efl_ui_animation_view: updated changes as upstream code review.

This commit is contained in:
Hermet Park 2019-08-13 17:50:03 +09:00
parent 254257eb28
commit f683f22207
4 changed files with 92 additions and 101 deletions

View File

@ -381,13 +381,13 @@ _on_sub_object_size_hint_change(void *data,
}
static void
_sizing_eval(void *data)
_sizing_eval(Eo *obj, void *data)
{
Efl_Ui_Animation_View_Data *pd = data;
if (!efl_file_loaded_get(pd->obj)) return;
if (!efl_file_loaded_get(obj)) return;
double hw,hh;
efl_gfx_hint_weight_get(pd->obj, &hw, &hh);
efl_gfx_hint_weight_get(obj, &hw, &hh);
Eina_Size2D size = efl_canvas_vg_object_default_size_get(pd->vg);
@ -395,24 +395,24 @@ _sizing_eval(void *data)
if (hw == 0) min.w = size.w;
if (hh == 0) min.h = size.h;
efl_gfx_hint_size_min_set(pd->obj, min);
efl_gfx_hint_size_min_set(obj, min);
}
static void
_size_hint_event_cb(void *data, const Efl_Event *event EINA_UNUSED)
_size_hint_event_cb(void *data, const Efl_Event *event)
{
_sizing_eval(data);
_sizing_eval(event->object, data);
}
static void
_transit_go_facade(Efl_Ui_Animation_View_Data *pd)
_transit_go_facade(Eo* obj, Efl_Ui_Animation_View_Data *pd)
{
pd->repeat_times = 0;
if (pd->play_back)
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PLAY_BACK;
else
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PLAY;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_START, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_START, NULL);
if (pd->transit) elm_transit_go(pd->transit);
}
@ -441,7 +441,7 @@ _visible_check(Eo *obj)
}
static void
_auto_play(Efl_Ui_Animation_View_Data *pd, Eina_Bool vis)
_auto_play(Eo *obj, Efl_Ui_Animation_View_Data *pd, Eina_Bool vis)
{
if (!pd->auto_play || !pd->transit) return;
@ -456,7 +456,7 @@ _auto_play(Efl_Ui_Animation_View_Data *pd, Eina_Bool vis)
else
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PLAY;
pd->auto_play_pause = EINA_FALSE;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_RESUME, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_RESUME, NULL);
}
}
//Pause Animation
@ -468,7 +468,7 @@ _auto_play(Efl_Ui_Animation_View_Data *pd, Eina_Bool vis)
elm_transit_paused_set(pd->transit, EINA_TRUE);
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PAUSE;
pd->auto_play_pause = EINA_TRUE;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_PAUSE, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_PAUSE, NULL);
}
}
}
@ -476,11 +476,13 @@ _auto_play(Efl_Ui_Animation_View_Data *pd, Eina_Bool vis)
static void
_transit_del_cb(Elm_Transit_Effect *effect, Elm_Transit *transit)
{
Efl_Ui_Animation_View_Data *pd = (Efl_Ui_Animation_View_Data *) effect;
Eo *obj = (Eo *) effect;
EFL_UI_ANIMATION_VIEW_DATA_GET(obj, pd);
if (!pd) return;
if ((pd->state == EFL_UI_ANIMATION_VIEW_STATE_PLAY && pd->progress == 1) ||
(pd->state == EFL_UI_ANIMATION_VIEW_STATE_PLAY_BACK && pd->progress == 0))
evas_object_smart_callback_call(pd->obj, SIG_PLAY_DONE, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_DONE, NULL);
if (pd->transit != transit) return;
@ -491,7 +493,7 @@ _transit_del_cb(Elm_Transit_Effect *effect, Elm_Transit *transit)
if (prev_state != EFL_UI_ANIMATION_VIEW_STATE_STOP)
{
evas_object_smart_callback_call(pd->obj, SIG_PLAY_STOP, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_STOP, NULL);
pd->progress = 0;
}
}
@ -499,11 +501,12 @@ _transit_del_cb(Elm_Transit_Effect *effect, Elm_Transit *transit)
static void
_transit_cb(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress)
{
Efl_Ui_Animation_View_Data *pd = (Efl_Ui_Animation_View_Data *) effect;
Eo *obj = (Eo *) effect;
EFL_UI_ANIMATION_VIEW_DATA_GET(obj, pd);
if (!pd->vg)
if (!pd || !pd->vg)
{
ERR("Vector Object is removed in wrong way!, Efl_Ui_Animation_View = %p", pd->obj);
ERR("Vector Object is removed in wrong way!, Efl_Ui_Animation_View = %p", obj);
elm_transit_del(transit);
return;
}
@ -528,7 +531,7 @@ _transit_cb(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress)
int repeat_times = elm_transit_current_repeat_times_get(pd->transit);
if (pd->repeat_times != repeat_times)
{
evas_object_smart_callback_call(pd->obj, SIG_PLAY_REPEAT, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_REPEAT, NULL);
pd->repeat_times = repeat_times;
}
}
@ -536,7 +539,7 @@ _transit_cb(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress)
//transit_cb is always called with a progress value 0 ~ 1.
//SIG_PLAY_UPDATE callback is called only when there is a real change.
if (update_frame != current_frame)
evas_object_smart_callback_call(pd->obj, SIG_PLAY_UPDATE, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_UPDATE, NULL);
}
EOLIAN static void
@ -580,9 +583,9 @@ _efl_ui_animation_view_efl_object_destructor(Eo *obj,
EOLIAN static Eo *
_efl_ui_animation_view_efl_object_constructor(Eo *obj,
Efl_Ui_Animation_View_Data *pd)
Efl_Ui_Animation_View_Data *pd EINA_UNUSED)
{
pd->obj = obj = efl_constructor(efl_super(obj, MY_CLASS));
obj = efl_constructor(efl_super(obj, MY_CLASS));
efl_canvas_object_type_set(obj, MY_CLASS_NAME_LEGACY);
evas_object_smart_callbacks_descriptions_set(obj, _smart_callbacks);
@ -603,7 +606,7 @@ _update_frame_duration(Efl_Ui_Animation_View_Data *pd)
}
static Eina_Bool
_ready_play(Efl_Ui_Animation_View_Data *pd)
_ready_play(Eo *obj, Efl_Ui_Animation_View_Data *pd)
{
pd->auto_play_pause = EINA_FALSE;
pd->state = EFL_UI_ANIMATION_VIEW_STATE_STOP;
@ -619,7 +622,7 @@ _ready_play(Efl_Ui_Animation_View_Data *pd)
Elm_Transit *transit = elm_transit_add();
elm_transit_object_add(transit, pd->vg);
if (pd->auto_repeat) elm_transit_repeat_times_set(transit, -1);
elm_transit_effect_add(transit, _transit_cb, pd, _transit_del_cb);
elm_transit_effect_add(transit, _transit_cb, obj, _transit_del_cb);
elm_transit_progress_value_set(transit, pd->progress);
elm_transit_objects_final_state_keep_set(transit, EINA_TRUE);
pd->transit = transit;
@ -646,6 +649,7 @@ EOLIAN static Eina_Error
_efl_ui_animation_view_efl_file_load(Eo *obj, Efl_Ui_Animation_View_Data *pd)
{
Eina_Error err;
Eina_Bool ret;
const char *file;
const char *key;
@ -656,24 +660,29 @@ _efl_ui_animation_view_efl_file_load(Eo *obj, Efl_Ui_Animation_View_Data *pd)
file = efl_file_get(obj);
key = efl_file_key_get(obj);
efl_file_simple_load(pd->vg, file, key);
ret = efl_file_simple_load(pd->vg, file, key);
if (!ret)
{
efl_file_unload(obj);
return eina_error_get();
}
pd->progress = 0;
_sizing_eval(pd);
_sizing_eval(obj, pd);
if (!_ready_play(pd)) return 1;
if (!_ready_play(obj, pd)) return 1;
if (pd->auto_play)
{
_transit_go_facade(pd);
_transit_go_facade(obj, pd);
if (!_visible_check(obj))
{
elm_transit_paused_set(pd->transit, EINA_TRUE);
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PAUSE;
pd->auto_play_pause = EINA_TRUE;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_PAUSE, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_PAUSE, NULL);
}
}
return 0;
@ -689,7 +698,7 @@ _efl_ui_animation_view_efl_gfx_entity_position_set(Eo *obj,
efl_gfx_entity_position_set(efl_super(obj, MY_CLASS), pos);
_auto_play(pd, _visible_check(obj));
_auto_play(obj, pd, _visible_check(obj));
}
EOLIAN static void
@ -702,22 +711,44 @@ _efl_ui_animation_view_efl_gfx_entity_size_set(Eo *obj,
efl_gfx_entity_size_set(efl_super(obj, MY_CLASS), size);
_sizing_eval(pd);
_sizing_eval(obj, pd);
_auto_play(pd, _visible_check(obj));
_auto_play(obj, pd, _visible_check(obj));
}
EOLIAN static void
_efl_ui_animation_view_efl_gfx_entity_visible_set(Eo *obj,
Efl_Ui_Animation_View_Data *pd,
Eina_Bool vis)
Efl_Ui_Animation_View_Data *pd,
Eina_Bool vis)
{
if (_evas_object_intercept_call(obj, EVAS_OBJECT_INTERCEPT_CB_VISIBLE, 0, vis))
return;
efl_gfx_entity_visible_set(efl_super(obj, MY_CLASS), vis);
_auto_play(pd, _visible_check(obj));
_auto_play(obj, pd, _visible_check(obj));
}
EOLIAN static void
_efl_ui_animation_view_efl_gfx_view_view_size_set(Eo *obj EINA_UNUSED,
Efl_Ui_Animation_View_Data *pd,
Eina_Size2D size)
{
Eina_Rect viewbox;
viewbox.x = viewbox.y =0;
viewbox.w = size.w;
viewbox.h = size.h;
efl_canvas_vg_object_viewbox_set(pd->vg, viewbox);
}
EOLIAN Eina_Size2D
_efl_ui_animation_view_efl_gfx_view_view_size_get(const Eo *obj EINA_UNUSED,
Efl_Ui_Animation_View_Data *pd)
{
Eina_Rect viewbox = efl_canvas_vg_object_viewbox_get(pd->vg);
return EINA_SIZE2D(viewbox.w, viewbox.h);
}
EOLIAN static void
@ -764,10 +795,10 @@ _efl_ui_animation_view_play(Eo *obj, Efl_Ui_Animation_View_Data *pd)
pd->auto_play_pause = EINA_FALSE;
if (!efl_file_loaded_get(obj)) return EINA_FALSE;
if (!pd->transit && !_ready_play(pd)) return EINA_FALSE;
if (!pd->transit && !_ready_play(obj, pd)) return EINA_FALSE;
if (pd->state == EFL_UI_ANIMATION_VIEW_STATE_STOP)
_transit_go_facade(pd);
_transit_go_facade(obj, pd);
else if (rewind)
elm_transit_progress_value_set(pd->transit, pd->progress);
@ -775,7 +806,7 @@ _efl_ui_animation_view_play(Eo *obj, Efl_Ui_Animation_View_Data *pd)
}
EOLIAN static Eina_Bool
_efl_ui_animation_view_stop(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd)
_efl_ui_animation_view_stop(Eo *obj, Efl_Ui_Animation_View_Data *pd)
{
if (!pd->transit) return EINA_FALSE;
@ -786,14 +817,14 @@ _efl_ui_animation_view_stop(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd)
evas_object_vg_animated_frame_set(pd->vg, 0);
pd->progress = 0;
pd->state = EFL_UI_ANIMATION_VIEW_STATE_STOP;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_STOP, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_STOP, NULL);
elm_transit_del(pd->transit);
return EINA_TRUE;
}
EOLIAN static Eina_Bool
_efl_ui_animation_view_pause(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd)
_efl_ui_animation_view_pause(Eo *obj, Efl_Ui_Animation_View_Data *pd)
{
if (!pd->transit) return EINA_FALSE;
@ -803,7 +834,7 @@ _efl_ui_animation_view_pause(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd
elm_transit_paused_set(pd->transit, EINA_TRUE);
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PAUSE;
pd->auto_play_pause = EINA_FALSE;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_PAUSE, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_PAUSE, NULL);
return EINA_TRUE;
}
@ -811,7 +842,7 @@ _efl_ui_animation_view_pause(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd
}
EOLIAN static Eina_Bool
_efl_ui_animation_view_resume(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd)
_efl_ui_animation_view_resume(Eo *obj, Efl_Ui_Animation_View_Data *pd)
{
if (!pd->transit) return EINA_FALSE;
@ -824,7 +855,7 @@ _efl_ui_animation_view_resume(Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *p
pd->state = EFL_UI_ANIMATION_VIEW_STATE_PLAY;
pd->auto_play_pause = EINA_FALSE;
evas_object_smart_callback_call(pd->obj, SIG_PLAY_RESUME, NULL);
evas_object_smart_callback_call(obj, SIG_PLAY_RESUME, NULL);
return EINA_TRUE;
}
@ -844,12 +875,12 @@ _efl_ui_animation_view_play_back(Eo *obj, Efl_Ui_Animation_View_Data *pd)
pd->auto_play_pause = EINA_FALSE;
if (!efl_file_loaded_get(obj)) return EINA_FALSE;
if (!pd->transit && !_ready_play(pd)) return EINA_FALSE;
if (!pd->transit && !_ready_play(obj, pd)) return EINA_FALSE;
if (pd->state == EFL_UI_ANIMATION_VIEW_STATE_STOP)
{
if (pd->progress == 0) pd->progress = 1.0;
_transit_go_facade(pd);
_transit_go_facade(obj, pd);
}
else if (rewind)
elm_transit_progress_value_set(pd->transit, 1 - pd->progress);
@ -922,8 +953,8 @@ _efl_ui_animation_view_duration_time_get(const Eo *obj EINA_UNUSED, Efl_Ui_Anima
}
EOLIAN static Eina_Size2D
_efl_ui_animation_view_default_size_get(const Eo *obj EINA_UNUSED,
Efl_Ui_Animation_View_Data *pd EINA_UNUSED)
_efl_ui_animation_view_default_view_size_get(const Eo *obj EINA_UNUSED,
Efl_Ui_Animation_View_Data *pd EINA_UNUSED)
{
return efl_canvas_vg_object_default_size_get(pd->vg);
}
@ -943,7 +974,7 @@ _efl_ui_animation_view_is_playing_back(Eo *obj EINA_UNUSED, Efl_Ui_Animation_Vie
EOLIAN static int
_efl_ui_animation_view_frame_count_get(const Eo *obj EINA_UNUSED, Efl_Ui_Animation_View_Data *pd)
{
return evas_object_vg_animated_frame_count_get(pd->vg);
return efl_gfx_frame_controller_frame_count_get(pd->vg);
}
EOLIAN static void

View File

@ -1,11 +1,11 @@
enum Efl.Ui.Animation_View_State
{
not_ready, [[Animation is not ready to play. (Probably, it didn't file set yet or failed to read file. @since 1.23]]
play, [[Animation is on playing. see @Efl.Ui.Animation_View.play @since 1.23]]
play_back, [[Animation is on playing back (rewinding). see @Efl.Ui.Animation_View.play_back @since 1.23]]
pause, [[Animation has been paused. To continue animation, call @Efl.Ui.Animation_View.resume. see @Efl.Ui.Animation_View.pause @since 1.23]]
stop [[Animation view successfully loaded a file then readied for playing. Otherwise after finished animation or stopped forcely by request. see @Efl.Ui.Animation_View.stop @since 1.23]]
not_ready, [[Animation is not ready to play. (Probably, it didn't file set yet or failed to read file.]]
play, [[Animation is on playing. see @Efl.Ui.Animation_View.play]]
play_back, [[Animation is on playing back (rewinding). see @Efl.Ui.Animation_View.play_back]]
pause, [[Animation has been paused. To continue animation, call @Efl.Ui.Animation_View.resume. see @Efl.Ui.Animation_View.pause]]
stop [[Animation view successfully loaded a file then readied for playing. Otherwise after finished animation or stopped forcely by request. see @Efl.Ui.Animation_View.stop]]
}
class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View, Efl.File, Efl.Part
@ -20,8 +20,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
animation infomation. Currently approved vector data file format is svg, json and eet.
Only json(known for Lottie file as well) and eet could contains animation infomation,
currently Animation_View is supporting.
@since 1.23
]]
event_prefix: efl_ui_animation_view;
methods {
@ -38,8 +36,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
Warning: This auto play will be only affected to the next animation source.
So must be called before setting animation file.
@since 1.23
]]
set {
}
@ -56,8 +52,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
end. This auto repeat mode is valid to both play and play_back cases.
$true Enable auto play mode, disable otherwise.
@since 1.23
]]
set {
}
@ -77,8 +71,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
$true when it's successful. $false otherwise.
Warning: speed must be greater than zero.
@since 1.23
]]
set {
return: bool;
@ -94,8 +86,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
This API returns total duration time of current animation in the seconds.
If current animation source isn't animatable, it returns zero.
@since 1.23
]]
get {
}
@ -110,8 +100,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
you can change current position by using this API.
Warning: The range of progress is 0 ~ 1.
@since 1.23
]]
set {
}
@ -125,8 +113,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
[[Number of current frame.
Ranges from 0 to @.frame_count - 1.
@since 1.23
]]
set {
}
@ -144,8 +130,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
Warning: Play request will be ignored if animation source is not set yet or
animation is paused state or it's already on playing.
@since 1.23
]]
return: bool; [[$true when it's successful. $false otherwise.]]
@ -158,8 +142,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
Warning: Play back request will be ignored if animation source is not set yet or
animation is paused state or it's already on playing back.
@since 1.23
]]
return: bool; [[$true when it's successful. $false otherwise.]]
@ -170,8 +152,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
Once animation is paused, animation view must get resume to play continue again.
Warning: Animation must be on playing or playing back status.
@since 1.23
]]
return: bool; [[$true when it's successful. $false otherwise.]]
@ -180,8 +160,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
[[Resume paused animation to continue animation.
Warning: This resume must be called on animation paused status.
@since 1.23
]]
return: bool; [[$true when it's successful. $false otherwise.]]
@ -192,16 +170,12 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
Stop animation instatly regardless of it's status and reset to
show first frame of animation. Even though current animation is paused,
the animation status will be stopped.
@since 1.23
]]
return: bool; [[$true when it's successful. $false otherwise.]]
}
@property default_size {
@property default_view_size {
[[The default view size that specified from vector resource.
@since 1.23
]]
get {
}
@ -212,8 +186,6 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
@property state {
[[Current animation view state.
see @Efl.Ui.Animation_View_State
@since 1.23
]]
get{
}
@ -224,77 +196,65 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
is_playing_back {
[[Returns the status whether current animation is on playing forward or backward.
warning: If animation view is not on playing, it will return $false.
@since 1.23
]]
return: bool; [[$true, if animation on playing back, $false otherwise.]]
}
@property frame_count {
[[The index of end frame of the animation view, if it's animated.
note : frame number starts with 0.
@since 1.23
]]
get {
}
values {
frame_count: int; [[ The number of frames. 0, if it's not animated.]]
frame_count: int; [[The number of frames. 0, if it's not animated.]]
}
}
@property min_progress {
[[The start progress of the play.
Default value is 0.
@since 1.23
]]
set {
}
get {
}
values {
min_progress: double; [[ The minimum progress. Value must be 0 ~ 1. ]]
min_progress: double; [[The minimum progress. Value must be 0 ~ 1.]]
}
}
@property max_progress {
[[The last progress of the play.
Default value is 1.
since 1.23
]]
set {
}
get {
}
values {
max_progress: double; [[ The maximum progress. Value must be 0 ~ 1. ]]
max_progress: double; [[The maximum progress. Value must be 0 ~ 1.]]
}
}
@property min_frame {
[[The start frame of the play.
Default value is 0.
@since 1.23
]]
set {
}
get {
}
values {
min_frame: int; [[ The minimum frame for play. Value must be 0 ~ @.max_frame ]]
min_frame: int; [[The minimum frame for play. Value must be 0 ~ @.max_frame]]
}
}
@property max_frame {
[[The last frame of the play.
Default value is @.frame_count - 1
@since 1.23
]]
set {
}
get {
}
values {
max_frame: int; [[ The maximum frame for play. Value must be @.min_frame ~ (@.frame_count - 1) ]]
max_frame: int; [[The maximum frame for play. Value must be @.min_frame ~ (@.frame_count - 1)]]
}
}
@ -307,6 +267,7 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
Efl.Gfx.Entity.visible { set; }
Efl.Gfx.Entity.position { set; }
Efl.Gfx.Entity.size { set; }
Efl.Gfx.View.view_size { set; get; }
Efl.Part.part_get;
Efl.Ui.Widget.widget_sub_object_add;
Efl.Ui.Widget.widget_sub_object_del;

View File

@ -98,7 +98,7 @@ elm_animation_view_stop(Efl_Ui_Animation_View *obj)
EAPI Eina_Size2D
elm_animation_view_default_size_get(const Efl_Ui_Animation_View *obj)
{
return efl_ui_animation_view_default_size_get(obj);
return efl_ui_animation_view_default_view_size_get(obj);
}
EAPI Eina_Bool

View File

@ -15,7 +15,6 @@ struct _Efl_Ui_Animation_View_Sub_Obj_Data
struct _Efl_Ui_Animation_View_Data
{
Eo* obj; //Efl_Ui_Animation_View Object
Eo* vg; //Evas_Object_Vg
Efl_Ui_Animation_View_State state;
Elm_Transit *transit;
@ -36,7 +35,7 @@ struct _Efl_Ui_Animation_View_Data
};
#define EFL_UI_ANIMATION_VIEW_DATA_GET(o, sd) \
Efl_Ui_Animation_View_Data * sd = efl_data_scope_get(o, EFL_UI_ANIMATION_VIEW_CLASS)
Efl_Ui_Animation_View_Data * sd = efl_data_scope_safe_get(o, EFL_UI_ANIMATION_VIEW_CLASS)
#define EFL_UI_ANIMATION_VIEW_DATA_GET_OR_RETURN(o, ptr) \
EFL_UI_ANIMATION_VIEW_DATA_GET(o, ptr); \