Move these helpers into their own file/namespace. There might be
times we want to do additional communication. Also it keeps
edi_main.c less cluttered.
This means when an exiting editor sessions is open (in non-project
mode), Edi will open additional files within the same Edi
session. Editor mode, is as a "ordinary" text editor.
If there is a problem, a timeout will occur and Edi will open as
normal. There shouldn't be a problem :/
The server wasn't deleted at the correct location. By fixing this
we ensure all object references are removed and destructor code
called which cleans up (including removing the socket etc).
Linux was much more lenient, though the BSD-specific lock code
brought this to light. Now this works properly.
We really need more than an Elm_Object_Item to associate with
our visible tabs. This refactor adds this.
This work should've been committed together but we're in develop
so I say that's okay...not ideal.
It's useful to either clone a full git history or one commit in
depth. One for cloning an existing (welcome screen) and one
shallow clone for our examples repo which is massive now!
This probably could become useful later on. It resolves the issue
of our examples being huge now.
Let's try to ensure our file panel will always display icons
even if the installed system has no icon themes installed.
I think this is the whole point of edi_theme_icon_path.. that
we are able to provide a UI that looks "okay" without messing
about with themes. People can do that themselves if they like
but an empty app GUI might put people off...let's not do it.
Again lovely icons from Faenza's author Mattieu James.
We introduce C# examples to EDI.
Also the icon data/extra/examples/images/mono-runtime.png, which
is based on Faenza is released under the GPLv3 license (included).
The author, who goes by madmaxms or Marcus has no e-mail contact
information. His works can be found on Github at:
https://github.com/madmaxms.
Thanks very much for such a lovely icon for our Mono/C# templates.