improve map.. now no rendering or segv bugs (that i have seen). woot. also

handle clipping and clip-outs.



SVN revision: 43178
This commit is contained in:
Carsten Haitzler 2009-10-21 09:33:07 +00:00
parent 8c30661e7e
commit 0f138474d6
2 changed files with 109 additions and 48 deletions

View File

@ -19,16 +19,22 @@ struct _Line
Span span[2];
};
static void
evas_common_map4_rgba_internal(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
RGBA_Map_Point *p,
int smooth, int level);
static FPc
_interp(int x1, int x2, int p, FPc u1, FPc u2)
{
FPc u;
x2 -= x1;
x1 = 0;
p -= x1;
u = u2 - u1;
u = (u * p) / (x2 + 1);
return u + u1;
return u1 + u;
}
EAPI void
@ -37,16 +43,62 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
RGBA_Map_Point *p,
int smooth, int level)
{
int i;
int ytop, ybottom, ystart, yend, y, yp;
int py[4];
Line *spans = NULL;
DATA32 *buf;
RGBA_Gfx_Func func;
Cutout_Rects *rects;
Cutout_Rect *r;
int c, cx, cy, cw, ch;
int i;
if (src->cache_entry.space == EVAS_COLORSPACE_ARGB8888)
evas_cache_image_load_data(&src->cache_entry);
evas_common_image_colorspace_normalize(src);
if (!dc->cutout.rects)
{
evas_common_map4_rgba_internal(src, dst, dc, p, smooth, level);
return;
}
/* save out clip info */
c = dc->clip.use; cx = dc->clip.x; cy = dc->clip.y; cw = dc->clip.w; ch = dc->clip.h;
evas_common_draw_context_clip_clip(dc, 0, 0, dst->cache_entry.w, dst->cache_entry.h);
/* our clip is 0 size.. abort */
if ((dc->clip.w <= 0) || (dc->clip.h <= 0))
{
dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
return;
}
rects = evas_common_draw_context_apply_cutouts(dc);
for (i = 0; i < rects->active; ++i)
{
r = rects->rects + i;
evas_common_draw_context_set_clip(dc, r->x, r->y, r->w, r->h);
evas_common_map4_rgba_internal(src, dst, dc, p, smooth, level);
}
evas_common_draw_context_apply_clear_cutouts(rects);
/* restore clip info */
dc->clip.use = c; dc->clip.x = cx; dc->clip.y = cy; dc->clip.w = cw; dc->clip.h = ch;
}
static void
evas_common_map4_rgba_internal(RGBA_Image *src, RGBA_Image *dst,
RGBA_Draw_Context *dc,
RGBA_Map_Point *p,
int smooth, int level)
{
int i;
int c, cx, cy, cw, ch;
int ytop, ybottom, ystart, yend, y, yp, sw, shp, swp;
int py[4];
Line *spans = NULL;
DATA32 *buf, *sp;
RGBA_Gfx_Func func;
c = dc->clip.use; cx = dc->clip.x; cy = dc->clip.y; cw = dc->clip.w; ch = dc->clip.h;
if (!c)
{
cx = 0;
cy = 0;
cw = dst->cache_entry.w;
ch = dst->cache_entry.h;
}
ytop = p[0].y;
for (i = 1; i < 4; i++)
@ -62,11 +114,11 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
ytop = ytop >> FP;
ybottom = ybottom >> FP;
if ((ytop >= dst->cache_entry.h) || (ybottom < 0)) return;
if ((ytop >= (cy + ch)) || (ybottom < cy)) return;
if (ytop < 0) ystart = 0;
if (ytop < cy) ystart = cy;
else ystart = ytop;
if (ybottom >= dst->cache_entry.h) yend = dst->cache_entry.h - 1;
if (ybottom >= (cy + ch)) yend = (cy + ch) - 1;
else yend = ybottom;
// generate a lise of spans. eg:
@ -96,6 +148,7 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
// |----------|
if ((PY(0) == PY(1)) && (PY(0) == PY(2)) && (PY(0) == PY(3)))
{
// FIXME:
// find min x point and max x point and span those
}
else
@ -211,7 +264,7 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
spans[yp].span[i].x2 = edge[order[1]][2];
spans[yp].span[i].u[1] = uv[order[1]][0];
spans[yp].span[i].v[1] = uv[order[1]][1];
if ((spans[yp].span[i].x1 >= dst->cache_entry.w) ||
if ((spans[yp].span[i].x1 >= (cx + cw)) ||
(spans[yp].span[i].x2 < 0))
{
spans[yp].span[i].x1 = -1;
@ -232,19 +285,19 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
spans[yp].span[i].v[1]);
spans[yp].span[i].x1 = 0;
}
if (spans[yp].span[i].x2 >= dst->cache_entry.w)
if (spans[yp].span[i].x2 >= (cx + cw))
{
spans[yp].span[i].u[1] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, dst->cache_entry.w,
spans[yp].span[i].x2, (cx + cw),
spans[yp].span[i].u[0],
spans[yp].span[i].u[1]);
spans[yp].span[i].v[1] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, dst->cache_entry.w,
spans[yp].span[i].x2, (cx + cw),
spans[yp].span[i].v[0],
spans[yp].span[i].v[1]);
spans[yp].span[i].x2 = dst->cache_entry.w - 1;
spans[yp].span[i].x2 = (cx + cw);
}
i++;
spans[yp].span[i].x1 = -1;
@ -259,7 +312,7 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
spans[yp].span[i].x2 = edge[order[1]][2];
spans[yp].span[i].u[1] = uv[order[1]][0];
spans[yp].span[i].v[1] = uv[order[1]][1];
if ((spans[yp].span[i].x1 >= dst->cache_entry.w) ||
if ((spans[yp].span[i].x1 >= (cx + cw)) ||
(spans[yp].span[i].x2 < 0))
{
spans[yp].span[i].x1 = -1;
@ -280,19 +333,19 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
spans[yp].span[i].v[1]);
spans[yp].span[i].x1 = 0;
}
if (spans[yp].span[i].x2 >= dst->cache_entry.w)
if (spans[yp].span[i].x2 >= (cx + cw))
{
spans[yp].span[i].u[1] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, dst->cache_entry.w,
spans[yp].span[i].x2, (cx + cw),
spans[yp].span[i].u[0],
spans[yp].span[i].u[1]);
spans[yp].span[i].v[1] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, dst->cache_entry.w,
spans[yp].span[i].x2, (cx + cw),
spans[yp].span[i].v[0],
spans[yp].span[i].v[1]);
spans[yp].span[i].x2 = dst->cache_entry.w - 1;
spans[yp].span[i].x2 = (cx + cw);
}
i++;
}
@ -302,40 +355,43 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
spans[yp].span[i].x2 = edge[order[3]][2];
spans[yp].span[i].u[1] = uv[order[3]][0];
spans[yp].span[i].v[1] = uv[order[3]][1];
if ((spans[yp].span[i].x1 >= dst->cache_entry.w) ||
if ((spans[yp].span[i].x1 >= (cx + cw)) ||
(spans[yp].span[i].x2 < 0))
{
spans[yp].span[i].x1 = -1;
}
else
{
if (spans[yp].span[i].x1 < 0)
int l = 0;
if (i > 0) l = spans[yp].span[i - 1].x2;
if (spans[yp].span[i].x1 < l)
{
spans[yp].span[i].u[0] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, 0,
spans[yp].span[i].x2, l,
spans[yp].span[i].u[0],
spans[yp].span[i].u[1]);
spans[yp].span[i].v[0] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, 0,
spans[yp].span[i].x2, l,
spans[yp].span[i].v[0],
spans[yp].span[i].v[1]);
spans[yp].span[i].x1 = 0;
}
if (spans[yp].span[i].x2 >= dst->cache_entry.w)
if (spans[yp].span[i].x2 >= (cx + cw))
{
spans[yp].span[i].u[1] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, dst->cache_entry.w,
spans[yp].span[i].x2, (cx + cw),
spans[yp].span[i].u[0],
spans[yp].span[i].u[1]);
spans[yp].span[i].v[1] =
_interp(spans[yp].span[i].x1,
spans[yp].span[i].x2, dst->cache_entry.w,
spans[yp].span[i].x2, (cx + cw),
spans[yp].span[i].v[0],
spans[yp].span[i].v[1]);
spans[yp].span[i].x2 = dst->cache_entry.w - 1;
spans[yp].span[i].x2 = (cx + cw);
}
}
}
@ -347,56 +403,61 @@ evas_common_map4_rgba(RGBA_Image *src, RGBA_Image *dst,
}
}
if (dc->mul.use)
func = evas_common_gfx_func_composite_pixel_color_span_get(src, dc->mul.col, dst, dst->cache_entry.w, dc->render_op);
func = evas_common_gfx_func_composite_pixel_color_span_get(src, dc->mul.col, dst, cw, dc->render_op);
else
func = evas_common_gfx_func_composite_pixel_span_get(src, dst, dst->cache_entry.w, dc->render_op);
buf = alloca(dst->cache_entry.w * sizeof(DATA32));
// walk spans and fill
// printf("---------- %i -> %i / %i [%i]\n",
// ystart, yend, dst->cache_entry.h, dst->cache_entry.w);
// printf("---------- %i -> %i / %i %i [ %i %i]\n",
// ystart, yend, cy, ch, cx, cw);
sp = src->image.data;
sw = src->cache_entry.w;
swp = sw << FP;
shp = src->cache_entry.h << FP;
for (y = ystart; y <= yend; y++)
{
int x, w, ww;
FPc u, v, ud, vd;
DATA32 *d, *dptr, *s;
yp = y - ystart;
// printf("y: %3i[%3i] :", y, yp);
// printf("y: %3i[%3i] :", y, yp);
for (i = 0; i < 2; i++)
{
if (spans[yp].span[i].x1 >= 0)
{
int x, w, ww, sw, shp, swp;
FPc u, v, ud, vd;
DATA32 *d, *dptr, *sp, *s;
x = spans[yp].span[i].x1;
w = (spans[yp].span[i].x2 - x) + 1;
w = (spans[yp].span[i].x2 - x);
if (w <= 0) continue;
ww = w;
d = buf;
u = spans[yp].span[i].u[0];
v = spans[yp].span[i].v[0];
ud = (spans[yp].span[i].u[1] - u) / w;
vd = (spans[yp].span[i].v[1] - v) / w;
sp = src->image.data;
sw = src->cache_entry.w;
swp = sw << FP;
shp = src->cache_entry.h << FP ;
// printf(" %3i[%3i,%3i] - %3i[%3i,%3i] |",
// x, u >> FP, v >> FP,
// x + w - 1, spans[yp].span[i].u[1] >> FP, spans[yp].span[i].v[1] >> FP);
// x + w,
// spans[yp].span[i].u[1] >> FP, spans[yp].span[i].v[1] >> FP);
while (ww > 0)
{
s = sp + ((v >> FP) * sw) + (u >> FP);
*d++ = *s;
u += ud;
if (u >= swp) u = swp - 1;
v += vd;
if (u >= swp) u = swp - 1;
if (v >= shp) v = shp - 1;
ww--;
}
dptr = ((DATA32 *)dst->image.data) +
(y * dst->cache_entry.w) + x;
dptr = dst->image.data;
dptr += (y * dst->cache_entry.w) + x;
func(buf, NULL, dc->mul.col, dptr, w);
}
else break;
}
// printf("\n");
}

View File

@ -11,7 +11,7 @@ typedef struct _RGBA_Map_Point RGBA_Map_Point;
// fp type - an int for now
typedef int FPc;
// fp # of bits of float accuracy
#define FP 12
#define FP 10
// fp half (half of an fp unit)
#define FPH (1 << (FP - 1))
// one fp unit