so e is using eo... and something in eo changes... and e fails to
compile entirely.... there are hacks to use eo... and this is not good.
eo is still in a beta state. that means any usage of it can (and
will) break. this is a problem for e. if e uses eo, then eo breaks in
an efl upgrade, e breaks. we can't really have that. we already hit
this problem in terminology with the app server code in elm. so let's
just not use eo in e until it's stable.
this removes eo usage in all places, with the e_menu code having a
small isedje() func due to some of its code paths doing special things
based on if the obj is an edje one or not as opposed to just a simple
"only emit if its an edje obj".
this was a neat experiment, but apparently it's not going to be usable for a long time in anything outside efl/elm
This reverts commits f87b9900fa, a49cede790, 81038f8d02, 47cfb31752.
instead of adding specific handling which will work (sometimes) in one specific case, expand already-existing api to provide the needed functionality for iconify animations. now on emitting any signal to a comp object, optional glob-able effect providers can be hooked and prioritized to add effect animations
also use animating flags now when applying an object effect
a base effect is provided in elementary, but now each module which wants to hook iconify animations (or other events) can do so in the theme and have different animations with their module
ibox now uses this as an initial test. there are teething problems:
1. unknown location for new icon (guess that its on right)
2. stacking - the animation is at the stacking layer of the comp obj
... this probably needs a way for the comp shobj to request a
temporary stacking change until anim done
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
added e_menu_item_new_relative(E_Menu, E_Menu_Item *rel) which appends
new item to rel or prepends it when rel is NULL.
changed e_gadcon_util_client_menu_append to to take only the gadget menu
and returns the new toplevel menu that should be shown by gcc
depending on the setting this is a new menu with gadget menu as submenu
or the gadet_menu with gadget menu items appended
updated e-modules-extra comes in a minute
SVN revision: 57826
If you have a Gadget and open the menu over it, all gadget specific options are under a separate submenu. The menu items which the Gadget sets theirself can be put on the main menu tree or on the Gadget submenu.
If you don't see a reason for this, check the ibar menu _before_ and _after_. :)
This api change broke all modules but i already fixed them all. Hope everything works... I also shortend text strings, etc, etc.
Hope you like it! :)
SVN revision: 52041
* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
1. Gadcon sities:
-- 'E_Gadcon_Site' enum to list all available sities,
-- added 'is_site' callback for distinguish gadcon sities,
-- 'e_gadcon_site_is_*' helpers written to use in gadget modules,
-- gadcon config dialogs modified to show only gadgets that appropriate
to selected gadcon site,
-- all gadget modules updated for using new callback.
When callback is not provided in module, then gadget can be used in
any gadcon site.
2. Filemanager:
-- added error icon to unexisting path dialog,
-- added callback 'func.abort' to 'E_Fm2_Op_Registry_Entry' to specify
abort operation sequence (if not provided, then operation is not
cancelable),
-- added parameter to 'e_fm2_op_registry_entry_add' to specify abort
method on construct 'E_Fm2_Op_Registry_Entry' or make non-cancelable
operation if this function is not provided,
-- added 'e_fm2_operation_abort' call to cancel efm2 operation,
-- added method '_e_fm2_operation_abort_internal' that represent efm2
default handler of operation cancelling,
-- 'done' and 'total' fields of 'E_Fm2_Op_Registry_Entry' changed to
off_t type, also all message handlers modified to work with it
(to show progress for large files correctly),
-- improved file operation progress processing,
-- added cancel button to operation progress gadget in filemanager window,
-- added delete file glyph to operation progress gadget,
-- improved status message for efm2 operation progress.
3. Filemanager slave:
-- fixed critical bug in message handling via stdin/stdout,
-- fixed critical bug in removing task from list,
-- improved 'E_FM_OP_ABORT' handling,
-- fix rollback counting on moving files.
4. Fileman_opinfo module:
-- a new theme writed: status string and gadget for view operation status
in summary and detail modes,
-- summary mode: operation glyph, state message, progressbar, abort button,
-- detail mode: all for summary + from filename, to filename,
-- summary/detailed button works as trigger,
-- added source of module theme and used images.
4. Pathbar module:
-- non-critical fix, just for safety.
Also patch contains several minor updates to serve main task.
SVN revision: 41224
You will probably loose desktop icons until you get a fresh profile. Or you can edit the
.desktop files in .e/e/fileman/favorites (new icons name are: user-desktop, user-home, computer and user-temp)
Sorry for bothering... the next commit should be the last ;)
SVN revision: 39419