E Gadgets: Restore the behavior of using a binding check on mouse down

while also still using the new menu system.

This binding check/action handler was removed, because I am assuming
that the presumption was that the only binding/action that was handled
was showing a menu?  This was actually not the case.  This
binding/action handler handled resizing, moving, dragging, etc... on
gadgets on the desktop and in the gadget bar.  Without it using gadgets
was near impossible on the desktop and inconvenient on the gadget bar.
This commit is contained in:
Stephen Houston 2018-10-24 16:33:25 -05:00
parent f56a228e70
commit b708bee7d7
1 changed files with 37 additions and 0 deletions

View File

@ -1419,13 +1419,50 @@ _site_longpress_menu(void *data)
return EINA_FALSE;
}
static Eina_Bool
_site_mouse_up_handle(E_Gadget_Site *zgs, int t EINA_UNUSED, Ecore_Event_Mouse_Button *ev)
{
if (e_bindings_mouse_up_ecore_event_handle(E_BINDING_CONTEXT_ANY, zgs->action->e_obj_inherit, ev))
{
evas_object_pointer_mode_set(zgs->events, EVAS_OBJECT_POINTER_MODE_NOGRAB);
zgs->action = NULL;
E_FREE_FUNC(zgs->mouse_up_handler, ecore_event_handler_del);
}
return ECORE_CALLBACK_RENEW;
}
static void
_site_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info)
{
E_Gadget_Site *zgs = data;
E_Gadget_Config *zgc;
Evas_Event_Mouse_Down *ev = event_info;
E_Action *act;
if (ev->event_flags & EVAS_EVENT_FLAG_ON_HOLD) return;
zgc = _gadget_at_xy(zgs, ev->output.x, ev->output.y, NULL);
if (zgc)
{
ev->event_flags |= EVAS_EVENT_FLAG_ON_HOLD;
act = e_bindings_mouse_down_evas_event_handle(E_BINDING_CONTEXT_ANY, zgc->e_obj_inherit, event_info);
if (!act) ev->event_flags &= ~EVAS_EVENT_FLAG_ON_HOLD;
else if (act->func.end_mouse)
{
int x, y;
evas_object_pointer_mode_set(obj, EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN);
zgs->action = zgc;
if (!zgs->mouse_up_handler)
zgs->mouse_up_handler = ecore_event_handler_add(ECORE_EVENT_MOUSE_BUTTON_UP, (Ecore_Event_Handler_Cb)_site_mouse_up_handle, zgs);
evas_object_geometry_get(zgc->display, &x, &y, NULL, NULL);
zgc->offset.x = ev->canvas.x - x;
zgc->offset.y = ev->canvas.y - y;
zgc->down.x = ev->canvas.x;
zgc->down.y = ev->canvas.y;
}
if (act) return;
}
if (ev->button == 1)
{
zgs->longpressed = EINA_FALSE;