forked from enlightenment/efl
Evas (wayland_egl): Use a more descriptive name for the engine info
structure. SVN revision: 67099
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@ -3,9 +3,9 @@
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#include <wayland-client.h>
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typedef struct _Evas_Engine_Info_GL_Wl Evas_Engine_Info_GL_Wl;
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typedef struct _Evas_Engine_Info_Wayland_Egl Evas_Engine_Info_Wayland_Egl;
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struct _Evas_Engine_Info_GL_Wl
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struct _Evas_Engine_Info_Wayland_Egl
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{
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/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
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/* at you and make nasty noises */
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@ -23,9 +23,7 @@ struct _Evas_Engine_Info_GL_Wl
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/* engine specific function calls to query stuff about the destination */
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/* engine (what visual & colormap & depth to use, performance info etc. */
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struct {
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// Visual * (*best_visual_get) (Evas_Engine_Info_GL_X11 *einfo);
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// Colormap (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo);
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int (*best_depth_get) (Evas_Engine_Info_GL_Wl *einfo);
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int (*best_depth_get) (Evas_Engine_Info_Wayland_Egl *einfo);
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} func;
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struct {
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