efl/src/lib/evas/canvas/efl_canvas_object_eo.legacy.h

411 lines
13 KiB
C

#ifndef _EFL_CANVAS_OBJECT_EO_LEGACY_H_
#define _EFL_CANVAS_OBJECT_EO_LEGACY_H_
#ifndef _EFL_CANVAS_OBJECT_EO_CLASS_TYPE
#define _EFL_CANVAS_OBJECT_EO_CLASS_TYPE
typedef Eo Efl_Canvas_Object;
#endif
#ifndef _EFL_CANVAS_OBJECT_EO_TYPES
#define _EFL_CANVAS_OBJECT_EO_TYPES
/** Information of animation events
*
* @ingroup Efl_Canvas
*/
typedef struct _Efl_Canvas_Object_Animation_Event Efl_Canvas_Object_Animation_Event;
/** EFL event animator tick data structure
*
* @ingroup Efl
*/
typedef struct _Efl_Event_Animator_Tick
{
Eina_Rect update_area; /**< Area of the canvas that will be pushed to screen.
*/
} Efl_Event_Animator_Tick;
#endif
/**
* @brief Low-level pointer behaviour.
*
* This function has a direct effect on event callbacks related to pointers
* (mouse, ...).
*
* If the value is @ref EVAS_OBJECT_POINTER_MODE_AUTO_GRAB (default), then
* when mouse is pressed down over this object, events will be restricted to it
* as source, mouse moves, for example, will be emitted even when the pointer
* goes outside this objects geometry.
*
* If the value is @ref EVAS_OBJECT_POINTER_MODE_NO_GRAB, then events will
* be emitted just when inside this object area.
*
* The default value is @ref EVAS_OBJECT_POINTER_MODE_AUTO_GRAB. See also:
* @ref Efl.Canvas.Object.pointer_mode_by_device.get and
* @ref Efl.Canvas.Object.pointer_mode_by_device.set Note: This function will
* only set/get the mode for the default pointer.
*
* @param[in] obj The object.
* @param[in] pointer_mode Input pointer mode
*
* @return @c true if pointer behaviour was set, @c false otherwise
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_pointer_mode_set(Efl_Canvas_Object *obj, Evas_Object_Pointer_Mode pointer_mode);
/**
* @brief Low-level pointer behaviour.
*
* This function has a direct effect on event callbacks related to pointers
* (mouse, ...).
*
* If the value is @ref EVAS_OBJECT_POINTER_MODE_AUTO_GRAB (default), then
* when mouse is pressed down over this object, events will be restricted to it
* as source, mouse moves, for example, will be emitted even when the pointer
* goes outside this objects geometry.
*
* If the value is @ref EVAS_OBJECT_POINTER_MODE_NO_GRAB, then events will
* be emitted just when inside this object area.
*
* The default value is @ref EVAS_OBJECT_POINTER_MODE_AUTO_GRAB. See also:
* @ref Efl.Canvas.Object.pointer_mode_by_device.get and
* @ref Efl.Canvas.Object.pointer_mode_by_device.set Note: This function will
* only set/get the mode for the default pointer.
*
* @param[in] obj The object.
*
* @return Input pointer mode
*
* @ingroup Evas_Object_Group
*/
EVAS_API Evas_Object_Pointer_Mode evas_object_pointer_mode_get(const Efl_Canvas_Object *obj);
/**
* @brief Clip one object to another.
*
* This function will clip the object @c obj to the area occupied by the object
* @c clip. This means the object @c obj will only be visible within the area
* occupied by the clipping object ($clip).
*
* The color of the object being clipped will be multiplied by the color of the
* clipping one, so the resulting color for the former will be "RESULT = (OBJ *
* CLIP) / (255 * 255)", per color element (red, green, blue and alpha).
*
* Clipping is recursive, so clipping objects may be clipped by others, and
* their color will in term be multiplied. You may not set up circular clipping
* lists (i.e. object 1 clips object 2, which clips object 1): the behavior of
* Evas is undefined in this case.
*
* Objects which do not clip others are visible in the canvas as normal; those
* that clip one or more objects become invisible themselves, only affecting
* what they clip. If an object ceases to have other objects being clipped by
* it, it will become visible again.
*
* The visibility of an object affects the objects that are clipped by it, so
* if the object clipping others is not shown (as in
* @ref Efl.Gfx.Entity.visible), the objects clipped by it will not be shown
* either.
*
* If @c obj was being clipped by another object when this function is called,
* it gets implicitly removed from the old clipper's domain and is made now to
* be clipped by its new clipper.
*
* If @c clip is @c null, this call will disable clipping for the object i.e.
* its visibility and color get detached from the previous clipper. If it
* wasn't, this has no effect.
*
* @note Only rectangle and image (masks) objects can be used as clippers.
* Anything else will result in undefined behaviour.
*
* @param[in] obj The object.
* @param[in] clip The object to clip @c obj by.
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_clip_set(Efl_Canvas_Object *obj, Efl_Canvas_Object *clip) EINA_ARG_NONNULL(2);
/**
* @brief Get the object clipping @c obj (if any).
*
* This function returns the object clipping @c obj. If @c obj is not being
* clipped at all, @c null is returned. The object @c obj must be a valid
* Evas_Object.
*
* @param[in] obj The object.
*
* @return The object to clip @c obj by.
*
* @ingroup Evas_Object_Group
*/
EVAS_API Efl_Canvas_Object *evas_object_clip_get(const Efl_Canvas_Object *obj);
/**
* @brief Set whether an Evas object is to repeat events.
*
* If @c repeat is @c true, it will make events on @c obj to also be repeated
* for the next lower object in the objects' stack (see see
* @ref Efl.Gfx.Stack.below).
*
* If @c repeat is @c false, events occurring on @c obj will be processed only
* on it.
*
* @param[in] obj The object.
* @param[in] repeat Whether @c obj is to repeat events ($true) or not
* ($false).
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_repeat_events_set(Efl_Canvas_Object *obj, Eina_Bool repeat);
/**
* @brief Determine whether an object is set to repeat events.
*
* @param[in] obj The object.
*
* @return Whether @c obj is to repeat events ($true) or not ($false).
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_repeat_events_get(const Efl_Canvas_Object *obj);
/**
* @brief Indicates that this object is the keyboard event receiver on its
* canvas.
*
* Changing focus only affects where (key) input events go. There can be only
* one object focused at any time. If @c focus is @c true, @c obj will be set
* as the currently focused object and it will receive all keyboard events that
* are not exclusive key grabs on other objects. See also
* @ref Efl.Canvas.Object.seat_focus_check,
* @ref Efl.Canvas.Object.seat_focus_add,
* @ref Efl.Canvas.Object.seat_focus_del.
*
* @param[in] obj The object.
* @param[in] focus @c true when set as focused or @c false otherwise.
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_focus_set(Efl_Canvas_Object *obj, Eina_Bool focus);
/**
* @brief Indicates that this object is the keyboard event receiver on its
* canvas.
*
* Changing focus only affects where (key) input events go. There can be only
* one object focused at any time. If @c focus is @c true, @c obj will be set
* as the currently focused object and it will receive all keyboard events that
* are not exclusive key grabs on other objects. See also
* @ref Efl.Canvas.Object.seat_focus_check,
* @ref Efl.Canvas.Object.seat_focus_add,
* @ref Efl.Canvas.Object.seat_focus_del.
*
* @param[in] obj The object.
*
* @return @c true when set as focused or @c false otherwise.
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_focus_get(const Efl_Canvas_Object *obj);
/**
* @brief Set whether to use precise (usually expensive) point collision
* detection for a given Evas object.
*
* Use this function to make Evas treat objects' transparent areas as not
* belonging to it with regard to mouse pointer events. By default, all of the
* object's boundary rectangle will be taken in account for them.
*
* @warning By using precise point collision detection you'll be making Evas
* more resource intensive.
*
* @param[in] obj The object.
* @param[in] precise Whether to use precise point collision detection or not.
* The default value is false.
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_precise_is_inside_set(Efl_Canvas_Object *obj, Eina_Bool precise);
/**
* @brief Determine whether an object is set to use precise point collision
* detection.
*
* @param[in] obj The object.
*
* @return Whether to use precise point collision detection or not. The default
* value is false.
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_precise_is_inside_get(const Efl_Canvas_Object *obj);
/**
* @brief Set whether events on a smart object's member should be propagated up
* to its parent.
*
* This function has no effect if @c obj is not a member of a smart object.
*
* If @c prop is @c true, events occurring on this object will be propagated on
* to the smart object of which @c obj is a member. If @c prop is @c false,
* events occurring on this object will not be propagated on to the smart
* object of which @c obj is a member. The default value is @c true.
*
* See also @ref evas_object_repeat_events_set,
* @ref evas_object_pass_events_set.
*
* @param[in] obj The object.
* @param[in] propagate Whether to propagate events ($true) or not ($false).
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_propagate_events_set(Efl_Canvas_Object *obj, Eina_Bool propagate);
/**
* @brief Retrieve whether an Evas object is set to propagate events.
*
* See also @ref evas_object_repeat_events_get,
* @ref evas_object_pass_events_get.
*
* @param[in] obj The object.
*
* @return Whether to propagate events ($true) or not ($false).
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_propagate_events_get(const Efl_Canvas_Object *obj);
/**
* @brief Set whether an Evas object is to pass (ignore) events.
*
* If @c pass is @c true, it will make events on @c obj to be ignored. They
* will be triggered on the next lower object (that is not set to pass events),
* instead (see @ref Efl.Gfx.Stack.below).
*
* If @c pass is @c false events will be processed on that object as normal.
*
* See also @ref evas_object_repeat_events_set,
* @ref evas_object_propagate_events_set
*
* @param[in] obj The object.
* @param[in] pass Whether @c obj is to pass events ($true) or not ($false).
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_pass_events_set(Efl_Canvas_Object *obj, Eina_Bool pass);
/**
* @brief Determine whether an object is set to pass (ignore) events.
*
* See also @ref evas_object_repeat_events_get,
* @ref evas_object_propagate_events_get.
*
* @param[in] obj The object.
*
* @return Whether @c obj is to pass events ($true) or not ($false).
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_pass_events_get(const Efl_Canvas_Object *obj);
/**
* @brief Sets whether or not the given Evas object is to be drawn
* anti-aliased.
*
* @param[in] obj The object.
* @param[in] anti_alias @c true if the object is to be anti_aliased, @c false
* otherwise.
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_anti_alias_set(Efl_Canvas_Object *obj, Eina_Bool anti_alias);
/**
* @brief Retrieves whether or not the given Evas object is to be drawn
* anti_aliased.
*
* @param[in] obj The object.
*
* @return @c true if the object is to be anti_aliased, @c false otherwise.
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_anti_alias_get(const Efl_Canvas_Object *obj);
/**
* @brief Gets the parent smart object of a given Evas object, if it has one.
*
* This can be different from @ref Efl.Object.parent because this one is used
* internally for rendering and the normal parent is what the user expects to
* be the parent.
*
* @param[in] obj The object.
*
* @return The parent smart object of @c obj or @c null.
*
* @since 1.18
*
* @ingroup Evas_Object_Group
*/
EVAS_API Efl_Canvas_Object *evas_object_smart_parent_get(const Efl_Canvas_Object *obj);
/**
* @brief This handles text paragraph direction of the given object. Even if
* the given object is not textblock or text, its smart child objects can
* inherit the paragraph direction from the given object. The default paragraph
* direction is @c inherit.
*
* @param[in] obj The object.
* @param[in] dir Paragraph direction for the given object.
*
* @ingroup Evas_Object_Group
*/
EVAS_API void evas_object_paragraph_direction_set(Efl_Canvas_Object *obj, Evas_BiDi_Direction dir);
/**
* @brief This handles text paragraph direction of the given object. Even if
* the given object is not textblock or text, its smart child objects can
* inherit the paragraph direction from the given object. The default paragraph
* direction is @c inherit.
*
* @param[in] obj The object.
*
* @return Paragraph direction for the given object.
*
* @ingroup Evas_Object_Group
*/
EVAS_API Evas_BiDi_Direction evas_object_paragraph_direction_get(const Efl_Canvas_Object *obj);
/**
* @brief Test if any object is clipped by @c obj.
*
* @param[in] obj The object.
*
* @return @c true if any object is clipped by @c obj, @c false otherwise
*
* @since 1.8
*
* @ingroup Evas_Object_Group
*/
EVAS_API Eina_Bool evas_object_clipees_has(const Efl_Canvas_Object *obj) EINA_WARN_UNUSED_RESULT;
#endif