forked from enlightenment/efl
Make layer number a short and Save 8 bytes.
By having a layer as a short (16 bits) we can pack it together with the bitfields, saving 4 bytes per sub-struct, 8 bytes in total, also bringing the struct down from 4 to 3 cachelines on my laptop. Rationale: layers are mostly used to differentiate groups of objects and they stacking, usually we have few layers and we use very large or very small numbers to make a layer be at the top or at the bottom, but usually we don't need so many layers. Caution: code that use values like 999999 will break, so fix your code! I'll provide another patch to fix all the CVS using these large values. SVN revision: 34420
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@ -704,8 +704,8 @@ extern "C" {
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EAPI const char *evas_object_type_get (const Evas_Object *obj);
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EAPI void evas_object_layer_set (Evas_Object *obj, int l);
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EAPI int evas_object_layer_get (const Evas_Object *obj);
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EAPI void evas_object_layer_set (Evas_Object *obj, short l);
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EAPI short evas_object_layer_get (const Evas_Object *obj);
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EAPI void evas_object_raise (Evas_Object *obj);
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EAPI void evas_object_lower (Evas_Object *obj);
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@ -78,7 +78,7 @@ evas_layer_free(Evas_Layer *lay)
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}
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Evas_Layer *
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evas_layer_find(Evas *e, int layer_num)
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evas_layer_find(Evas *e, short layer_num)
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{
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Evas_Object_List *list;
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@ -139,7 +139,7 @@ evas_layer_del(Evas_Layer *lay)
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* @ingroup Evas_Object_Layer_Group
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*/
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EAPI void
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evas_object_layer_set(Evas_Object *obj, int l)
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evas_object_layer_set(Evas_Object *obj, short l)
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{
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Evas *e;
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@ -187,7 +187,7 @@ evas_object_layer_set(Evas_Object *obj, int l)
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* @return Number of the layer.
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* @ingroup Evas_Object_Layer_Group
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*/
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EAPI int
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EAPI short
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evas_object_layer_get(const Evas_Object *obj)
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{
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
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@ -361,7 +361,7 @@ struct _Evas_Layer
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{
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Evas_Object_List _list_data;
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int layer;
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short layer;
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Evas_Object *objects;
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Evas *evas;
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@ -416,8 +416,8 @@ struct _Evas_Object
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struct {
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unsigned char r, g, b, a;
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} color;
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int layer;
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Evas_Object *clipper;
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short layer;
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Evas_Bool visible : 1;
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Evas_Bool have_clipees : 1;
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Evas_Bool anti_alias : 1;
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@ -694,7 +694,7 @@ void evas_object_recalc_clippees(Evas_Object *obj);
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Evas_Layer *evas_layer_new(Evas *e);
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void evas_layer_pre_free(Evas_Layer *lay);
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void evas_layer_free(Evas_Layer *lay);
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Evas_Layer *evas_layer_find(Evas *e, int layer_num);
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Evas_Layer *evas_layer_find(Evas *e, short layer_num);
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void evas_layer_add(Evas_Layer *lay);
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void evas_layer_del(Evas_Layer *lay);
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void evas_object_coords_recalc(Evas_Object *obj);
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