forked from enlightenment/efl
evas: Deal with double glShaderSource signature
The function glShaderSource may have 2 signatures: http://stackoverflow.com/questions/12586695/signature-difference-in-openglshadersource-between-opengl-es-2-revisions http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml http://www.khronos.org/opengles/sdk/docs/man/xhtml/glShaderSource.xml This patch changes all internal signatures to use the most restrictive signature.
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@ -2323,7 +2323,8 @@ _normal_gl_api_get(Evas_GL_API *funcs)
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ORD(glSampleCoverage);
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// ORD(glScissor);
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// ORD(glShaderBinary);
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ORD(glShaderSource);
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// Deal with double glShaderSource signature
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funcs->glShaderSource = (void (*)(GLuint, GLsizei, const char * const *, const GLint *))glShaderSource;
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ORD(glStencilFunc);
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ORD(glStencilFuncSeparate);
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ORD(glStencilMask);
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@ -3369,7 +3369,7 @@ evgl_glShaderSource(GLuint shader, GLsizei count, const char* const* string, con
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}
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}
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_sym_glShaderSource(shader, count, (const char **)s, l);
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_sym_glShaderSource(shader, count, (const char * const *)s, l);
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while(i)
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free(s[--i]);
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@ -3416,7 +3416,8 @@ eng_gl_api_get(void *data EINA_UNUSED)
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ORD(glSampleCoverage);
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// ORD(glScissor);/***/
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// ORD(glShaderBinary);
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ORD(glShaderSource);
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// Deal with double glShaderSource signature
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funcs->glShaderSource = (void (*)(GLuint, GLsizei, const char * const *, const GLint *))glShaderSource;
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ORD(glStencilFunc);
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ORD(glStencilFuncSeparate);
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ORD(glStencilMask);
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