rage - fix stutter due to url fetching when not needed

rage was trying to fetch albumart for videos mistakenly. i thought
this may have been an emotion mess-up. no. rage mess-up. fix by
delaying until emotion back-end has figured out the new stream. this
does point out that curl is managing to block the mainloop and perhaps
we should stuff it off into a slave thread in ecore_con. :(
v-0.4.0
Carsten Haitzler 8 years ago
parent ca14bfa264
commit 28e354b045
  1. 21
      src/bin/win.c
  2. 1
      src/bin/win.h

@ -38,6 +38,7 @@ _cb_win_del(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj, void
if (inf->show_timeout) ecore_timer_del(inf->show_timeout);
if (inf->drag_anim) ecore_animator_del(inf->drag_anim);
if (inf->mouse_idle_timeout) ecore_timer_del(inf->mouse_idle_timeout);
if (inf->albumart_timeout) ecore_timer_del(inf->albumart_timeout);
EINA_LIST_FREE(inf->file_list, vid)
{
if (vid->file) eina_stringshare_del(vid->file);
@ -83,6 +84,22 @@ _cb_mouse_down(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
elm_win_fullscreen_set(data, !elm_win_fullscreen_get(data));
}
static Eina_Bool
_cb_albumart_delay(void *data)
{
Evas_Object *win = data;
Inf *inf = evas_object_data_get(win, "inf");
if (!inf) return EINA_FALSE;
inf->albumart_timeout = NULL;
if (!inf->vid) return EINA_FALSE;
if ((!video_has_video_get(inf->vid)) && (video_has_audio_get(inf->vid)))
albumart_find(win, inf->vid);
else albumart_find(win, NULL);
return EINA_FALSE;
}
void
win_do_play(Evas_Object *win)
{
@ -497,8 +514,8 @@ win_show(Evas_Object *win, int w, int h)
}
evas_object_show(win);
}
if (!video_has_video_get(inf->vid)) albumart_find(win, inf->vid);
else albumart_find(win, NULL);
if (inf->albumart_timeout) ecore_timer_del(inf->albumart_timeout);
inf->albumart_timeout = ecore_timer_add(0.2, _cb_albumart_delay, win);
if (!video_has_video_get(inf->vid))
elm_layout_signal_emit(inf->lay, "state,novideo", "rage");

@ -10,6 +10,7 @@ struct _Inf
Ecore_Job *next_job;
Ecore_Timer *show_timeout;
Ecore_Timer *mouse_idle_timeout;
Ecore_Timer *albumart_timeout;
Ecore_Animator *drag_anim;
double last_action;
double jump;

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