this allows improvements to the code which provides hide animations,
allowing clients to begin hiding during their show animations instead
of rendering a black rectangle
this follows 56cabf59c6 then
4e5521b4d8 where i have been trying to
fix a crash with e client and comp win references etc. i have gone
over all referencing with a fine tooth comb and found all the nigglies
i can., no leaks now, no crashes, no valgrind complaints etc. so i
call this fixed now. as best i know this is new in e20, so not a
backport fix
refs were inconsistent - thus this fixed the fullscreen quit bug by
never freeing a client. this brings the bug back by fixing this client
leak. i'll look again at this later.
the refcoutning for e_comp and e comp clients seemed to be a bit off -
i read over every ref and unref carefully and fix it. this leads to
the com-_data being null (properly now), so now check for that too.
these are specific types of animation for use when toggling window visibility.
they combine with existing compositor window animations to provide nicer integration
for very specific types of windows
see https://www.youtube.com/watch?v=hIVdd0Z2K00 for a demo
the dialog for now is simple and lets you just raw edit the properties
per screen in a dialog. nothing fancy. not user firendly. but it works.
the randr core has been totally rewritten and tested against a range
of drivers and setups before even getting a commit. it works solidly
and configures screens reliably now. drivers tested:
nvidia
intel
radeon
some drivers still are unreliable in terms of delivering plug/unplug
events for outputs (both intel and radeon are flakey - nvidia is solid
and reliable). so to fix this there is now a screen redo action you
can bind to a hotkey or something and have e re-evaluate current
screen setup and apply ny pending config if needed.
also to make reconfiguring prettier the screen is faded to black
first, then configured, then faded back in. some drivers work
flawlessly with this, others still flicker some garbage.
i admit - i haven't tested nouveau, but my general take on this is the
randr code is now in far better shape than where it was (minus pretty
and easy dialog). the dialog can be done next, but i'd like to get the
core in now for more testing.
@fix