forked from enlightenment/efl
elm_test: (GLView) reset accel_preference after win_add
This might even make the application run with two different engines.
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@ -617,19 +617,23 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_in
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Evas_Object *win, *bx, *bt, *gl, *lb;
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Ecore_Animator *ani;
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GLData *gld = NULL;
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// since we want a depth buffer and direct rendering, we need the window
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// itself to have a depth buffer
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elm_config_accel_preference_set("gl:depth");
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const char *accel;
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// alloc a data struct to hold our relevant gl info in
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if (!(gld = calloc(1, sizeof(GLData)))) return;
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gldata_init(gld);
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// add a Z-depth buffer to the window and try to use GL
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accel = elm_config_accel_preference_get();
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elm_config_accel_preference_set("gl:depth");
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// new window - do the usual and give it a name, title and delete handler
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win = elm_win_util_standard_add("glview", "GLView");
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elm_win_autodel_set(win, EINA_TRUE);
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// restore previous accel preference
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elm_config_accel_preference_set(accel);
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bx = elm_box_add(win);
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evas_object_size_hint_weight_set(bx, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
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elm_win_resize_object_add(win, bx);
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