do not incrementally remaximize clients during shelf hide animation

this looks really bad and forces unnecessary spinning
This commit is contained in:
Mike Blumenkrantz 2016-04-01 16:26:06 -04:00
parent 4aecb7ad14
commit 37c5063200
1 changed files with 6 additions and 3 deletions

View File

@ -551,7 +551,8 @@ e_shelf_move(E_Shelf *es, int x, int y)
es->y = y;
evas_object_move(es->comp_object, es->zone->x + es->x, es->zone->y + es->y);
_e_shelf_obstacles_update(es);
_e_shelf_remaximize(es);
if (!es->hide_animator)
_e_shelf_remaximize(es);
}
E_API void
@ -564,7 +565,8 @@ e_shelf_resize(E_Shelf *es, int w, int h)
es->h = h;
evas_object_resize(es->comp_object, es->w, es->h);
_e_shelf_obstacles_update(es);
_e_shelf_remaximize(es);
if (!es->hide_animator)
_e_shelf_remaximize(es);
}
E_API void
@ -580,7 +582,8 @@ e_shelf_move_resize(E_Shelf *es, int x, int y, int w, int h)
evas_object_move(es->comp_object, es->zone->x + es->x, es->zone->y + es->y);
evas_object_resize(es->comp_object, es->w, es->h);
_e_shelf_obstacles_update(es);
_e_shelf_remaximize(es);
if (!es->hide_animator)
_e_shelf_remaximize(es);
}
E_API void