From 78cde26a794915f93ff1a9c2d3cb612862a8fc68 Mon Sep 17 00:00:00 2001 From: Amitesh Singh Date: Wed, 14 Oct 2015 20:27:57 +0530 Subject: [PATCH] example: glview - use delete to deallocate memory CID: 1327363 --- legacy/elementary/src/examples/glview_cxx_example_01.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/legacy/elementary/src/examples/glview_cxx_example_01.cc b/legacy/elementary/src/examples/glview_cxx_example_01.cc index f8b7101e3b..bcf44d9497 100644 --- a/legacy/elementary/src/examples/glview_cxx_example_01.cc +++ b/legacy/elementary/src/examples/glview_cxx_example_01.cc @@ -42,7 +42,7 @@ load_shader(GLData *gld, GLenum type, const char *shader_src ) gl->glGetShaderInfoLog(shader, info_len, NULL, info_log); printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src ); - free(info_log); + delete [] info_log; } gl->glDeleteShader(shader); return 0;