efl: Make stable single-valued getters consistent.

Instead of a getter with an explicit return type, change it to be a
single-valued property.

The eolian C generator takes care of making this single value the actual
return value of the C function.

This also makes these properties able to be reflected on.

The stack properties returns just a pointer and not a new ref, so no
@move needed.

Beta properties will be handled in a future commit.

Depends on D10601
This commit is contained in:
Lauro Moura 2019-11-04 16:24:32 -03:00
parent b16de1ba11
commit 26cfe3b8be
3 changed files with 12 additions and 4 deletions

View File

@ -26,7 +26,9 @@ class Efl.Loop_Timer extends Efl.Loop_Consumer
@property time_pending {
[[Pending time regarding a timer.]]
get {
return: double; [[Pending time]]
}
values {
pending: double; [[Pending time]]
}
}
timer_reset {

View File

@ -42,7 +42,9 @@ interface Efl.Gfx.Stack
See also @.layer.]]
get {
return: Efl.Gfx.Stack @no_unused; [[The @Efl.Gfx.Stack object directly below $obj, if any,
}
values {
below: Efl.Gfx.Stack; [[The @Efl.Gfx.Stack object directly below $obj, if any,
or $null, if none.]]
}
}
@ -54,7 +56,9 @@ interface Efl.Gfx.Stack
See also @.layer and @.below]]
get {
return: Efl.Gfx.Stack @no_unused; [[The @Efl.Gfx.Stack object directly below $obj, if any,
}
values {
above: Efl.Gfx.Stack; [[The @Efl.Gfx.Stack object directly below $obj, if any,
or $null, if none.]]
}
}

View File

@ -352,7 +352,9 @@ abstract Efl.Canvas.Object extends Efl.Loop_Consumer implements Efl.Gfx.Entity,
See also @.clipper.
]]
get {
return: iterator<Efl.Canvas.Object> @no_unused; [[An iterator over the
}
values {
objects: iterator<Efl.Canvas.Object> @move; [[An iterator over the
list of objects clipped by $obj.]]
}
}