diff --git a/legacy/evas/src/lib/canvas/evas_object_polygon.c b/legacy/evas/src/lib/canvas/evas_object_polygon.c index 1d94b21579..120b3d0b9e 100644 --- a/legacy/evas/src/lib/canvas/evas_object_polygon.c +++ b/legacy/evas/src/lib/canvas/evas_object_polygon.c @@ -131,15 +131,15 @@ evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y) if (!o->points) { - o->offset.x = obj->cur.geometry.x - obj->prev.geometry.x; - o->offset.y = obj->cur.geometry.y - obj->prev.geometry.y; + o->offset.x = obj->cur.geometry.x; + o->offset.y = obj->cur.geometry.y; } else { /* Update all points and take offset into account. */ Eina_List *over; - EINA_LIST_FOREACH(o->points, over, p) + EINA_LIST_FOREACH(o->points, over, p) { p->x += o->offset.x; p->y += o->offset.y; @@ -160,13 +160,13 @@ evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y) } else { - if (x < obj->cur.geometry.x) min_x = x; + if (p->x < obj->cur.geometry.x) min_x = p->x; else min_x = obj->cur.geometry.x; - if (x > (obj->cur.geometry.x + obj->cur.geometry.w - 2)) max_x = x; + if (p->x > (obj->cur.geometry.x + obj->cur.geometry.w - 2)) max_x = p->x; else max_x = obj->cur.geometry.x + obj->cur.geometry.w - 2; - if (y < obj->cur.geometry.y) min_y = y; + if (p->y < obj->cur.geometry.y) min_y = p->y; else min_y = obj->cur.geometry.y; - if (y > (obj->cur.geometry.y + obj->cur.geometry.h - 2)) max_y = y; + if (p->y > (obj->cur.geometry.y + obj->cur.geometry.h - 2)) max_y = p->y; else max_y = obj->cur.geometry.y + obj->cur.geometry.h - 2; obj->cur.geometry.x = min_x; obj->cur.geometry.y = min_y; @@ -430,8 +430,16 @@ evas_object_polygon_render_pre(Evas_Object *obj) if ((obj->cur.geometry.x != obj->prev.geometry.x) || (obj->cur.geometry.y != obj->prev.geometry.y)) { - o->offset.x += obj->cur.geometry.x - obj->prev.geometry.x; - o->offset.y += obj->cur.geometry.y - obj->prev.geometry.y; + if (!o->changed) + { + o->offset.x += obj->cur.geometry.x - obj->prev.geometry.x; + o->offset.y += obj->cur.geometry.y - obj->prev.geometry.y; + } + else + { + o->offset.x += obj->cur.geometry.x - o->geometry.x; + o->offset.y += obj->cur.geometry.y - o->geometry.y; + } } evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, obj, is_v, was_v); }