Commit Graph

23 Commits

Author SHA1 Message Date
Massimo Maiurana 5e2b9f2a6c updating russian translation
SVN revision: 79119
2012-11-11 20:20:43 +00:00
Carsten Haitzler f534e30089 put lucas's makefiles back.. but what do you do to make it not break
between builds from older vs newer makefile setup?



SVN revision: 79024
2012-11-09 14:49:05 +00:00
Carsten Haitzler 5fa813e1cc lucas... u're going to hate me... but i'm reverting this whole lot of
module build chnages because its fundamentally broken. it DOES NOT
PRODUCE .SO FILES. just .la and .a files. the only reason u dont
notice is.. you ALREADY had .so's installed. i just got in from the
airport... synced and updated.. rebuilt and was met with all modules
not loading... literally - no .so's are installed int he module dirs.
try rm -rf the instaleld module tree.

regardless... this has to be reverted be3cause it's a major break. the
idea is right/nice. the implementation is causing... problems.



SVN revision: 79015
2012-11-09 10:45:35 +00:00
Lucas De Marchi 0000e87ffc e/modules: delete old Makefile.am's
SVN revision: 78983
2012-11-07 21:50:53 +00:00
Lucas De Marchi 92eee9068a e: use AM_CPPFLAGS instead of INCLUDES
Get rid of warnings like below with recent automake (1.11 and newer):
src/bin/Makefile.am:6: warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')
src/bin/Makefile.am: installing './depcomp'
src/modules/access/Makefile.am:11: warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')



SVN revision: 78720
2012-10-31 20:40:40 +00:00
Bruno Dilly 325c340060 e/physics: fix render geometry set
SVN revision: 78018
2012-10-15 21:55:14 +00:00
Bruno Dilly efdc2ebef0 e/physics: fixed to match ephysics API changes
SVN revision: 77788
2012-10-10 19:19:50 +00:00
Bruno Dilly e43fb4753d e/physics: shutdown ephysics
SVN revision: 77787
2012-10-10 19:19:42 +00:00
Mike Blumenkrantz 82bb2e8329 same cleanups for physics module
SVN revision: 76956
2012-09-21 10:04:20 +00:00
Mike Blumenkrantz b2dda596f2 prevent double free on physics bodies on shutdown
SVN revision: 75861
2012-08-30 09:53:11 +00:00
Mike Blumenkrantz 5f41bccb39 fix physics module unload leaks
SVN revision: 75856
2012-08-30 09:12:18 +00:00
Mike Blumenkrantz f6914dfb6e use module version check util function instead of copying the same code everywhere
SVN revision: 75849
2012-08-30 08:04:35 +00:00
Massimo Maiurana 96bef27c6f updating portuguese and italian translations
SVN revision: 75576
2012-08-22 21:51:00 +00:00
Mike Blumenkrantz 735a1fb7fd set physics config dialog border icon
SVN revision: 75487
2012-08-21 07:12:16 +00:00
Mike Blumenkrantz 3361ea98f0 null check
SVN revision: 75387
2012-08-17 11:55:51 +00:00
Mike Blumenkrantz da8d08112a physics ignore shelves by default
SVN revision: 75386
2012-08-17 11:55:30 +00:00
Mike Blumenkrantz 82cb42f73b add versioning to physics config, add options for configuring shelves with physics
ticket #1224


SVN revision: 75385
2012-08-17 11:54:37 +00:00
Mike Blumenkrantz 867ad73a47 physics module now sets a hefty mass for position-locked windows
ticket #1227
also some warning cleanups


SVN revision: 74834
2012-08-03 09:39:54 +00:00
Mike Blumenkrantz 75e7cf10d0 delete physics windows from hash when border is deleted
ticket #1187


SVN revision: 74189
2012-07-19 13:22:22 +00:00
Mike Blumenkrantz 1e36e23751 add physics module TODO
anyone who feels like helping out can check this list for ideas; I've marked a few of the easy ones for starters


SVN revision: 73403
2012-07-06 08:38:38 +00:00
Mike Blumenkrantz bec893f820 forgot to turn off physics debug messages when I committed
SVN revision: 73396
2012-07-06 06:57:39 +00:00
Mike Blumenkrantz 402cbbdf02 physics module now fails to init when tiling is enabled to prevent colossal battles over which one controls your window positioning
SVN revision: 73395
2012-07-06 06:41:25 +00:00
Mike Blumenkrantz cfaf0c12b5 brace yourselves: E WINDOW PHYSICS MODULE!
if you have ephysics installed, a new module 'Physics' will be available under Look which provides some fun physics effects on windows such as:
*velocity based on drag direction/speed
*collisions
*gravity
note that the edges of the screen are considered boundaries, and so windows will bounce off or get stuck in them; you will have to drag a window out if it gets stuck because I've disabled physics effects in edge areas to both 1) prevent windows from sneaking past the screen limits and flying off into space 2) actually getting stuck to the point that you can't get them out

help needed!


SVN revision: 73365
2012-07-05 15:01:58 +00:00