Summary:
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.
= The Rationale =
This patch is from a series of patches to rename EAPI symbols to
specific library DSOs.
EAPI was designed to be able to pass
`__attribute__ ((visibility ("default")))` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.
MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.
For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.
With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).
Example 1:
dll1:
```
EAPI void foo(void);
EAPI void bar()
{
foo();
}
```
dll2:
```
EAPI void foo()
{
printf ("foo\n");
}
```
This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
`__atttribute__((visibility("default")))`.
However, the following:
Example 2:
dll1:
```
EAPI extern int foo;
EAPI void foobar(void);
EAPI void bar()
{
foo = 5;
foobar();
}
```
dll2:
```
EAPI int foo = 0;
EAPI void foobar()
{
printf ("foo %d\n", foo);
}
```
This will work on mingw but will not work for MSVC. And that's why
LIBAPI is the only solution that works for MSVC.
Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12212
sorry for the late fixup, the Ecore_Audio_Object is documented as "the
audio object" however, it is not, internally it is used as struct, thus
gdb gets confused.
if audio objects are around after ecore_audio has been shut down then
they may access the sndfile or pulse lib ptrs/funcs and thus dont
unload these. should fix crashes on shutdown.
otherwise we get a complaint for everty time some audio needs/wants to
play and that's just noisy and ugly, so only do it once - the first
time sndfile/pulse are being loaded and it fails.
This was code for sndfile. sndfile module should have been
used instead of the pulseaudio one.
It led to a build break when having sndfile but not pulseaudio.
Ref: 879d93377b
so drop trying to appease the openbsd packages and stick to "upstream
so major versions" and let users fix their systems with symlinks. also
report what we are looking for so they have a chance to symlink to
make efl happy.
at some point we should make a single simple runtime lib linker
subsystem in efl so all these errors are reported in the same way,
input libray names are listed in a simple consistent way etc. etc.
for now we have 3 locations in efl that do this and they are roughly
similar. we can unify it later.
so libpuls and libsndfile suck in dependencies. they suck in so much
that by the time linking is done we've written to about 230kb of
PRIVATE MEMORY as dirty pages in symbol tablesm global veriables etc.
etc. - this is just horrible. especially if an app never makes any
sound... it's just wasted memory. this stuff is invisible to normal
memory debug tools. so this begins to address things. please see
T4227. my numbers now put me at:
1780Kb total dirty writable mapped from library file pages. down from
2012Kb.
This fixes some memory bloat reported in the above ticket, but there
is more to fix for sure.
@fix
By rudimentary I mean I barely got it to work. For my particular test
case. It will not work for you and needs lots of love until it can be
used.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 80999
Very hackish implementation and probably not needed as libsndfile
virtual IO can be used instead, though it's a little more complicated
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 80998
Allows reading from and writing to wav, ogg, etc. files. Support for
virtual IO as well to allow playing sounds from eet, which will be
needed in edje multisense.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 80996
This is still very much a work in progress, so expect some issues. The
signalling is using ecore events for now - that will change to callbacks
you can register callbacks for events on specific Ecore_Audio_Objects.
EO wasn't there when Ecore_Audio started, but it will probably move to
that in the future.
Otherwise have fun, don't break it (too much) and please send bug
reports and feedback to me.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 80994