e comp - set alpha after setting native surface to avoid random crash

i noticed a crash on texture update with a previous garbage image data
ptr set before becoming a native suttface and so setting alpha would
cause a texture upload from a garbage pointer, so set native surface
then set alpha on or off so the data ptr is no longer used.

@fix
This commit is contained in:
Carsten Haitzler 2016-08-03 17:27:23 +09:00
parent 82afc08c39
commit 82c6bdf031
1 changed files with 1 additions and 1 deletions

View File

@ -3751,8 +3751,8 @@ e_comp_object_native_surface_set(Evas_Object *obj, Eina_Bool set)
evas_object_image_native_surface_set(cw->obj, set && (!cw->blanked) ? (cw->ns ?: &ns) : NULL);
EINA_LIST_FOREACH(cw->obj_mirror, l, o)
{
evas_object_image_alpha_set(o, !!cw->ns ? 1 : cw->ec->argb);
evas_object_image_native_surface_set(o, set ? (cw->ns ?: &ns) : NULL);
evas_object_image_alpha_set(o, !!cw->ns ? 1 : cw->ec->argb);
}
}