The index of end frame of the animation view, if it's animated.
|
||||
note : frame number starts with 0.
|
||||
|
||||
@since 1.23
|
||||
]]
|
||||
@since 1.23
|
||||
]]
|
||||
get {
|
||||
}
|
||||
values {
|
||||
frame_count: int; [[ The number of frames. 0, if it's not animated.]]
|
||||
}
|
||||
}
|
||||
@property min_progress {
|
||||
[[ The start progress of the play.
|
||||
Default value is 0.
|
||||
[[The start progress of the play.
|
||||
Default value is 0.
|
||||
|
||||
@since 1.23
|
||||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set start progress of an animation object.]]
|
||||
}
|
||||
get {
|
||||
[[Returns start progress of an animation object.]]
|
||||
}
|
||||
values {
|
||||
min_progress: double; [[ The minimum progress. Value must be 0 ~ 1. ]]
|
||||
}
|
||||
}
|
||||
@property max_progress {
|
||||
[[ The last progress of the play.
|
||||
Default value is 1.
|
||||
[[The last progress of the play.
|
||||
Default value is 1.
|
||||
|
||||
@since 1.23
|
||||
since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set last progress of an animation object.]]
|
||||
}
|
||||
get {
|
||||
[[Returns last progress of an animation object.]]
|
||||
}
|
||||
values {
|
||||
max_progress: double; [[ The maximum progress. Value must be 0 ~ 1. ]]
|
||||
}
|
||||
}
|
||||
@property min_frame {
|
||||
[[ The start frame of the play.
|
||||
Default value is 0.
|
||||
[[The start frame of the play.
|
||||
Default value is 0.
|
||||
|
||||
@since 1.23
|
||||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set minimum frame of an animation object.]]
|
||||
}
|
||||
get {
|
||||
[[Returns minimum frame of an animation object.]]
|
||||
}
|
||||
values {
|
||||
min_frame: int; [[ The minimum frame for play. Value must be 0 ~ @.max_frame ]]
|
||||
}
|
||||
}
|
||||
@property max_frame {
|
||||
[[ The last frame of the play.
|
||||
Default value is @.frame_count - 1
|
||||
[[The last frame of the play.
|
||||
Default value is @.frame_count - 1
|
||||
|
||||
@since 1.23
|
||||
@since 1.23
|
||||
]]
|
||||
set {
|
||||
[[Set maximum frame of an animation object.]]
|
||||
}
|
||||
get {
|
||||
[[Returns maximum frame of an animation object.]]
|
||||
}
|
||||
values {
|
||||
max_frame: int; [[ The maximum frame for play. Value must be @.min_frame ~ (@.frame_count - 1) ]]
|
||||
|
|
|
@ -105,8 +105,7 @@ EAPI Eina_Bool elm_animation_view_auto_play_get(const Elm_Animation_View *obj);
|
|||
* when animation frame is reached to end. This auto repeat mode is valid to
|
||||
* both play and play_back cases.
|
||||
*
|
||||
* Enable loop mode if @c true, disable otherwise @c true Enable auto play
|
||||
* mode, disable otherwise
|
||||
* Enable loop mode if @c true, disable otherwise.
|
||||
*
|
||||
* @param[in] obj The object.
|
||||
* @param[in] auto_repeat Loop mode, Defalut is @c false.
|
||||
|
|
Loading…
Reference in New Issue