forked from enlightenment/efl
parent
176ade58bb
commit
0aedfdb538
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@ -3059,9 +3059,9 @@ ob_color_tree(void)
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color_classes {
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color_class {
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name: "colorclassname";
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color: [0-255] [0-255] [0-255] [0-255];
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color2: [0-255] [0-255] [0-255] [0-255];
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color3: [0-255] [0-255] [0-255] [0-255]
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color: 255 0 0 255;
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color2: "#0F0F";
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color3: "#0000FFFF";
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}
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..
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}
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@ -3179,9 +3179,20 @@ parse_color(void *base)
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@property
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color
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@parameters
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[red] [green] [blue] [alpha]
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[red] [green] [blue] [alpha] or "#[RR][GG][BB](AA)" or "#[R][G][B](A)"
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@effect
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The main color.
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Format:
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@li [red] [green] [blue] [alpha]: one integer [0-255] for each
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RGBA channel, i.e. 255 0 0 255
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@li "#[RR][GG][BB](AA)": string with two hex values per RGBA channel,
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i.e "#FF0000FF" or "#FF0000"
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@li "#[R][G][B](A)": string with one hex value per RGBA channel,
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i.e "#F00F" or "#F00".\n
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In string format you can omit alpha channel and it will be set to FF.
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Defaults: 0 0 0 0
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@endproperty
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*/
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static void
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@ -3199,9 +3210,20 @@ st_color_class_color(void)
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@property
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color2
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@parameters
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[red] [green] [blue] [alpha]
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[red] [green] [blue] [alpha] or "#[RR][GG][BB](AA)" or "#[R][G][B](A)"
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@effect
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Used as outline in text and textblock parts.
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Format:
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@li [red] [green] [blue] [alpha]: one integer [0-255] for each
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RGBA channel, i.e. 255 0 0 255
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@li "#[RR][GG][BB](AA)": string with two hex values per RGBA channel,
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i.e "#FF0000FF" or "#FF0000"
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@li "#[R][G][B](A)": string with one hex value per RGBA channel,
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i.e "#F00F" or "#F00".\n
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In string format you can omit alpha channel and it will be set to FF.
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Defaults: 0 0 0 0
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@endproperty
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*/
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static void
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@ -3219,9 +3241,20 @@ st_color_class_color2(void)
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@property
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color3
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@parameters
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[red] [green] [blue] [alpha]
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[red] [green] [blue] [alpha] or "#[RR][GG][BB](AA)" or "#[R][G][B](A)"
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@effect
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Used as shadow in text and textblock parts.
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Format:
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@li [red] [green] [blue] [alpha]: one integer [0-255] for each
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RGBA channel, i.e. 255 0 0 255
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@li "#[RR][GG][BB](AA)": string with two hex values per RGBA channel,
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i.e "#FF0000FF" or "#FF0000"
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@li "#[R][G][B](A)": string with one hex value per RGBA channel,
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i.e "#F00F" or "#F00".\n
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In string format you can omit alpha channel and it will be set to FF.
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Defaults: 0 0 0 0
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@endproperty
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*/
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static void
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@ -3820,7 +3853,7 @@ st_collections_group_sound_tone(void)
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Valid types are:
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@li RAW: Uncompressed.
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@li COMP: Lossless compression.
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@li LOSSY [-0.1 - 1.0]: Lossy compression with quality from 0.0 to 1.0.
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@li LOSSY [45.0 - 1000.0]: Lossy compression with quality from 45.0 to 1000.0.
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@li AS_IS: Check for re-encoding, no compression/encoding, just write the file information as it is.
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@since 1.1
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@ -5148,7 +5181,7 @@ st_collections_group_max(void)
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/**
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@page edcref
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@property
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scne_size
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scene_size
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@parameters
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[width] [height]
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@effect
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@ -9077,7 +9110,7 @@ st_collections_group_parts_part_description_size_class(void)
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@parameters
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[width] [height]
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@effect
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Restricts resizing of each dimension to values divisibles by its value.
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Restricts resizing of each dimension to values divisible by its value.
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This causes the part to jump from value to value while resizing. The
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default value is "0 0" disabling stepping.
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@endproperty
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@ -9147,7 +9180,7 @@ st_collections_group_parts_part_description_aspect_preference(void)
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[color class name]
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@effect
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The part will use the color values of the named color_class, these
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values can be overrided by the "color", "color2" and "color3"
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values can be overridden by the "color", "color2" and "color3"
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properties set below.
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@endproperty
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*/
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@ -9171,9 +9204,20 @@ st_collections_group_parts_part_description_color_class(void)
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@property
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color
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@parameters
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[red] [green] [blue] [alpha]
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[red] [green] [blue] [alpha] or "#[RR][GG][BB](AA)" or "#[R][G][B](A)"
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@effect
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Sets the main color to the specified values (between 0 and 255).
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Sets the main color.
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Format:
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@li [red] [green] [blue] [alpha]: one integer [0-255] for each
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RGBA channel, i.e. 255 0 0 255
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@li "#[RR][GG][BB](AA)": string with two hex values per RGBA channel,
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i.e "#FF0000FF" or "#FF0000"
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@li "#[R][G][B](A)": string with one hex value per RGBA channel,
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i.e "#F00F" or "#F00".\n
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In string format you can omit alpha channel and it will be set to FF.
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Defaults: 255 255 255 255
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@endproperty
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*/
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static void
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@ -9194,9 +9238,20 @@ st_collections_group_parts_part_description_color(void)
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@property
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color2
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@parameters
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[red] [green] [blue] [alpha]
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[red] [green] [blue] [alpha] or "#[RR][GG][BB](AA)" or "#[R][G][B](A)"
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@effect
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Sets the text shadow color to the specified values (0 to 255).
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Sets the text shadow color.
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Format:
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@li [red] [green] [blue] [alpha]: one integer [0-255] for each
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RGBA channel, i.e. 255 0 0 255
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@li "#[RR][GG][BB](AA)": string with two hex values per RGBA channel,
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i.e "#FF0000FF" or "#FF0000"
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@li "#[R][G][B](A)": string with one hex value per RGBA channel,
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i.e "#F00F" or "#F00".\n
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In string format you can omit alpha channel and it will be set to FF.
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Defaults: 0 0 0 255
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@endproperty
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*/
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static void
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@ -9217,9 +9272,20 @@ st_collections_group_parts_part_description_color2(void)
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@property
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color3
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@parameters
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[red] [green] [blue] [alpha]
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[red] [green] [blue] [alpha] or "#[RR][GG][BB](AA)" or "#[R][G][B](A)"
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@effect
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Sets the text outline color to the specified values (0 to 255).
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Sets the text outline color.
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Format:
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@li [red] [green] [blue] [alpha]: one integer [0-255] for each
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RGBA channel, i.e. 255 0 0 255
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@li "#[RR][GG][BB](AA)": string with two hex values per RGBA channel,
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i.e "#FF0000FF" or "#FF0000"
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@li "#[R][G][B](A)": string with one hex value per RGBA channel,
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i.e "#F00F" or "#F00".\n
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In string format you can omit alpha channel and it will be set to FF.
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Defaults: 0 0 0 128
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@endproperty
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*/
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static void
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@ -9252,7 +9318,7 @@ st_collections_group_parts_part_description_color3(void)
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@effect
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Overrides the 'clip_to' property of this part. This allows switching
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clippers (or masks) at runtime by changing this part's state. When
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transitionning between two states, the switch of the clipper shall
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transitioning between two states, the switch of the clipper shall
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happen at the end of the animation, when the new state is finally set
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(this is similar to the 'visible' flag).
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@endproperty
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@ -10992,7 +11058,7 @@ st_collections_group_parts_part_description_text_text_class(void)
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[font alias]
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@effect
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This sets the font family to one of the aliases set up in the "fonts"
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block. Can be overrided by the application.
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block. Can be overridden by the application.
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@endproperty
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*/
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static void
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@ -11088,7 +11154,7 @@ st_collections_group_parts_part_description_text_repch(void)
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@parameters
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[font size in points (pt)]
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@effect
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Sets the default font size for the text part. Can be overrided by the
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Sets the default font size for the text part. Can be overridden by the
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application.
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@endproperty
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*/
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@ -13926,7 +13992,7 @@ st_collections_group_parts_part_description_map_color(void)
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/**
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@page edcref
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@property
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x
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zoom.x
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@parameters
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[X horizontal zoom to use]
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@effect
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@ -13944,7 +14010,7 @@ st_collections_group_parts_part_description_map_zoom_x(void)
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/**
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@page edcref
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@property
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y
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zoom.y
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@parameters
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[Y vertical zoom to use]
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@effect
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