evas vector: removed useless calls.

It turns out ector engine doesn't use any color mixing with gradients fill.
Removed unnecessarities unless we can find a way to use them in the future.
This commit is contained in:
Hermet Park 2019-11-19 13:22:50 +09:00
parent b4dd0997ac
commit 704d95fcea
2 changed files with 2 additions and 6 deletions

View File

@ -64,7 +64,7 @@ _efl_canvas_vg_gradient_linear_render_pre(Evas_Object_Protected_Data *vg_pd EINA
void *context EINA_UNUSED,
Ector_Surface *surface,
Eina_Matrix3 *ptransform,
int p_opacity,
int p_opacity EINA_UNUSED,
Ector_Buffer *comp,
Efl_Gfx_Vg_Composite_Method comp_method,
void *data)
@ -78,7 +78,6 @@ _efl_canvas_vg_gradient_linear_render_pre(Evas_Object_Protected_Data *vg_pd EINA
gd = efl_data_scope_get(obj, EFL_CANVAS_VG_GRADIENT_CLASS);
EFL_CANVAS_VG_COMPUTE_MATRIX(ctransform, ptransform, nd);
EFL_CANVAS_VG_COMPUTE_ALPHA(c_r, c_g, c_b, c_a, p_opacity, nd);
if (!nd->renderer)
{
@ -89,7 +88,6 @@ _efl_canvas_vg_gradient_linear_render_pre(Evas_Object_Protected_Data *vg_pd EINA
ector_renderer_transformation_set(nd->renderer, ctransform);
ector_renderer_origin_set(nd->renderer, nd->x, nd->y);
ector_renderer_color_set(nd->renderer, c_r, c_g, c_b, c_a);
ector_renderer_visibility_set(nd->renderer, nd->visibility);
efl_gfx_gradient_stop_set(nd->renderer, gd->colors, gd->colors_count);
efl_gfx_gradient_spread_set(nd->renderer, gd->spread);

View File

@ -80,7 +80,7 @@ _efl_canvas_vg_gradient_radial_render_pre(Evas_Object_Protected_Data *vg_pd EINA
void *context EINA_UNUSED,
Ector_Surface *surface,
Eina_Matrix3 *ptransform,
int p_opacity,
int p_opacity EINA_UNUSED,
Ector_Buffer *comp,
Efl_Gfx_Vg_Composite_Method comp_method,
void *data)
@ -94,7 +94,6 @@ _efl_canvas_vg_gradient_radial_render_pre(Evas_Object_Protected_Data *vg_pd EINA
gd = efl_data_scope_get(obj, EFL_CANVAS_VG_GRADIENT_CLASS);
EFL_CANVAS_VG_COMPUTE_MATRIX(ctransform, ptransform, nd);
EFL_CANVAS_VG_COMPUTE_ALPHA(c_r, c_g, c_b, c_a, p_opacity, nd);
if (!nd->renderer)
{
@ -105,7 +104,6 @@ _efl_canvas_vg_gradient_radial_render_pre(Evas_Object_Protected_Data *vg_pd EINA
ector_renderer_transformation_set(nd->renderer, ctransform);
ector_renderer_origin_set(nd->renderer, nd->x, nd->y);
ector_renderer_color_set(nd->renderer, c_r, c_g, c_b, c_a);
ector_renderer_visibility_set(nd->renderer, nd->visibility);
efl_gfx_gradient_stop_set(nd->renderer, gd->colors, gd->colors_count);
efl_gfx_gradient_spread_set(nd->renderer, gd->spread);