forked from enlightenment/efl
gfx_size_hint: Fix int vs. double (EO)
Thanks Sanghyeon for letting me know!
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@ -1,9 +1,9 @@
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import efl_gfx_types;
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const Efl.Gfx.Size.Hint.Expand: int = 1; [[Use with efl_gfx_size_hint_weight_set(),
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efl_gfx_size_hint_weight_get()]]
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const Efl.Gfx.Size.Hint.Fill: int = -1; [[Use with efl_gfx_size_hint_align_set(),
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efl_gfx_size_hint_align_get()]]
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const Efl.Gfx.Size.Hint.Expand: double = 1.0;
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[[Use with $Efl.Gfx.Size.Hint.weight.]]
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const Efl.Gfx.Size.Hint.Fill: int = -1.0;
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[[Special value for $Efl.Gfx.Size.Hint.align.]]
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interface Efl.Gfx.Size.Hint
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{
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@ -177,7 +177,7 @@ interface Efl.Gfx.Size.Hint
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This is a hint on how a container object should resize a given
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child within its area. Containers may adhere to the simpler
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logic of just expanding the child object's dimensions to fit
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its own (see the #EFL_GFX_SIZE_HINT_EXPAND helper weight macro) or
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its own (see the @Efl.Gfx.Size.Hint.Expand helper weight macro) or
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the complete one of taking each child's weight hint as real
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weights to how much of its size to allocate for them in each
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axis. A container is supposed to, after normalizing the
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@ -202,7 +202,7 @@ interface Efl.Gfx.Size.Hint
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These are hints on how to align an object inside the
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boundaries of a container/manager. Accepted values are in
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the 0.0 to 1.0 range, with the special value #EFL_GFX_SIZE_HINT_FILL
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the 0.0 to 1.0 range, with the special value @Efl.Gfx.Size.Hint.Fill
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used to specify "justify" or "fill" by some users. In this
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case, maximum size hints should be enforced with higher
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priority, if they are set. Also, any padding hint set on
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@ -227,9 +227,9 @@ interface Efl.Gfx.Size.Hint
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*/
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values {
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x: double; [[Double, ranging from 0.0 to 1.0 or with the special value
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#EFL_GFX_SIZE_HINT_FILL, to use as horizontal alignment hint.]]
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@Efl.Gfx.Size.Hint.Fill, to use as horizontal alignment hint.]]
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y: double; [[Double, ranging from 0.0 to 1.0 or with the special value
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#EFL_GFX_SIZE_HINT_FILL, to use as vertical alignment hint.]]
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@Efl.Gfx.Size.Hint.Fill, to use as vertical alignment hint.]]
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}
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}
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}
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