forked from enlightenment/efl
ephysics: update slices at each tick
No reason to call it only when evas object moves. Makes soft bodies animations smoother. SVN revision: 78727
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@ -17,8 +17,6 @@
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extern "C" {
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#endif
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#define BODY "body"
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typedef struct _EPhysics_Body_Callback EPhysics_Body_Callback;
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typedef struct _EPhysics_Body_Evas_Stacking EPhysics_Body_Evas_Stacking;
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typedef struct _EPhysics_Body_Soft_Body_Slice EPhysics_Body_Soft_Body_Slice;
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@ -55,7 +53,7 @@ struct _EPhysics_Body_Soft_Body_Slice
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};
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static void
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_ephysics_body_soft_body_slices_apply(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__)
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_ephysics_body_soft_body_slices_apply(EPhysics_Body *body)
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{
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double rate;
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void *list_data;
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@ -65,7 +63,6 @@ _ephysics_body_soft_body_slices_apply(void *data __UNUSED__, Evas *e __UNUSED__,
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btVector3 p0, p1, p2;
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btSoftBody::tFaceArray faces;
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EPhysics_Body_Soft_Body_Slice *slice;
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EPhysics_Body *body;
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int lr, lg, lb, ar, ag, ab;
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Evas_Coord lx, ly, lz;
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Eina_Bool light = EINA_FALSE;
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@ -73,10 +70,8 @@ _ephysics_body_soft_body_slices_apply(void *data __UNUSED__, Evas *e __UNUSED__,
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int px, py, pz, foc;
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Eina_Bool perspective = EINA_FALSE;
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body = (EPhysics_Body *) evas_object_data_get(obj, BODY);
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camera = ephysics_world_camera_get(body->world);
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rate = ephysics_world_rate_get(body->world);
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ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, NULL, &wh,
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NULL);
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evas_object_geometry_get(body->evas_obj, NULL, NULL, &w, &h);
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@ -213,7 +208,6 @@ _ephysics_body_soft_body_slices_init(EPhysics_Body *body)
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Evas *evas;
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evas = evas_object_evas_get(body->evas_obj);
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evas_object_data_set(body->evas_obj, BODY, body);
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EINA_LIST_FOREACH(body->slices_list, l, slice_data)
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{
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@ -231,7 +225,7 @@ _ephysics_body_soft_body_slices_init(EPhysics_Body *body)
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if (slice)
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evas_object_image_source_visible_set(slice->evas_obj, EINA_FALSE);
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_ephysics_body_soft_body_slices_apply(NULL, NULL, body->evas_obj, NULL);
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_ephysics_body_soft_body_slices_apply(body);
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}
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static void
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@ -1091,7 +1085,10 @@ _ephysics_body_evas_object_default_update(EPhysics_Body *body)
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}
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if (body->type != EPHYSICS_BODY_TYPE_RIGID)
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return;
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{
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_ephysics_body_soft_body_slices_apply(body);
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return;
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}
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map = evas_map_new(4);
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evas_map_util_points_populate_from_object(map, body->evas_obj);
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@ -2337,12 +2334,7 @@ ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_B
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evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
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_ephysics_body_evas_obj_resize_cb);
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if (body->slices_list)
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{
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_ephysics_body_soft_body_slices_clean(body);
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evas_object_event_callback_del(
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body->evas_obj, EVAS_CALLBACK_MOVE,
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_ephysics_body_soft_body_slices_apply);
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}
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_ephysics_body_soft_body_slices_clean(body);
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}
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body->evas_obj = evas_obj;
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@ -2350,12 +2342,7 @@ ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_B
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_ephysics_body_evas_obj_del_cb, body);
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if (body->soft_body)
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{
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_ephysics_body_soft_body_slices_init(body);
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evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_MOVE,
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_ephysics_body_soft_body_slices_apply,
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NULL);
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}
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_ephysics_body_soft_body_slices_init(body);
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if (!use_obj_pos)
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return;
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@ -2395,11 +2382,7 @@ ephysics_body_evas_object_unset(EPhysics_Body *body)
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}
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if (body->slices_list)
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{
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_ephysics_body_soft_body_slices_clean(body);
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evas_object_event_callback_del(obj, EVAS_CALLBACK_MOVE,
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_ephysics_body_soft_body_slices_apply);
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}
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_ephysics_body_soft_body_slices_clean(body);
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return obj;
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}
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