enlightenment/src/config.c

397 lines
14 KiB
C

#include "debug.h"
#include "actions.h"
#include "border.h"
#include "config.h"
#include "data.h"
#include "e_dir.h"
#include "file.h"
#include "keys.h"
#include "observer.h"
#include "util.h"
static char cfg_root[] = "";
static char cfg_grabs_db[PATH_MAX] = "";
static char cfg_settings_db[PATH_MAX] = "";
static char cfg_actions_db[PATH_MAX] = "";
static char cfg_borders_db[PATH_MAX] = "";
static char cfg_apps_menu_db[PATH_MAX] = "";
static char cfg_match_db[PATH_MAX] = "";
static char cfg_menus_dir[PATH_MAX] = "";
static char cfg_entries_dir[PATH_MAX] = "";
static char cfg_selections_dir[PATH_MAX] = "";
static char cfg_scrollbars_dir[PATH_MAX] = "";
static char cfg_guides_dir[PATH_MAX] = "";
static char cfg_user_dir[PATH_MAX] = "";
static char cfg_images_dir[PATH_MAX] = "";
static char cfg_cursors_dir[PATH_MAX] = "";
static char cfg_backgrounds_dir[PATH_MAX] = "";
static char cfg_fonts_dir[PATH_MAX] = "";
static char cfg_epplets_dir[PATH_MAX] = "";
static char cfg_layout_dir[PATH_MAX] = "";
static E_Observer *behavior_dir = NULL;
E_Config *config_data;
E_Data_Base_Type *cfg_actions = NULL;
E_Data_Base_Type *cfg_config = NULL;
E_Data_Base_Type *cfg_desktops = NULL;
E_Data_Base_Type *cfg_grabs = NULL;
E_Data_Base_Type *cfg_guides = NULL;
E_Data_Base_Type *cfg_match = NULL;
E_Data_Base_Type *cfg_menu = NULL;
E_Data_Base_Type *cfg_move = NULL;
E_Data_Base_Type *cfg_window = NULL;
void e_config_behavior_changed(E_Observer * observer,
E_Observee * observee,
E_Event_Type event, void *data);
void e_config_settings_reload(char *buf);
char *
e_config_get(char *type)
{
D_ENTER;
/* for now use the system defaults and not the user copied settings */
/* so if i chnage stuff i dont have to rm my personaly settings and */
/* have e re-install them. yes this is different from e16 - the */
/* complexity of merging system and user settings is just a bit */
/* much for my liking and have decided, for usability, and */
/* user-freindliness to keep all settings in the user's home dir, */
/* as well as all data - so the only place to look is there. If you */
/* have no data it is all copied over for you the first time E is */
/* run. It's a design decision. */
/* Later when things are a bit mroe stabilised these will look */
/* something like: */
/* E_CONF("grabs", cfg_grabs_db, */
/* "%sbehavior/default/grabs.db", e_config_user_dir()); */
/* notice it would use the user config location instead */
/* but for now i'm keeping it as is for development "ease" */
#define E_CONF(_key, _var, _args...) \
{ \
if (!strcmp(type, _key)) \
{ \
if ((_var)[0]) D_RETURN_(_var); \
snprintf((_var), PATH_MAX, ## _args); \
D_RETURN_(_var); \
} \
}
E_CONF("grabs", cfg_grabs_db, "%s/behavior/grabs.db", e_config_user_dir());
E_CONF("settings", cfg_settings_db,
"%s/behavior/settings.db", e_config_user_dir());
E_CONF("actions", cfg_actions_db,
"%s/behavior/actions.db", e_config_user_dir());
E_CONF("apps_menu", cfg_apps_menu_db,
"%s/behavior/apps_menu.db", e_config_user_dir());
E_CONF("match", cfg_match_db, "%s/behavior/match.db", e_config_user_dir());
E_CONF("borders", cfg_borders_db, PACKAGE_DATA_DIR "/data/borders/");
E_CONF("menus", cfg_menus_dir, PACKAGE_DATA_DIR "/data/menus/");
E_CONF("entries", cfg_entries_dir, PACKAGE_DATA_DIR "/data/entries/");
E_CONF("selections", cfg_selections_dir,
PACKAGE_DATA_DIR "/data/selections/");
E_CONF("scrollbars", cfg_scrollbars_dir,
PACKAGE_DATA_DIR "/data/scrollbars/");
E_CONF("guides", cfg_guides_dir, PACKAGE_DATA_DIR "/data/guides/");
E_CONF("images", cfg_images_dir, PACKAGE_DATA_DIR "/data/images/");
E_CONF("cursors", cfg_cursors_dir, PACKAGE_DATA_DIR "/data/cursors/");
E_CONF("backgrounds", cfg_backgrounds_dir,
PACKAGE_DATA_DIR "/data/backgrounds/");
E_CONF("fonts", cfg_fonts_dir, PACKAGE_DATA_DIR "/data/fonts/");
E_CONF("epplets", cfg_epplets_dir, PACKAGE_DATA_DIR "/data/epplets/");
E_CONF("layout", cfg_layout_dir, PACKAGE_DATA_DIR "/data/layout/");
D_RETURN_("");
}
void
e_config_actions_init()
{
D_ENTER;
/*
* Define the data type for the E_Actions struct.
*/
cfg_actions = e_data_type_new();
E_DATA_NODE(cfg_actions, "name", E_DATA_TYPE_STR, NULL, E_Action, name,
(E_Data_Value) "");
E_DATA_NODE(cfg_actions, "action", E_DATA_TYPE_STR, NULL, E_Action, action,
(E_Data_Value) "");
E_DATA_NODE(cfg_actions, "params", E_DATA_TYPE_STR, NULL, E_Action,
params, (E_Data_Value) "");
E_DATA_NODE(cfg_actions, "event", E_DATA_TYPE_INT, NULL, E_Action, event,
(E_Data_Value) 0);
E_DATA_NODE(cfg_actions, "button", E_DATA_TYPE_INT, NULL, E_Action, button,
(E_Data_Value) 0);
E_DATA_NODE(cfg_actions, "key", E_DATA_TYPE_STR, NULL, E_Action, key,
(E_Data_Value) 0);
E_DATA_NODE(cfg_actions, "modifiers", E_DATA_TYPE_INT, NULL, E_Action,
modifiers, (E_Data_Value) 0);
D_RETURN;
}
void
e_config_desktops_init()
{
cfg_desktops = e_data_type_new();
E_DATA_NODE(cfg_desktops, "count", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
count, (E_Data_Value) 8);
E_DATA_NODE(cfg_desktops, "scroll", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
scroll, (E_Data_Value) 1);
E_DATA_NODE(cfg_desktops, "scroll_sticky", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
scroll_sticky, (E_Data_Value) 1);
E_DATA_NODE(cfg_desktops, "resist", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
resist, (E_Data_Value) 5);
E_DATA_NODE(cfg_desktops, "speed", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
speed, (E_Data_Value) 30);
E_DATA_NODE(cfg_desktops, "width", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
width, (E_Data_Value) 1);
E_DATA_NODE(cfg_desktops, "height", E_DATA_TYPE_INT, NULL, E_Config_Desktops,
height, (E_Data_Value) 1);
E_DATA_NODE(cfg_desktops, "cursors/e_native", E_DATA_TYPE_INT,
NULL, E_Config_Desktops, e_native_cursors, (E_Data_Value) 1);
}
void
e_config_grabs_init()
{
cfg_grabs = e_data_type_new();
E_DATA_NODE(cfg_grabs, "button", E_DATA_TYPE_INT, NULL, E_Grab, button,
(E_Data_Value) 0);
E_DATA_NODE(cfg_grabs, "modifiers", E_DATA_TYPE_INT, NULL, E_Grab, mods,
(E_Data_Value) 0);
}
void
e_config_guides_init()
{
cfg_guides = e_data_type_new();
E_DATA_NODE(cfg_guides, "display/location", E_DATA_TYPE_INT, NULL,
E_Config_Guides, location, (E_Data_Value) 0);
E_DATA_NODE(cfg_guides, "display/x", E_DATA_TYPE_FLOAT, NULL,
E_Config_Guides, x, (E_Data_Value) 0);
E_DATA_NODE(cfg_guides, "display/y", E_DATA_TYPE_FLOAT, NULL,
E_Config_Guides, y, (E_Data_Value) 0);
}
void
e_config_menu_init()
{
cfg_menu = e_data_type_new();
E_DATA_NODE(cfg_menu, "scroll/resist", E_DATA_TYPE_INT, NULL,
E_Config_Menu, resist, (E_Data_Value) 5);
E_DATA_NODE(cfg_menu, "scroll/speed", E_DATA_TYPE_INT, NULL,
E_Config_Menu, speed, (E_Data_Value) 12);
}
void
e_config_move_init()
{
cfg_move = e_data_type_new();
E_DATA_NODE(cfg_move, "resist", E_DATA_TYPE_INT, NULL,
E_Config_Move, resist, (E_Data_Value) 0);
E_DATA_NODE(cfg_move, "resist/win", E_DATA_TYPE_INT, NULL,
E_Config_Move, win_resist, (E_Data_Value) 0);
E_DATA_NODE(cfg_move, "resist/desk", E_DATA_TYPE_INT, NULL,
E_Config_Move, desk_resist, (E_Data_Value) 0);
}
void
e_config_window_init()
{
cfg_window = e_data_type_new();
E_DATA_NODE(cfg_window, "resize/mode", E_DATA_TYPE_INT, NULL,
E_Config_Window, resize_mode, (E_Data_Value) 0);
E_DATA_NODE(cfg_window, "move/mode", E_DATA_TYPE_INT, NULL,
E_Config_Window, move_mode, (E_Data_Value) 0);
E_DATA_NODE(cfg_window, "focus/mode", E_DATA_TYPE_INT, NULL, E_Config_Window,
focus_mode, (E_Data_Value) 0);
E_DATA_NODE(cfg_window, "raise/auto", E_DATA_TYPE_INT, NULL,
E_Config_Window, auto_raise, (E_Data_Value) 0);
E_DATA_NODE(cfg_window, "raise/delay", E_DATA_TYPE_FLOAT, NULL,
E_Config_Window, raise_delay, (E_Data_Value) (float)0.6);
E_DATA_NODE(cfg_window, "place/mode", E_DATA_TYPE_INT, NULL,
E_Config_Window, place_mode, (E_Data_Value) 0);
}
void
e_config_init(void)
{
char buf[PATH_MAX];
E_Dir *dir;
D_ENTER;
/* Start by initializing the data loading structures */
e_config_actions_init();
e_config_desktops_init();
e_config_grabs_init();
e_config_guides_init();
e_config_menu_init();
e_config_move_init();
e_config_window_init();
/* Then place the data structures within the config description */
cfg_config = e_data_type_new();
E_DATA_NODE(cfg_config, "actions", E_DATA_TYPE_LIST, cfg_actions,
E_Config, actions, (E_Data_Value) 0);
E_DATA_NODE(cfg_config, "grabs", E_DATA_TYPE_LIST, cfg_grabs,
E_Config, grabs, (E_Data_Value) 0);
E_DATA_NODE(cfg_config, "desktops", E_DATA_TYPE_PTR, cfg_desktops,
E_Config, desktops, (E_Data_Value) 0);
E_DATA_NODE(cfg_config, "guides", E_DATA_TYPE_PTR, cfg_guides,
E_Config, guides, (E_Data_Value) 0);
E_DATA_NODE(cfg_config, "menu", E_DATA_TYPE_PTR, cfg_menu,
E_Config, menu, (E_Data_Value) 0);
E_DATA_NODE(cfg_config, "move", E_DATA_TYPE_PTR, cfg_move,
E_Config, move, (E_Data_Value) 0);
E_DATA_NODE(cfg_config, "window", E_DATA_TYPE_PTR, cfg_window,
E_Config, window, (E_Data_Value) 0);
/* Create directories as needed */
if (!e_file_is_dir(e_config_user_dir()))
e_file_mkdir(e_config_user_dir());
snprintf(buf, PATH_MAX, "%sappearance", e_config_user_dir());
if (!e_file_is_dir(buf))
e_file_mkdir(buf);
snprintf(buf, PATH_MAX, "%sappearance/borders", e_config_user_dir());
if (!e_file_is_dir(buf))
e_file_mkdir(buf);
snprintf(buf, PATH_MAX, "%sbehavior", e_config_user_dir());
if (!e_file_is_dir(buf))
e_file_mkdir(buf);
/* With the directories created, create files if needed and load config */
snprintf(buf, PATH_MAX, "%sbehavior/grabs.db", e_config_user_dir());
if (!e_file_exists(buf))
e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/grabs.db", buf);
snprintf(buf, PATH_MAX, "%sbehavior/settings.db", e_config_user_dir());
if (!e_file_exists(buf))
e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/settings.db",
buf);
snprintf(buf, PATH_MAX, "%sbehavior/actions.db", e_config_user_dir());
if (!e_file_exists(buf))
e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/actions.db",
buf);
snprintf(buf, PATH_MAX, "%sbehavior/apps_menu.db", e_config_user_dir());
if (!e_file_exists(buf))
e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/apps_menu.db",
buf);
snprintf(buf, PATH_MAX, "%sbehavior/behavior.db", e_config_user_dir());
if (!e_file_exists(buf))
e_file_cp(PACKAGE_DATA_DIR "/data/config/behavior/default/behavior.db",
buf);
/* Load config data and begin monitoring it with efsd */
e_config_behavior_changed(NULL, NULL, 0, NULL);
snprintf(buf, PATH_MAX, "%sbehavior", e_config_user_dir());
dir = e_dir_new();
e_dir_set_dir(dir, buf);
behavior_dir = NEW(E_Observer, 1);
ZERO(behavior_dir, sizeof(E_Observer), 1);
e_observer_init(behavior_dir, E_EVENT_FILE_CHANGE,
e_config_behavior_changed, free);
e_observer_register_observee(behavior_dir, E_OBSERVEE(dir));
D_RETURN;
}
void
e_config_behavior_changed(E_Observer * observer, E_Observee * observee,
E_Event_Type event, void *data)
{
char buf[PATH_MAX];
Evas_List *l;
if (config_data)
{
for (l = config_data->actions; l; l = l->next)
{
E_Action *a;
a = l->data;
e_object_unref((E_Object *)a);
l->data = NULL;
}
e_data_free(cfg_config, (char *)config_data);
FREE(config_data);
}
snprintf(buf, PATH_MAX, "%sbehavior/behavior.db", e_config_user_dir());
config_data = e_data_load(buf, "", cfg_config);
/* FIXME: this should probably be a function in actions.c */
for (l = config_data->actions; l; l = l->next)
{
E_Action *a;
a = l->data;
e_object_init(E_OBJECT(a), (E_Cleanup_Func) e_action_cleanup);
if ((a->key) && (strlen(a->key) > 0))
{
if (a->modifiers == -1)
e_keys_grab(a->key, ECORE_EVENT_KEY_MODIFIER_NONE, 1);
else
e_keys_grab(a->key, (Ecore_Event_Key_Modifiers) a->modifiers,
0);
a->grabbed = 1;
}
}
return;
UN(observer);
UN(observee);
UN(event);
UN(data);
}
void
e_config_set_user_dir(char *dir)
{
D_ENTER;
STRNCPY(cfg_root, dir, PATH_MAX);
/* reset the cached dir paths */
cfg_grabs_db[0] = 0;
cfg_settings_db[0] = 0;
cfg_actions_db[0] = 0;
cfg_borders_db[0] = 0;
cfg_apps_menu_db[0] = 0;
cfg_match_db[0] = 0;
cfg_menus_dir[0] = 0;
cfg_entries_dir[0] = 0;
cfg_selections_dir[0] = 0;
cfg_scrollbars_dir[0] = 0;
cfg_guides_dir[0] = 0;
cfg_user_dir[0] = 0;
cfg_images_dir[0] = 0;
cfg_cursors_dir[0] = 0;
cfg_backgrounds_dir[0] = 0;
cfg_fonts_dir[0] = 0;
/* init again - if the user hasnt got all the data */
e_config_init();
D_RETURN;
}
char *
e_config_user_dir(void)
{
D_ENTER;
/* We copy the config files to the user's home dir, no need to fall back */
if (cfg_user_dir[0])
D_RETURN_(cfg_user_dir);
snprintf(cfg_user_dir, PATH_MAX, "%s/.e/", e_util_get_user_home());
D_RETURN_(cfg_user_dir);
}