From b4e10e4c5a863a9b1c767a93c43e26a3b5e116f3 Mon Sep 17 00:00:00 2001 From: Cedric BAIL Date: Thu, 25 Sep 2014 17:32:40 +0200 Subject: [PATCH] DnD printf() is very verbose, could we consider not having it in? Summary: When doing other patches, I was constantly distracted by this printf and I couldn't see a purpose for having it in there. You may reject this patch if you want, but I think it warrants some thought :) Reviewers: etrunko, raster Projects: #rage Differential Revision: https://phab.enlightenment.org/D1483 Signed-off-by: Cedric BAIL --- src/bin/dnd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/bin/dnd.c b/src/bin/dnd.c index 1a8b9d2..455db56 100644 --- a/src/bin/dnd.c +++ b/src/bin/dnd.c @@ -20,7 +20,7 @@ _cb_drag_leave(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED) void _cb_drag_pos(void *data EINA_UNUSED, Evas_Object *o EINA_UNUSED, Evas_Coord x, Evas_Coord y, Elm_Xdnd_Action action) { - printf("dnd at %i %i act:%i\n", x, y, action); + /* printf("dnd at %i %i act:%i\n", x, y, action); */ } static int