forked from enlightenment/efl
parent
4faa8c38ca
commit
2f08e231e5
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@ -463,7 +463,7 @@ _evas_gl_common_image_update(Evas_GL_Context *gc, Evas_GL_Image *im)
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void
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evas_gl_common_image_map4_draw(Evas_GL_Context *gc, Evas_GL_Image *im,
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RGBA_Map_Point *p, int smooth, int level)
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RGBA_Map_Point *p, int smooth, int level __UNUSED__)
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{
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RGBA_Draw_Context *dc;
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int r, g, b, a;
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@ -31,7 +31,7 @@ static struct {
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struct {
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int num, pix;
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} c, a, v, r, n, d;
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} texinfo = {0};
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} texinfo = {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}};
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static void
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_print_tex_count(void)
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@ -170,7 +170,7 @@ _pool_tex_new(Evas_GL_Context *gc, int w, int h, int intformat, GLenum format)
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}
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static int
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_pool_tex_alloc(Evas_GL_Texture_Pool *pt, int w, int h, int *u, int *v, Eina_List **l_after)
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_pool_tex_alloc(Evas_GL_Texture_Pool *pt, int w, int h __UNUSED__, int *u, int *v, Eina_List **l_after)
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{
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Eina_List *l;
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Evas_GL_Texture *tex, *tex2;
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@ -600,6 +600,12 @@ _pool_tex_dynamic_new(Evas_GL_Context *gc, int w, int h, int intformat, int form
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glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex);
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GLERR(__FUNCTION__, __FILE__, __LINE__, "");
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#else
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gc = NULL;
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w = 0;
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h = 0;
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intformat = 0;
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format = 0;
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#endif
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return pt;
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}
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@ -955,7 +961,7 @@ evas_gl_common_texture_alpha_new(Evas_GL_Context *gc, DATA8 *pixels,
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void
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evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels,
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unsigned int w, unsigned int h, int fh)
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unsigned int w, unsigned int h, int fh __UNUSED__)
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{
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if (!tex->pt) return;
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glBindTexture(GL_TEXTURE_2D, tex->pt->texture);
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