forked from enlightenment/enlightenment
disable wl client hide animations even with gl
broken until we start making textures for rendering clients
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3f5d25a535
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@ -1383,7 +1383,9 @@ _e_comp_wl_surface_destroy(struct wl_resource *resource)
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if (!(ec = e_pixmap_client_get(ep)))
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if (!(ec = e_pixmap_client_get(ep)))
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return;
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return;
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if ((!ec->internal) && (!e_comp_gl_get()))
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/* FIXME: this should be fine after e_pixmap can create textures for wl clients */
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//if ((!ec->internal) && (!e_comp_gl_get()))
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if (!ec->internal)
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ec->dead = ec->hidden = 1;
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ec->dead = ec->hidden = 1;
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evas_object_hide(ec->frame);
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evas_object_hide(ec->frame);
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e_object_del(E_OBJECT(ec));
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e_object_del(E_OBJECT(ec));
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