Add a rule to rebuild ferite generated code if

e_ferite.fec script is updated.

Kevin Brosius <cobra@compuserve.com>


SVN revision: 5847
This commit is contained in:
sleuth 2002-01-19 22:22:38 +00:00 committed by sleuth
parent 0be764a2de
commit 2d66390657
1 changed files with 18 additions and 2 deletions

View File

@ -11,7 +11,7 @@ INCLUDES = \
-I$(top_srcdir)/intl \
@evas_cflags@ @edb_cflags@ @ebits_cflags@ @ecore_cflags@ @efsd_cflags@ @ferite_cflags@ $(DEBUGFLAGS)
bin_PROGRAMS = enlightenment
bin_PROGRAMS = enlightenment e_ferite_gen_e.c
EXTRA_DIST = e_ferite.fec
@ -24,7 +24,23 @@ ferite_c = e_ferite_gen_core.c \
e_ferite_gen_Ebits.c \
e_ferite_gen_EvasObject.c \
e_ferite.h e_ferite.c
BUILT_SOURCES = e_ferite_gen_core.c \
e_ferite_gen_header.h \
e_ferite_gen_e.c \
e_ferite_gen_window.c \
e_ferite_gen_Epplet.c \
e_ferite_gen_Ebits.c \
e_ferite_gen_EvasObject.c
# Yes, blank because we don't want it to supply
# it's own build rule.
e_ferite_gen_e_c_SOURCES =
e_ferite_gen_e.c: e_ferite.fec
rm -f e_ferite_gen_*
$(FEBUILDER) -m e_ferite_gen -i e_ferite_register -d -c e_ferite.fec
endif
enlightenment_SOURCES = \