From e917e3111b2d2b27db21b47c9586d231c5785be5 Mon Sep 17 00:00:00 2001 From: "Carsten Haitzler (Rasterman)" Date: Tue, 26 May 2020 12:16:09 +0100 Subject: [PATCH] evas - csd and wl csd - fix alpha zeroing to avoid framespace junk i noticed some junk in framespace... this happesn when solid objects are outside the normal window content area and their solid areas are not clipped to this inner frame area thus those areas are not "zeroed out" next render. @fix --- src/lib/evas/canvas/evas_render.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/lib/evas/canvas/evas_render.c b/src/lib/evas/canvas/evas_render.c index 1d47ba06af..567461d1dd 100644 --- a/src/lib/evas/canvas/evas_render.c +++ b/src/lib/evas/canvas/evas_render.c @@ -2722,6 +2722,15 @@ _evas_render_cutout_add(Evas_Public_Data *evas, void *context, obj->cur->cache.clip.w, obj->cur->cache.clip.h); } else return; + if (!_is_obj_in_framespace(obj, evas)) + { + int fw, fh; + + fw = evas->viewport.w - evas->framespace.w; + fh = evas->viewport.h - evas->framespace.h; + RECTS_CLIP_TO_RECT(cox, coy, cow, coh, + 0, 0, fw, fh); + } if (cutout_margin) { cox += cutout_margin->l;