forked from enlightenment/efl
widget: Reshuffle EO file for clarity
Also marks theme.set/get as beta. Ref T5363
This commit is contained in:
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f1ab8c8fee
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3f5f675c74
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@ -8,6 +8,7 @@
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#define ELM_WIDGET_ITEM_PROTECTED
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#define EFL_CANVAS_OBJECT_BETA
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#define EFL_INPUT_EVENT_PROTECTED
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#define ELM_WIDGET_BETA
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#include <Elementary.h>
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@ -3674,6 +3675,13 @@ _elm_widget_theme_set(Eo *obj, Elm_Widget_Smart_Data *sd, Elm_Theme *th)
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}
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}
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/* beta in eo */
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EAPI void
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elm_widget_theme_set(Evas_Object *obj, Elm_Theme *th)
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{
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elm_obj_widget_theme_set(obj, th);
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}
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EOLIAN static void
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_elm_widget_part_text_set(Eo *obj, Elm_Widget_Smart_Data *_pd EINA_UNUSED, const char *part, const char *label)
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{
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@ -3941,6 +3949,13 @@ _elm_widget_theme_get(Eo *obj EINA_UNUSED, Elm_Widget_Smart_Data *sd)
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return sd->theme;
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}
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/* beta in eo */
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EAPI Elm_Theme *
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elm_widget_theme_get(const Evas_Object *obj)
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{
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return elm_obj_widget_theme_get(obj);
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}
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EOLIAN static Efl_Ui_Theme_Apply
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_elm_widget_style_set(Eo *obj, Elm_Widget_Smart_Data *sd, const char *style)
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{
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@ -4074,6 +4089,13 @@ _elm_widget_theme_object_set(Eo *obj, Elm_Widget_Smart_Data *sd, Evas_Object *ed
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return ret;
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}
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/* beta in eo */
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EAPI Efl_Ui_Theme_Apply
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elm_widget_theme_object_set(Evas_Object *obj, Evas_Object *edj, const char *wname, const char *welement, const char *wstyle)
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{
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return elm_obj_widget_theme_object_set(obj, edj, wname, welement, wstyle);
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}
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static void
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_convert(Efl_Dbg_Info *info, Eina_Iterator *ptr_list)
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{
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@ -149,7 +149,6 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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}
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}
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// FIXME: focus_allow? can_focus? focusable?
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// FIXME: should it be protected? i.e. only set by the widget itself?
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@property focus_allow {
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[[The ability for a widget to be focused.
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@ -217,81 +216,20 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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}
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}
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/* Not sure if the following are internal only? */
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@property on_show_region_hook {
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[[Region hook on show property]]
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set {}
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values {
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func: Efl.Ui.Scrollable_On_Show_Region @nullable; [[Region hook function]]
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}
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}
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@property drag_lock_y {
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[[Lock the Y axis from being dragged]]
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values {
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lock: bool; [[$true if the Y axis is locked, $false otherwise]]
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}
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}
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@property focus_highlight_style {
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[[Control the widget focus highlight style.]]
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set {
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return: bool; [[$true on success, $false otherwise.]]
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}
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get {
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}
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values {
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style: string; [[The name of the focus highlight style.]]
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}
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}
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@property theme {
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/* Theme API: Not bound to EO */
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@property theme @beta {
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[[Widget theme]]
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values {
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th: ptr(Elm.Theme) @nullable; [[Elementary theme]]
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}
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}
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@property highlight_ignore {
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[[Highlight ignore]]
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[[Highlight ignore]]
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values {
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ignore: bool; [[$true if highlights are ignored, $false otherwise]]
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}
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}
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@property focus_custom_chain {
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[[A custom chain of objects to pass focus.
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Note: On focus cycle, only will be evaluated children of this container.]]
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set {
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[[This function overwrites any previous custom focus chain within
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the list of objects. The previous list will be deleted and this list
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will be managed by elementary. After it is set, don't modify it.]]
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values {
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objs: list<Efl.Canvas.Object>; [[Chain of objects to pass focus]]
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}
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}
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get {
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values {
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objs: const(list<Efl.Canvas.Object>); [[Chain of objects]]
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}
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}
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}
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@property access_info {
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[[Accessibility information]]
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values {
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txt: string @nullable; [[Accessibility text description]]
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}
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}
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@property drag_lock_x {
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[[Drag lock on X axis]]
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values {
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lock: bool; [[$true if drag is locked on X axis, $false otherwise]]
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}
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}
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@property focus_region_show_mode {
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[[Control the focus_region_show mode.]]
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values {
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mode: Elm.Focus.Region.Show_Mode; [[Focus region show mode]]
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}
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}
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@property theme_object {
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@property theme_object @beta {
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[[Theme object property]]
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set {
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return: Efl.Ui.Theme.Apply; [[Theme apply]]
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@ -303,9 +241,73 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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wstyle: string; [[Widget style]]
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}
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}
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/* this is a part api */
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/* Accessibility */
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@property access_info {
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[[Accessibility information]]
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values {
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txt: string @nullable; [[Accessibility text description]]
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}
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}
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/* Drag API */
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@property drag_lock_x {
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[[Drag lock on X axis]]
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values {
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lock: bool; [[$true if drag is locked on X axis, $false otherwise]]
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}
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}
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@property drag_lock_y {
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[[Lock the Y axis from being dragged]]
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values {
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lock: bool; [[$true if the Y axis is locked, $false otherwise]]
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}
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}
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@property drag_child_locked_x {
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[[Drag child locked X axis]]
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get {
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return: int; [[FIXME]]
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}
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}
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@property drag_child_locked_y {
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[[Drag child locked Y axis property]]
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get {
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return: int; [[FIXME]]
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}
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}
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/* Probably not required with eo find */
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name_find @const {
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[[Find widget by name]]
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return: Efl.Canvas.Object; [[Widget]]
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params {
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@in name: string; [[Widget name]]
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@in recurse: int; [[Depth in the tree to search for the widget]]
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}
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}
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sub_object_add {
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[['Virtual' function handling sub objects being added.]]
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return: bool; [[$true on success, $false otherwise]]
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params {
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@in sobj: Efl.Canvas.Object; [[Sub object]]
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}
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}
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sub_object_del {
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[['Virtual' function handling sub objects being removed.]]
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return: bool; [[$true on success, $false otherwise]]
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params {
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@in sobj: Efl.Canvas.Object; [[Object to be deleted]]
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}
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}
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/* Translation & Text API. */
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translate @protected {
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[[Virtual function handling language changes.]]
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return: bool; [[$true on success, $false otherwise]]
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legacy: null;
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}
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@property domain_part_text_translatable {
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[[Translate domain text part property]]
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[[Translate domain text part property]]
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set {
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}
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values {
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@ -314,16 +316,24 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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translatable: bool; [[$true if translatable, $false otherwise]]
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}
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}
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@property orientation {
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[[Widget orientation]]
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set {
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@property part_text {
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[[Part text property]]
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keys {
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part: string; [[Part name]]
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}
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values {
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rotation: int; [[Orientation]]
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label: string; [[Label]]
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}
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}
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translatable_part_text_get @const {
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[[Get translatable part text]]
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return: string; [[Part text]]
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params {
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@in part: string; [[Part name]]
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}
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}
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@property domain_translatable_part_text {
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[[Domain translatable text part property]]
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[[Domain translatable text part property]]
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set {
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}
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values {
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@ -332,16 +342,71 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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label: string; [[Label]]
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}
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}
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@property scroll_hold {
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[[Scroll hold property]]
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get {
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return: int; [[FIXME]]
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part_text_translate {
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[[Translate part text]]
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return: string; [[Translated text]]
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params {
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@in part: string; [[Part name]]
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@in text: string; [[Text]]
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}
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}
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@property drag_child_locked_y {
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[[Drag child locked Y axis property]]
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get {
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return: int; [[FIXME]]
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/* Internal hooks. */
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@property orientation {
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[[Widget orientation]]
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set {
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}
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values {
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rotation: int; [[Orientation]]
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}
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}
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disable {
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[['Virtual' function on the widget being disabled.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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theme_apply {
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[['Virtual' function on the widget being re-themed.]]
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return: Efl.Ui.Theme.Apply; [[Theme apply]]
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}
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activate {
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[['Virtual' function to activate widget.]]
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params {
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@in act: Elm.Activate; [[Activate]]
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}
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return: bool; [[$true on success, $false otherwise]]
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legacy: null; /* the legacy API has not the same number of parameter to we don't generate it. */
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}
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access {
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[['Virtual' function on the widget being set access.]]
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params {
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@in acs: bool; [[$true if access is set, $false otherwise]]
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}
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legacy: null;
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}
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on_focus {
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[['Virtual' function handling focus in/out events on the widget]]
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params {
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@in item: Elm.Widget.Item @nullable; [[Widget]]
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}
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return: bool; [[$true if this widget can handle focus, $false otherwise]]
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}
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on_focus_region {
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[['Virtual' function returning an inner area of a widget that should be brought into the visible area of a broader viewport, may this context arise.]]
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params {
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@out x: int; [[X coordinate]]
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@out y: int; [[Y coordinate]]
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@out w: int; [[Width]]
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@out h: int; [[Height]]
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}
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return: bool; [[$true on success, $false otherwise]]
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}
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/* Scroll API. */
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@property on_show_region_hook {
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[[Region hook on show property]]
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set {}
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values {
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func: Efl.Ui.Scrollable_On_Show_Region @nullable; [[Region hook function]]
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}
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}
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@property item_loop_enabled {
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@ -351,13 +416,52 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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}
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}
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@property scroll_freeze {
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[[Scroll freeze property]]
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[[Scroll freeze property]]
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get {
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return: int; [[FIXME]]
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}
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}
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@property scroll_hold {
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[[Scroll hold property]]
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get {
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return: int; [[FIXME]]
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}
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}
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scroll_hold_push {
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[[Push scroll hold]]
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}
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show_region_set {
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[[Set show region]]
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params {
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@in x: int; [[X coordinate]]
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@in y: int; [[Y coordinate]]
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@in w: int; [[Width]]
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@in h: int; [[Height]]
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@in forceshow: bool; [[$true if show should be forced, $false otherwise]]
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}
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}
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show_region_get @const {
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[[Get show region]]
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params {
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@out x: int @optional; [[X coordinate]]
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@out y: int @optional; [[Y coordinate]]
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@out w: int @optional; [[Width]]
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@out h: int @optional; [[Height]]
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}
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}
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scroll_hold_pop {
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[[Pop scroller hold]]
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}
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scroll_freeze_push {
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[[Push scroller freeze]]
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}
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scroll_freeze_pop {
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[[Pop scroller freeze]]
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}
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/* Old focus API. FIXME: Needs massive clean up! */
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@property focus_region {
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[[Focus region property]]
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[[Focus region property]]
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get {
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return: bool; [[$true on success, $false otherwise]]
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}
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@ -369,41 +473,11 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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}
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}
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@property focus_order {
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[[Focus order property]]
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[[Focus order property]]
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get {
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return: uint; [[FIXME]]
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}
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}
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@property drag_child_locked_x {
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[[Drag child locked X axis]]
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get {
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return: int; [[FIXME]]
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}
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}
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@property focused_item {
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get {
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[[Get the focused widget item.]]
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return: Elm.Widget.Item; [[Focused item]]
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}
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}
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@property focused_object {
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[[Current focused object in object tree.]]
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get {
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return: Efl.Canvas.Object; [[Current focused or $null, if there is no focused object.]]
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}
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}
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@property part_text {
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[[Part text property]]
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keys {
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part: string; [[Part name]]
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}
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values {
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label: string; [[Label]]
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}
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}
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scroll_hold_push {
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[[Push scroll hold]]
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}
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focus_next_object_set {
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[[Set the next object with specific focus direction.
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@ -452,14 +526,6 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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@in relative_child: Efl.Canvas.Object @optional; [[The relative object to position the child.]]
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}
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}
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part_text_translate {
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[[Translate part text]]
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return: string; [[Translated text]]
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params {
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@in part: string; [[Part name]]
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@in text: string; [[Text]]
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}
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}
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focus_highlight_geometry_get @const {
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[[Get the focus highlight geometry of widget.]]
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params {
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@ -469,50 +535,6 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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@out h: int; [[Height]]
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}
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}
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activate {
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[['Virtual' function to activate widget.]]
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params {
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@in act: Elm.Activate; [[Activate]]
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}
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return: bool; [[$true on success, $false otherwise]]
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legacy: null; /* the legacy API has not the same number of parameter to we don't generate it. */
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}
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sub_object_add {
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[['Virtual' function handling sub objects being added.]]
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return: bool; [[$true on success, $false otherwise]]
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params {
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@in sobj: Efl.Canvas.Object; [[Sub object]]
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}
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}
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focus_direction_manager_is {
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[['Virtual' function which checks if handling of passing focus to sub-objects in given direction is supported by widget.]]
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return: bool; [[$true on success, $false otherwise]]
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legacy: null;
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}
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access {
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[['Virtual' function on the widget being set access.]]
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params {
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@in acs: bool; [[$true if access is set, $false otherwise]]
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}
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legacy: null;
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}
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on_focus {
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[['Virtual' function handling focus in/out events on the widget]]
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params {
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@in item: Elm.Widget.Item @nullable; [[Widget]]
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}
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return: bool; [[$true if this widget can handle focus, $false otherwise]]
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}
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on_focus_region {
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[['Virtual' function returning an inner area of a widget that should be brought into the visible area of a broader viewport, may this context arise.]]
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params {
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@out x: int; [[X coordinate]]
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@out y: int; [[Y coordinate]]
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@out w: int; [[Width]]
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@out h: int; [[Height]]
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}
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return: bool; [[$true on success, $false otherwise]]
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}
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focus_cycle {
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[[Give focus to next object with specific focus direction in
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object tree.]]
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@ -535,48 +557,18 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
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[['Virtual' function which checks if handling of passing focus to sub-objects is supported by widget.]]
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return: bool; [[$true on success, $false otherwise]]
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}
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name_find @const {
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[[Find widget by name]]
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return: Efl.Canvas.Object; [[Widget]]
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params {
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@in name: string; [[Widget name]]
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@in recurse: int; [[Depth in the tree to search for the widget]]
|
||||
}
|
||||
}
|
||||
focused_object_clear {
|
||||
[[Clear focused object]]
|
||||
}
|
||||
focus_direction_go {
|
||||
[[Go in focus direction]]
|
||||
[[Go in focus direction]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
params {
|
||||
@in degree: double; [[Degree]]
|
||||
}
|
||||
}
|
||||
show_region_set {
|
||||
[[Set show region]]
|
||||
params {
|
||||
@in x: int; [[X coordinate]]
|
||||
@in y: int; [[Y coordinate]]
|
||||
@in w: int; [[Width]]
|
||||
@in h: int; [[Height]]
|
||||
@in forceshow: bool; [[$true if show should be forced, $false otherwise]]
|
||||
}
|
||||
}
|
||||
show_region_get @const {
|
||||
[[Get show region]]
|
||||
params {
|
||||
@out x: int @optional; [[X coordinate]]
|
||||
@out y: int @optional; [[Y coordinate]]
|
||||
@out w: int @optional; [[Width]]
|
||||
@out h: int @optional; [[Height]]
|
||||
}
|
||||
}
|
||||
scroll_freeze_pop {
|
||||
[[Pop scroller freeze]]
|
||||
}
|
||||
focus_next_get @const {
|
||||
[[Get next focus item]]
|
||||
[[Get next focus item]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
params {
|
||||
@in dir: Elm.Focus_Direction; [[Focus direction]]
|
||||
|
@ -584,13 +576,6 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
|
|||
@out next_item: Elm.Widget.Item; [[Next item]]
|
||||
}
|
||||
}
|
||||
translatable_part_text_get @const {
|
||||
[[Get translatable part text]]
|
||||
return: string; [[Part text]]
|
||||
params {
|
||||
@in part: string; [[Part name]]
|
||||
}
|
||||
}
|
||||
focus_restore {
|
||||
[[Restore the focus state of the sub-tree.
|
||||
|
||||
|
@ -598,24 +583,13 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
|
|||
state. If a sub-tree is unfocused and wants to get back to the latest
|
||||
focus state, this API will be helpful.]]
|
||||
}
|
||||
scroll_hold_pop {
|
||||
[[Pop scroller hold]]
|
||||
}
|
||||
translate {
|
||||
[['Virtual' function handling language changes on Elementary.]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
legacy: null;
|
||||
}
|
||||
scroll_freeze_push {
|
||||
[[Push scroller freeze]]
|
||||
}
|
||||
focus_custom_chain_unset {
|
||||
[[Unset a custom focus chain on a given Elementary widget.
|
||||
|
||||
Any focus chain previously set is removed entirely after this call.]]
|
||||
}
|
||||
focus_steal {
|
||||
[[Steal focus]]
|
||||
[[Steal focus]]
|
||||
params {
|
||||
@in item: Elm.Widget.Item @nullable; [[Widget to steal focus from]]
|
||||
}
|
||||
|
@ -633,15 +607,11 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
|
|||
return: bool; [[$true on success, $false otherwise]]
|
||||
}
|
||||
focus_mouse_up_handle {
|
||||
[[Handle focus mouse up]]
|
||||
[[Handle focus mouse up]]
|
||||
legacy: null;
|
||||
}
|
||||
theme_apply {
|
||||
[['Virtual' function on the widget being re-themed.]]
|
||||
return: Efl.Ui.Theme.Apply; [[Theme apply]]
|
||||
}
|
||||
focus_direction_get @const {
|
||||
[[Get focus direction]]
|
||||
[[Get focus direction]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
params {
|
||||
@in base: const(Efl.Canvas.Object); [[Base]]
|
||||
|
@ -651,17 +621,6 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
|
|||
@out weight: double; [[Weight]]
|
||||
}
|
||||
}
|
||||
disable {
|
||||
[['Virtual' function on the widget being disabled.]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
}
|
||||
sub_object_del {
|
||||
[['Virtual' function handling sub objects being removed.]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
params {
|
||||
@in sobj: Efl.Canvas.Object; [[Object to be deleted]]
|
||||
}
|
||||
}
|
||||
focus_region_show @const {
|
||||
[[Show focus region]]
|
||||
}
|
||||
|
@ -697,6 +656,57 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
|
|||
focus_reconfigure {
|
||||
[[@since 1.18]]
|
||||
}
|
||||
@property focus_custom_chain {
|
||||
[[A custom chain of objects to pass focus.
|
||||
|
||||
Note: On focus cycle, only will be evaluated children of this container.]]
|
||||
set {
|
||||
[[This function overwrites any previous custom focus chain within
|
||||
the list of objects. The previous list will be deleted and this list
|
||||
will be managed by elementary. After it is set, don't modify it.]]
|
||||
values {
|
||||
objs: list<Efl.Canvas.Object>; [[Chain of objects to pass focus]]
|
||||
}
|
||||
}
|
||||
get {
|
||||
values {
|
||||
objs: const(list<Efl.Canvas.Object>); [[Chain of objects]]
|
||||
}
|
||||
}
|
||||
}
|
||||
@property focused_item {
|
||||
get {
|
||||
[[Get the focused widget item.]]
|
||||
return: Elm.Widget.Item; [[Focused item]]
|
||||
}
|
||||
}
|
||||
@property focused_object {
|
||||
[[Current focused object in object tree.]]
|
||||
get {
|
||||
return: Efl.Canvas.Object; [[Current focused or $null, if there is no focused object.]]
|
||||
}
|
||||
}
|
||||
|
||||
/* Other focus APIs */
|
||||
@property focus_highlight_style {
|
||||
[[Control the widget focus highlight style.]]
|
||||
set {
|
||||
return: bool; [[$true on success, $false otherwise.]]
|
||||
}
|
||||
get {
|
||||
}
|
||||
values {
|
||||
style: string; [[The name of the focus highlight style.]]
|
||||
}
|
||||
}
|
||||
@property focus_region_show_mode {
|
||||
[[Control the focus_region_show mode.]]
|
||||
values {
|
||||
mode: Elm.Focus.Region.Show_Mode; [[Focus region show mode]]
|
||||
}
|
||||
}
|
||||
|
||||
/* Focus Manager API */
|
||||
focus_register {
|
||||
[[Register focus with focus manager]]
|
||||
params {
|
||||
|
@ -716,6 +726,11 @@ abstract Elm.Widget (Efl.Canvas.Group, Elm.Interface.Atspi_Accessible,
|
|||
}
|
||||
return : Efl.Ui.Focus.Manager;
|
||||
}
|
||||
focus_direction_manager_is @protected {
|
||||
[['Virtual' function which checks if handling of passing focus to sub-objects in given direction is supported by widget.]]
|
||||
return: bool; [[$true on success, $false otherwise]]
|
||||
legacy: null;
|
||||
}
|
||||
}
|
||||
implements {
|
||||
class.constructor;
|
||||
|
|
Loading…
Reference in New Issue