efl_ui_animation_view: change to Animation_View_State to resolve name conflict

Summary:
When cs file is generated, there is compiler error like
`Error CS0101 The namespace 'Efl.Ui' already contains a definition for 'AnimationView'`.
bacause `Efl.Ui.Animation_View` is class name, `Efl.Ui.Animation_View` can't be
namespace of `State` enum.

This patch will prevent name conflict between namesapce of enum and class name.

Test Plan: meson setup builddir -Dbindings=mono,cxx -Dmono-beta=true

Reviewers: Hermet, jsuya

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9555
This commit is contained in:
Yeongjong Lee 2019-08-13 11:30:34 +09:00 committed by Hermet Park
parent ea38bcef46
commit 65a7241412
1 changed files with 2 additions and 2 deletions

View File

@ -1,5 +1,5 @@
enum Efl.Ui.Animation_View.State
enum Efl.Ui.Animation_View_State
{
not_ready, [[Animation is not ready to play. (Probably, it didn't file set yet or failed to read file. @since 1.23]]
play, [[Animation is on playing. see @Efl.Ui.Animation_View.play @since 1.23]]
@ -218,7 +218,7 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
get{
}
values {
state: Efl.Ui.Animation_View.State; [[Current animation view state]]
state: Efl.Ui.Animation_View_State; [[Current animation view state]]
}
}
is_playing_back {