edje/multisense: add checking sample,tone name at playing. and some indent fixes

SVN revision: 71264
This commit is contained in:
Hyoyoung Chang 2012-05-21 04:47:45 +00:00
parent 962b912d75
commit 29504633fc
1 changed files with 26 additions and 15 deletions

View File

@ -339,6 +339,11 @@ _edje_multisense_internal_sound_sample_play(Edje *ed, const char *sample_name, c
Edje_Multisense_Sound_Action command;
if ((!pipe_initialized) && (!player_thread)) return EINA_FALSE;
if (!sample_name)
{
ERR("Given Sample Name is NULL\n");
return EINA_FALSE;
}
command.action = EDJE_PLAY_SAMPLE;
command.ed = ed;
@ -362,6 +367,12 @@ _edje_multisense_internal_sound_tone_play(Edje *ed, const char *tone_name, const
Edje_Multisense_Sound_Action command;
if ((!pipe_initialized) && (!player_thread)) return EINA_FALSE;
if (!tone_name)
{
ERR("Given Tone Name is NULL\n");
return EINA_FALSE;
}
command.action = EDJE_PLAY_TONE;
command.ed = ed;
strncpy(command.type.tone.tone_name, tone_name, BUF_LEN);