forked from enlightenment/efl
ephysics: fix evas object rotation based on body
Inverts y component. SVN revision: 79048
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06bf7b0761
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@ -1244,7 +1244,7 @@ _ephysics_box_face_objs_update(EPhysics_Body *body)
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static void
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_ephysics_body_evas_object_default_update(EPhysics_Body *body)
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{
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int x, y, z, w, h, wx, wy, wh, cx, cy;
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int bx, by, x, y, z, w, h, wx, wy, wh, cx, cy;
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EPhysics_Camera *camera;
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btTransform trans;
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btQuaternion quat;
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@ -1277,8 +1277,10 @@ _ephysics_body_evas_object_default_update(EPhysics_Body *body)
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evas_object_geometry_get(body->evas_obj, NULL, NULL, &w, &h);
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rate = ephysics_world_rate_get(body->world);
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x = (int) (trans.getOrigin().getX() * rate) - w * body->cm.x - cx;
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y = wh + wy - (int) (trans.getOrigin().getY() * rate) - h * body->cm.y - cy;
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bx = (int) (trans.getOrigin().getX() * rate) - cx;
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by = wh + wy - (int) (trans.getOrigin().getY() * rate) - cy;
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x = bx - w * body->cm.x;
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y = by - h * body->cm.y;
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z = (int) (trans.getOrigin().getZ() * rate);
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evas_object_move(body->evas_obj, x, y);
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@ -1301,8 +1303,9 @@ _ephysics_body_evas_object_default_update(EPhysics_Body *body)
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quat = trans.getRotation();
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quat.normalize();
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evas_map_util_quat_rotate(map, quat.x(), quat.y(), quat.z(), -quat.w(),
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x + (w * body->cm.x), y + (h * body->cm.y), z);
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evas_map_util_quat_rotate(map, quat.x(), -quat.y(), quat.z(), -quat.w(),
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bx, by, z);
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_ephysics_body_evas_obj_map_apply(body, map, body->evas_obj,
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body->back_face_culling, EINA_TRUE);
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}
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