forked from enlightenment/efl
51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
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/**
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* @brief Add a new Check object
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*
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* @param parent The parent object
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* @return The new object or NULL if it cannot be created
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*
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* @ingroup Check
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*/
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EAPI Evas_Object * elm_check_add(Evas_Object *parent);
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/**
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* @brief Set the on/off state of the check object
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*
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* @param obj The check object
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* @param state The state to use (1 == on, 0 == off)
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*
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* This sets the state of the check. If set with elm_check_state_pointer_set()
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* the state of that variable is also changed. Calling this @b doesn't cause
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* the "changed" signal to be emitted.
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*
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* @ingroup Check
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*/
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EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
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/**
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* @brief Get the state of the check object
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*
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* @param obj The check object
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* @return The boolean state
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*
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* @ingroup Check
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*/
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EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
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/**
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* @brief Set a convenience pointer to a boolean to change
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*
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* @param obj The check object
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* @param statep Pointer to the boolean to modify
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*
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* This sets a pointer to a boolean, that, in addition to the check objects
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* state will also be modified directly. To stop setting the object pointed
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* to simply use NULL as the @p statep parameter. If @p statep is not NULL,
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* then when this is called, the check objects state will also be modified to
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* reflect the value of the boolean @p statep points to, just like calling
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* elm_check_state_set().
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*
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* @ingroup Check
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*/
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EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
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