/** * @brief Ecore Library Public API Calls. * These routines are used for Ecore Library interaction. */ /** * @page ecore_main Ecore * @date 2000 (created) * @section ecore_toc Table of Contents * @li @ref ecore_main_intro * @li @ref ecore_main_compiling * @li @ref ecore_main_next_steps * @li @ref ecore_main_intro_example * @section ecore_main_intro Introduction * Ecore is a library of convenience functions. A brief explanation of how to use * it can be found in @ref Ecore_Main_Loop_Page. * The Ecore library provides the following modules: * @li @ref Ecore_Init_Group * @li @ref Ecore_Getopt_Group * @li @ref Ecore_Main_Loop_Group * @li @ref Ecore_System_Events * @li @ref Ecore_Time_Group * @li @ref Ecore_Thread_Group * @li @ref Ecore_Pipe_Group * @li @ref Ecore_Application_Group * @li @ref Ecore_Throttle_Group * @li @ref Ecore_Job_Group * @li @ref Ecore_File_Group * @li @ref Ecore_Con_Group * @li @ref Ecore_Evas_Group * @li @ref Ecore_FB_Group * @li @ref Ecore_Input_Group * @li @ref Ecore_IMF_Lib_Group * @li @ref Ecore_IPC_Group * @li @link Ecore_X.h Ecore_X - X Windows System wrapper. @endlink * @li @ref Ecore_Win32_Group * @li @ref Ecore_Audio_Group * @li @ref Ecore_Avahi_Group * @li @ref Ecore_Drm_Group * @li @ref Ecore_Wl_Group * For more info on Ecore usage, there are these @ref ecore_examples. * * @section ecore_main_compiling How to compile * Ecore is a library your application links to. The procedure for * this is very simple. You simply have to compile your application * with the appropriate compiler flags that the @p pkg-config script * outputs. Note that each module is separate in pkg-config. For * example using @c Ecore_Evas: * * Compiling C or C++ files into object files: * @code * gcc -c -o main.o main.c `pkg-config --cflags ecore ecore-evas` * @endcode * Linking object files into a binary executable: * @code * gcc -o my_application main.o `pkg-config --libs ecore ecore-evas` * @endcode * See @ref pkgconfig * * @section ecore_main_next_steps Next Steps * After you understood what Ecore is and installed it in your system * you should proceed to understand the programming interface. We'd * recommend you to take a while to learn @ref Eina as it is very * convenient and optimized, and Ecore uses it extensively. * Recommended reading: * @li @ref Ecore_Timer_Group * @li @ref Ecore_Idle_Group * @li @ref Ecore_FD_Handler_Group * @li @ref Ecore_Event_Group * @li @ref Ecore_Exe_Group * @li @ref Ecore_Animator_Group * @li @ref Ecore_Poller_Group * * @section ecore_main_intro_example Introductory Examples * @include ecore_timer_example.c * More examples can be found at @ref ecore_examples. */ /** * @page Ecore_Main_Loop_Page The Ecore Main Loop * * @section Ecore_Main_Loop_Page_intro What is Ecore? * * Ecore is a clean and tiny event loop library with many modules to do lots of * convenient things for a programmer to save time and effort. It's small and * lean, designed to work from embedded systems all the way up to large and * powerful multi-cpu workstations. The main loop has a number of primitives to * be used with its main loop. It serializes all the primitives and allows for * great responsiveness without the need for threads(or any other concurrency). * * @subsection timers Timers * * Timers serve two main purposes: doing something at a specified time and * repeatedly doing something with a set interval. * * @see Ecore_Timer_Group * * @subsection pollers Pollers * * Pollers allow for polling to be centralized into a single place therefore * alleviating the need for different parts of the program to wake up at * different times to do polling, thereby making the code simpler and more efficient. * * @see Ecore_Poller_Group * * @subsection idler Idlers * There are three types of idlers: enterers, idlers(proper) and exiters. They * are called, respectively, when the program is about to enter an idle state, * when the program is idle, and when the program is leaving an idle state. * Idler enterers are usually a good place to update the program state. Proper idlers * are the appropriate place to do heavy computational tasks thereby using what * would otherwise be wasted CPU cycles. Exiters are the perfect place to do * anything your program should do just before processing events (also timers, * pollers, file descriptor handlers and animators) * * @see Ecore_Idle_Group * * @subsection fd_handler File descriptor handlers * * File descriptor handlers allow you to monitor when there is data available to * read on file descriptors, when writing will not block, or if there was an * error. Any valid file descriptor can be used with this API, regardless of if * was gotten with an OS specific API or from ecore. * * @see Ecore_FD_Handler_Group * * @subsection animators Animators * * Ecore provides a facility called animators, so named since the intended use * was in animations, that facilitates knowing what percentage of a given * interval has elapsed. This is perfect for performing animations, but is not * limited to that use, it can, for example, also be used to create a progress bar. * * @see Ecore_Animator_Group * * @subsection ev_handlers Event handlers * * Event handlers are, arguably, the most important feature of the ecore main * loop, they are what allows the programmer to easily handle user interaction. * Events however are not only things the user does, events can represent * anything for which a type is created. * * @see Ecore_Event_Group * All of these primitives are discussed in more detail in their respective * pages linked above. * * Here is a diagram of the main loop flow of a simple program: * * @image html prog_flow.png * @image latex prog_flow.eps width=\textwidth * * * * @section Ecore_Main_Loop_Page_work How does Ecore work? * * Ecore is very easy to learn and use. All the function calls are designed to * be easy to remember, explicit in describing what they do, and heavily * name-spaced. Ecore programs can start and be very simple. * * For example: * * @code * #include * * int * main(int argc, const char **argv) * { * ecore_init(); * ecore_app_args_set(argc, argv); * ecore_main_loop_begin(); * ecore_shutdown(); * return 0; * } * @endcode * * This program is very simple and doesn't check for errors, but it does start up * and begin a main loop waiting for events or timers to tick off. This program * doesn't set up any, but now we can expand on this simple program a little * more by adding some event handlers and timers. * * @code * #include * * Ecore_Timer *timer1 = NULL; * Ecore_Event_Handler *handler1 = NULL; * double start_time = 0.0; * * int * timer_func(void *data) * { * printf("Tick timer. Sec: %3.2f\n", ecore_time_get() - start_time); * return ECORE_CALLBACK_RENEW; * } * * int * exit_func(void *data, int ev_type, void *ev) * { * Ecore_Event_Signal_Exit *e; * * e = (Ecore_Event_Signal_Exit *)ev; * if (e->interrupt) printf("Exit: interrupt\n"); * else if (e->quit) printf("Exit: quit\n"); * else if (e->terminate) printf("Exit: terminate\n"); * ecore_main_loop_quit(); * return 1; * } * * int * main(int argc, const char **argv) * { * ecore_init(); * ecore_app_args_set(argc, argv); * start_time = ecore_time_get(); * handler1 = ecore_event_handler_add(ECORE_EVENT_SIGNAL_EXIT, exit_func, NULL); * timer1 = ecore_timer_add(0.5, timer_func, NULL); * ecore_main_loop_begin(); * ecore_shutdown(); * return 0; * } * @endcode * * In the previous example, we initialize our application and get the time at * which our program has started so we can calculate an offset. We set * up a timer to tick off in 0.5 seconds, and since it returns 1, will * keep ticking off every 0.5 seconds until it returns 0, or is deleted * by hand. An event handler is set up to call a function - * exit_func(), * whenever an event of type ECORE_EVENT_SIGNAL_EXIT is received (CTRL-C * on the command line will cause such an event to happen). If this event * occurs it tells you what kind of exit signal was received, and asks * the main loop to quit when it is finished by calling * ecore_main_loop_quit(). * * The handles returned by ecore_timer_add() and * ecore_event_handler_add() are * only stored here as an example. If you don't need to address the timer or * event handler again you don't need to store the result, so just call the * function, and don't assign the result to any variable. * * This program looks slightly more complex than needed to do these simple * things, but in principle, programs don't get any more complex. You add more * event handlers, for more events, will have more timers and such, BUT it all * follows the same principles as shown in this example. * */ /** * @page Ecore_Config_Page The Enlightened Property Library * The Enlightened Property Library (Ecore_Config) is an abstraction * from the complexities of writing your own configuration. It provides * many features using the Enlightenment 17 development libraries. * To use the library, you: * @li Set the default values of your properties. * @li Load the configuration from a file. You must set the default values * first, so that the library knows the correct type of each argument. * The following examples show how to use the Enlightened Property Library: * @li @link config_basic_example.c config_basic_example.c @endlink * @li @link config_listener_example.c config_listener_example.c @endlink */ /** * @page X_Window_System_Page X Window System * The Ecore library includes a wrapper for handling the X window system. * This page briefly explains what the X window system is and various terms * that are used. */ #ifndef _ECORE_H #define _ECORE_H #include #include #include #include #include #ifdef _WIN32 # define WIN32_LEAN_AND_MEAN # include # undef WIN32_LEAN_AND_MEAN #elif defined (__FreeBSD__) || defined (__OpenBSD__) # include # include #elif defined (__ANDROID__) # include #elif defined (__sun) # include #else # include # include #endif #include #ifdef __cplusplus extern "C" { #endif #include "Ecore_Common.h" #ifndef EFL_NOLEGACY_API_SUPPORT #include "Ecore_Legacy.h" #endif #include "Ecore_Eo.h" ECORE_API double _ecore_main_loop_wakeup_time_get(void); #ifdef __cplusplus } #endif #endif