forked from enlightenment/enlightenment
Tiling2: Add "floating" as a split mode.
This lets people just create floating windows, without the need to toggle.
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@ -444,6 +444,12 @@ _add_client(E_Client *ec)
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if (is_ignored_window(extra))
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if (is_ignored_window(extra))
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return;
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return;
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if (_G.split_type == TILING_SPLIT_FLOAT)
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{
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extra->floating = EINA_TRUE;
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return;
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}
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if (extra->tiled)
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if (extra->tiled)
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return;
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return;
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@ -631,8 +637,7 @@ _e_mod_action_toggle_split_mode(E_Object *obj __UNUSED__,
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if (!desk_should_tile_check(desk))
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if (!desk_should_tile_check(desk))
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return;
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return;
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_G.split_type = (_G.split_type == TILING_SPLIT_VERTICAL) ?
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_G.split_type = (_G.split_type + 1) % TILING_SPLIT_LAST;
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TILING_SPLIT_HORIZONTAL : TILING_SPLIT_VERTICAL;
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}
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}
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/* }}} */
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/* }}} */
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@ -83,7 +83,11 @@ tiling_window_tree_add(Window_Tree *root, Window_Tree *parent, E_Client *client,
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new_node->client = client;
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new_node->client = client;
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Tiling_Split_Type parent_split_type;
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Tiling_Split_Type parent_split_type;
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if (!root)
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if (split_type > TILING_SPLIT_VERTICAL)
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{
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return root;
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}
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else if (!root)
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{
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{
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new_node->weight = 1.0;
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new_node->weight = 1.0;
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return new_node;
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return new_node;
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@ -2,10 +2,12 @@
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#define WINDOW_TREE_H
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#define WINDOW_TREE_H
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#include <e.h>
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#include <e.h>
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/* XXX: Gotta be 0 and 1 because it's calculated using level % 2. */
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/* XXX: First two have to be 0 and 1 because I use them with modulo. */
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typedef enum {
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typedef enum {
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TILING_SPLIT_HORIZONTAL = 0,
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TILING_SPLIT_HORIZONTAL = 0,
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TILING_SPLIT_VERTICAL = 1
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TILING_SPLIT_VERTICAL = 1,
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TILING_SPLIT_FLOAT,
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TILING_SPLIT_LAST
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} Tiling_Split_Type;
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} Tiling_Split_Type;
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typedef struct _Window_Tree Window_Tree;
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typedef struct _Window_Tree Window_Tree;
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