efl_ui_animation_view: Remove docs in set/get.

Summary:
   it is not used. and not generated at docs of C# and python languages.

Test Plan: N/A

Reviewers: kimcinoo, Hermet

Reviewed By: kimcinoo

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8711
This commit is contained in:
junsu choi 2019-04-25 17:32:48 +09:00 committed by Shinwoo Kim
parent dd577f27f9
commit 1735fac416
2 changed files with 39 additions and 54 deletions

View File

@ -34,17 +34,16 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
If animation view is disabled, invisible,
it turns to pause state then resume animation when it's visible again.
$true Enable auto play mode, disable otherwise.
Warning: This auto play will be only affected to the next animation source.
So must be called before setting animation file
So must be called before setting animation file.
@since 1.23
]]
set {
[[Set auto play mode of an animation view object.
$true Enable auto play mode, disable otherwise]]
}
get {
[[Returns auto play mode of an animation view object.]]
}
values {
auto_play: bool; [[Auto play mode, Default value is $false]]
@ -56,14 +55,13 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
If @.auto_repeat is $true, it repeats animation when animation frame is reached to
end. This auto repeat mode is valid to both play and play_back cases.
$true Enable auto play mode, disable otherwise.
@since 1.23
]]
set {
[[Enable loop mode if $true, disable otherwise
$true Enable auto play mode, disable otherwise]]
}
get {
[[Returns auto repeat mode of an animation view object.]]
}
values {
auto_repeat: bool; [[Loop mode, Defalut is $false.]]
@ -76,15 +74,16 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
animation double-time faster, you can give $speed 2. If you want to play
animation double-time slower, you can give $speed 0.5.
$true when it's successful. $false otherwise.
Warning: speed must be greater than zero.
@since 1.23
]]
set {
return: bool; [[$true when it's successful. $false otherwise.]]
return: bool;
}
get {
[[Returns current animation speed of an animation view object.]]
}
values {
speed: double; [[ Speed factor. Default value is 1.0]]
@ -99,7 +98,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
@since 1.23
]]
get {
[[Returns current duration of an animation in seconds.]]
}
values {
frame_duration: double; [[duration time in the seconds]]
@ -116,10 +114,8 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
@since 1.23
]]
set {
[[Set the current progress position of an animation view object.]]
}
get {
[[Returns current progress position of an animation view object.]]
}
values {
progress: double; [[Progress position. Value must be 0 ~ 1.]]
@ -133,10 +129,8 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
@since 1.23
]]
set {
[[Set the current frame of an animation view object.]]
}
get {
[[Returns the current frame of an animation view object.]]
}
values {
frame_num: int; [[Current frame number.]]
@ -205,107 +199,99 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
return: bool; [[$true when it's successful. $false otherwise.]]
}
@property default_size {
get {
[[Get the default view size that specified from vector resource.
[[The default view size that specified from vector resource.
@since 1.23
]]
@since 1.23
]]
get {
}
values {
size: Eina.Size2D;
}
}
@property state {
get{
[[Get current animation view state.
see @.State
[[Current animation view state.
see @.State
@since 1.23
]]
@since 1.23
]]
get{
}
values {
state: Efl.Ui.Animation_View.State; [[Current animation view state]]
}
}
is_playing_back {
[[Returns the status whether current animation is on playing forward or backward.
warning: If animation view is not on playing, it will return $false.
[[Returns the status whether current animation is on playing forward or backward.
warning: If animation view is not on playing, it will return $false.
@since 1.23
]]
@since 1.23
]]
return: bool; [[$true, if animation on playing back, $false otherwise.]]
}
@property frame_count {
get {
[[Get the index of end frame of the animation view, if it's animated.
note : frame number starts with 0.
[[The index of end frame of the animation view, if it's animated.
note : frame number starts with 0.
@since 1.23
]]
@since 1.23
]]
get {
}
values {
frame_count: int; [[ The number of frames. 0, if it's not animated.]]
}
}
@property min_progress {
[[ The start progress of the play.
Default value is 0.
[[The start progress of the play.
Default value is 0.
@since 1.23
@since 1.23
]]
set {
[[Set start progress of an animation object.]]
}
get {
[[Returns start progress of an animation object.]]
}
values {
min_progress: double; [[ The minimum progress. Value must be 0 ~ 1. ]]
}
}
@property max_progress {
[[ The last progress of the play.
Default value is 1.
[[The last progress of the play.
Default value is 1.
@since 1.23
since 1.23
]]
set {
[[Set last progress of an animation object.]]
}
get {
[[Returns last progress of an animation object.]]
}
values {
max_progress: double; [[ The maximum progress. Value must be 0 ~ 1. ]]
}
}
@property min_frame {
[[ The start frame of the play.
Default value is 0.
[[The start frame of the play.
Default value is 0.
@since 1.23
@since 1.23
]]
set {
[[Set minimum frame of an animation object.]]
}
get {
[[Returns minimum frame of an animation object.]]
}
values {
min_frame: int; [[ The minimum frame for play. Value must be 0 ~ @.max_frame ]]
}
}
@property max_frame {
[[ The last frame of the play.
Default value is @.frame_count - 1
[[The last frame of the play.
Default value is @.frame_count - 1
@since 1.23
@since 1.23
]]
set {
[[Set maximum frame of an animation object.]]
}
get {
[[Returns maximum frame of an animation object.]]
}
values {
max_frame: int; [[ The maximum frame for play. Value must be @.min_frame ~ (@.frame_count - 1) ]]

View File

@ -105,8 +105,7 @@ EAPI Eina_Bool elm_animation_view_auto_play_get(const Elm_Animation_View *obj);
* when animation frame is reached to end. This auto repeat mode is valid to
* both play and play_back cases.
*
* Enable loop mode if @c true, disable otherwise @c true Enable auto play
* mode, disable otherwise
* Enable loop mode if @c true, disable otherwise.
*
* @param[in] obj The object.
* @param[in] auto_repeat Loop mode, Defalut is @c false.