Direct3D engine. I'm not an expert of that api, so there should room for lots of improvements

SVN revision: 31359
This commit is contained in:
doursse 2007-08-17 09:16:26 +00:00 committed by doursse
parent 29a2309415
commit 8474937ef3
12 changed files with 1136 additions and 2 deletions

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@ -21,6 +21,7 @@ MAINTAINERCLEANFILES = Makefile.in aclocal.m4 config.guess \
evas-xrender-x11.pc \
evas-xrender-xcb.pc \
evas-software-ddraw.pc \
evas-direct3d.pc \
evas-sdl.pc \
evas.pc \
evas.spec \
@ -45,6 +46,7 @@ EXTRA_DIST = AUTHORS COPYING COPYING-PLAIN evas.c.in gendoc \
evas-xrender-x11.pc \
evas-xrender-xcb.pc \
evas-software-ddraw.pc \
evas-direct3d.pc \
evas-sdl.pc \
evas.pc \
evas.spec.in evas.spec \
@ -128,6 +130,10 @@ if BUILD_ENGINE_SOFTWARE_DDRAW
psoftwareddraw = evas-software-ddraw.pc
endif
if BUILD_ENGINE_DIRECT3D
pdirect3d = evas-direct3d.pc
endif
if BUILD_ENGINE_SDL
psdl = evas-sdl.pc
endif
@ -137,4 +143,4 @@ pkgconfig_DATA = \
evas.pc $(psoftwarex11) $(psoftwarexcb) $(pdirectfb) $(pframebuffer) \
$(psoftwarebuffer) $(psoftwareqtopia) $(popenglx11) $(pcairox11) \
$(pxrenderx11) $(pxrenderxcb) $(pglitzx11) $(psoftwareddraw) $(psdl) \
$(psoftware16x11)
$(psoftware16x11) $(pdirect3d)

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@ -195,6 +195,43 @@ fi
AM_CONDITIONAL(BUILD_ENGINE_SOFTWARE_DDRAW, test "x$have_evas_software_ddraw" = "xyes")
#######################################
## Check if we should build the direct3d engine
have_evas_direct3d="no";
## Automatic check...
AC_CHECK_HEADERS(d3d9.h d3dx9.h,
[ have_evas_direct3d="yes" ],
[ have_evas_direct3d="no" ]
)
## Manual override
AC_MSG_CHECKING(whether direct3d backend is to be built)
AC_ARG_ENABLE(direct3d, AC_HELP_STRING([--enable-direct3d],[enable the Direct3D rendering backend]), [
if test x"$enableval" = x"yes" ; then
AC_MSG_RESULT(yes)
have_evas_direct3d="yes"
else
AC_MSG_RESULT(no)
have_evas_direct3d="no"
fi
], [
AC_MSG_RESULT($have_evas_direct3d)
]
)
if test "x$have_evas_direct3d" = "xyes"; then
AC_CHECK_HEADERS(d3d9.h d3dx9.h,
[
AC_DEFINE(BUILD_ENGINE_DIRECT3D, 1, [Direct3D Rendering Backend])
direct3d_libs="-ld3d9 -ld3dx9d"
],
[
AC_MSG_RESULT(disabling Direct3D engine)
have_evas_direct3d="no"
]
)
fi
AM_CONDITIONAL(BUILD_ENGINE_DIRECT3D, test "x$have_evas_direct3d" = "xyes")
#######################################
## Check if we should build the software_x11 engine
have_evas_software_x11="no";
@ -2091,6 +2128,7 @@ fi
AC_SUBST(VALGRIND_CFLAGS)
AC_SUBST(ddraw_libs)
AC_SUBST(direct3d_libs)
AC_SUBST(glew_libs)
@ -2147,6 +2185,7 @@ evas-software-xcb.pc
evas-xrender-x11.pc
evas-xrender-xcb.pc
evas-software-ddraw.pc
evas-direct3d.pc
evas-sdl.pc
evas.pc
src/Makefile
@ -2168,6 +2207,7 @@ src/modules/Makefile
src/modules/engines/Makefile
src/modules/engines/software_generic/Makefile
src/modules/engines/software_ddraw/Makefile
src/modules/engines/direct3d/Makefile
src/modules/engines/software_x11/Makefile
src/modules/engines/software_xcb/Makefile
src/modules/engines/fb/Makefile
@ -2221,6 +2261,7 @@ echo "Configuration Options Summary:"
echo
echo "Engines:"
echo " Software DirectDraw.....: $have_evas_software_ddraw"
echo " Direct3d................: $have_evas_direct3d"
echo " Software X11............: $have_evas_software_x11"
echo " Software XCB............: $have_evas_software_xcb"
echo " Software Framebuffer....: $have_evas_fb"

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@ -0,0 +1,3 @@
Name: evas-direct3d
Description: Evas Direct3D engine
Version: @VERSION@

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@ -706,6 +706,9 @@ evas_render_method_list(void)
#ifdef BUILD_ENGINE_SOFTWARE_DDRAW
methods = evas_list_append(methods, strdup("software_ddraw"));
#endif
#ifdef BUILD_ENGINE_DIRECT3D
methods = evas_list_append(methods, strdup("direct3d"));
#endif
#ifdef BUILD_ENGINE_SOFTWARE_X11
methods = evas_list_append(methods, strdup("software_x11"));
#endif

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@ -20,4 +20,5 @@ xrender_xcb \
software_sdl \
glitz_x11 \
software_16 \
software_16_x11
software_16_x11 \
direct3d

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@ -0,0 +1,30 @@
#ifndef __EVAS_ENGINE_DIRECT3D_H__
#define __EVAS_ENGINE_DIRECT3D_H__
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
typedef struct _Evas_Engine_Info_Direct3D Evas_Engine_Info_Direct3D;
struct _Evas_Engine_Info_Direct3D
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
struct {
HWND window;
LPDIRECT3D9 object; /* Direct3D object */
LPDIRECT3DDEVICE9 device; /* Direct3D device */
LPD3DXSPRITE sprite; /* Direct3D sprite */
LPDIRECT3DTEXTURE9 texture; /* Direct3D texture */
int depth;
int rotation;
} info;
};
#endif /* __EVAS_ENGINE_DIRECT3D_H__ */

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@ -0,0 +1,33 @@
AUTOMAKE_OPTIONS = 1.4 foreign
MAINTAINERCLEANFILES = Makefile.in
INCLUDES = -I. -I$(top_srcdir)/src/lib -I$(top_srcdir)/src/lib/include -I$(top_srcdir)/src/modules/engines @FREETYPE_CFLAGS@
if BUILD_ENGINE_DIRECT3D
pkgdir = $(libdir)/evas/modules/engines/direct3d/$(MODULE_ARCH)
pkg_LTLIBRARIES = module.la
module_la_SOURCES = \
evas_engine.h \
evas_engine.c \
evas_outbuf.c \
evas_direct3d_buffer.c \
evas_direct3d_main.cpp
module_la_LIBADD = $(top_builddir)/src/lib/libevas.la @direct3d_libs@
module_la_LDFLAGS = @create_shared_lib@ -module -avoid-version -L$(top_builddir)/src/lib -L$(top_builddir)/src/lib/.libs
module_la_DEPENDENCIES = $(top_builddir)/config.h
include_HEADERS = Evas_Engine_Direct3d.h
endif
EXTRA_DIST = \
evas_engine.h \
evas_engine.c \
evas_outbuf.c \
evas_direct3d_buffer.c \
evas_direct3d_main.cpp \
Evas_Engine_Direct3d.h

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@ -0,0 +1,88 @@
#include <string.h>
#include "evas_engine.h"
Direct3D_Output_Buffer *
evas_direct3d_output_buffer_new(int depth,
int width,
int height,
void *data)
{
Direct3D_Output_Buffer *d3dob;
d3dob = calloc(1, sizeof(Direct3D_Output_Buffer));
if (!d3dob) return NULL;
d3dob->image = data;
d3dob->depth = depth;
d3dob->width = width;
d3dob->height = height;
d3dob->pitch = width * (depth >> 3);
if (!d3dob->image)
{
d3dob->image = malloc(d3dob->pitch * height);
if (!d3dob->image)
{
free(d3dob);
return NULL;
}
}
return d3dob;
}
void
evas_direct3d_output_buffer_free(Direct3D_Output_Buffer *d3dob)
{
if (d3dob->image) free(d3dob->image);
free(d3dob);
}
void
evas_direct3d_output_buffer_paste(Direct3D_Output_Buffer *d3dob,
DATA8 *d3d_data,
int d3d_width,
int d3d_height,
int d3d_pitch,
int x,
int y)
{
DATA8 *evas_data;
int width;
int height;
int pitch;
int j;
if ((x >= d3d_width) || (y >= d3d_height))
return;
/* compute the size of the data to copy on the back surface */
width = ((x + d3dob->width) > d3d_width)
? d3d_width - x
: d3dob->width;
height = ((y + d3dob->height) > d3d_height)
? d3d_height - y
: d3dob->height;
pitch = width * (d3dob->depth >> 3);
d3d_data += y * d3d_pitch + x * (d3dob->depth >> 3);
evas_data = (unsigned char *)d3dob->image;
for (j = 0; j < height; j++, evas_data += d3dob->pitch, d3d_data += d3d_pitch)
memcpy(d3d_data, evas_data, pitch);
}
DATA8 *
evas_direct3d_output_buffer_data(Direct3D_Output_Buffer *d3dob,
int *bytes_per_line_ret)
{
if (bytes_per_line_ret) *bytes_per_line_ret = d3dob->pitch;
return d3dob->image;
}
int
evas_direct3d_output_buffer_depth(Direct3D_Output_Buffer *d3dob)
{
return d3dob->depth;
}

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@ -0,0 +1,84 @@
#include "evas_engine.h"
extern "C" {
int
evas_direct3d_masks_get(Outbuf *buf)
{
D3DSURFACE_DESC sd;
if (FAILED(buf->priv.d3d.texture->GetLevelDesc(0, &sd)))
return 0;
switch (sd.Format)
{
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
buf->priv.mask.r = 0x00ff0000;
buf->priv.mask.g = 0x0000ff00;
buf->priv.mask.b = 0x000000ff;
break;
case D3DFMT_R5G6B5:
buf->priv.mask.r = 0xf800;
buf->priv.mask.g = 0x07e0;
buf->priv.mask.b = 0x001f;
break;
default:
return 0;
}
return 1;
}
void *
evas_direct3d_lock(Outbuf *buf, int *d3d_width, int *d3d_height, int *d3d_pitch)
{
D3DSURFACE_DESC sd;
D3DLOCKED_RECT d3d_rect;
/* is that call needed / overkill ? */
if (FAILED(buf->priv.d3d.texture->GetLevelDesc(0, &sd)))
return NULL;
if (FAILED(buf->priv.d3d.device->BeginScene()))
return NULL;
if (FAILED(buf->priv.d3d.sprite->Begin(D3DXSPRITE_DO_NOT_ADDREF_TEXTURE)))
{
buf->priv.d3d.device->EndScene();
return NULL;
}
if (FAILED(buf->priv.d3d.texture->LockRect(0, &d3d_rect, NULL, D3DLOCK_DISCARD)))
{
buf->priv.d3d.sprite->End();
buf->priv.d3d.device->EndScene();
return NULL;
}
*d3d_width = sd.Width;
*d3d_height = sd.Height;
*d3d_pitch = d3d_rect.Pitch;
return d3d_rect.pBits;
}
void
evas_direct3d_unlock(Outbuf *buf)
{
if (FAILED(buf->priv.d3d.texture->UnlockRect(0)))
return;
if (FAILED(buf->priv.d3d.sprite->Draw(buf->priv.d3d.texture,
NULL, NULL, NULL,
D3DCOLOR_ARGB (255, 255, 255, 255))))
return;
if (FAILED(buf->priv.d3d.sprite->End()))
return;
if (FAILED(buf->priv.d3d.device->EndScene()))
return;
if (FAILED(buf->priv.d3d.device->Present(NULL, NULL, NULL, NULL)))
return;
}
}

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@ -0,0 +1,369 @@
#include "evas_engine.h"
#include "evas_private.h"
#include "Evas_Engine_Direct3D.h"
/* engine struct data */
typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Tilebuf *tb;
Outbuf *ob;
Tilebuf_Rect *rects;
Evas_Object_List *cur_rect;
int end : 1;
};
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
/* prototypes we will use here */
static void *_output_setup(int width,
int height,
int rotation,
HWND window,
LPDIRECT3D9 object,
LPDIRECT3DDEVICE9 device,
LPD3DXSPRITE sprite,
LPDIRECT3DTEXTURE9 texture,
int w_depth);
static void *eng_info(Evas *e);
static void eng_info_free(Evas *e,
void *info);
static void eng_setup(Evas *e,
void *info);
static void eng_output_free(void *data);
static void eng_output_resize(void *data,
int width,
int height);
static void eng_output_tile_size_set(void *data,
int width,
int height);
static void eng_output_redraws_rect_add(void *data,
int x,
int y,
int width,
int height);
static void eng_output_redraws_rect_del(void *data,
int x,
int y,
int width,
int height);
static void eng_output_redraws_clear(void *data);
/* internal engine routines */
static void *
_output_setup(int width,
int height,
int rotation,
HWND window,
LPDIRECT3D9 object,
LPDIRECT3DDEVICE9 device,
LPD3DXSPRITE sprite,
LPDIRECT3DTEXTURE9 texture,
int w_depth)
{
Render_Engine *re;
re = (Render_Engine *)calloc(1, sizeof(Render_Engine));
if (!re) return NULL;
/* if we haven't initialized - init (automatic abort if already done) */
evas_common_cpu_init();
evas_common_blend_init();
evas_common_image_init();
evas_common_convert_init();
evas_common_scale_init();
evas_common_rectangle_init();
evas_common_gradient_init();
evas_common_polygon_init();
evas_common_line_init();
evas_common_font_init();
evas_common_draw_init();
evas_common_tilebuf_init();
evas_direct3d_outbuf_init();
/* get any stored performance metrics from device */
re->ob = evas_direct3d_outbuf_setup_d3d(width, height, rotation, OUTBUF_DEPTH_INHERIT, window, object, device, sprite, texture, w_depth);
if (!re->ob)
{
free(re);
return NULL;
}
re->tb = evas_common_tilebuf_new(width, height);
if (!re->tb)
{
evas_direct3d_outbuf_free(re->ob);
free(re);
return NULL;
}
/* FIXME: that comment :) */
/* in preliminary tests 16x16 gave highest framerates */
evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
return re;
}
/* engine api this module provides */
static void *
eng_info(Evas *e)
{
Evas_Engine_Info_Direct3D *info;
info = (Evas_Engine_Info_Direct3D *)calloc(1, sizeof(Evas_Engine_Info_Direct3D));
if (!info) return NULL;
info->magic.magic = rand();
return info;
e = NULL;
}
static void
eng_info_free(Evas *e,
void *info)
{
Evas_Engine_Info_Direct3D *in;
in = (Evas_Engine_Info_Direct3D *)info;
free(in);
}
static void
eng_setup(Evas *e,
void *info)
{
Render_Engine *re;
Evas_Engine_Info_Direct3D *in;
in = (Evas_Engine_Info_Direct3D *)info;
if (!e->engine.data.output)
e->engine.data.output =
_output_setup(e->output.w,
e->output.h,
in->info.rotation,
in->info.window,
in->info.object,
in->info.device,
in->info.sprite,
in->info.texture,
in->info.depth);
if (!e->engine.data.output) return;
if (!e->engine.data.context)
e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
re = (Render_Engine *)e->engine.data.output;
}
static void
eng_output_free(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_direct3d_outbuf_free(re->ob);
evas_common_tilebuf_free(re->tb);
if (re->rects) evas_common_tilebuf_free_render_rects(re->rects);
free(re);
evas_common_font_shutdown();
evas_common_image_shutdown();
}
static void
eng_output_resize(void *data,
int width,
int height)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_direct3d_outbuf_reconfigure(re->ob,
width,
height,
evas_direct3d_outbuf_rot_get(re->ob),
OUTBUF_DEPTH_INHERIT);
evas_common_tilebuf_free(re->tb);
re->tb = evas_common_tilebuf_new(width, height);
if (re->tb)
evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE);
}
static void
eng_output_tile_size_set(void *data,
int width,
int height)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_tilebuf_set_tile_size(re->tb, width, height);
}
static void
eng_output_redraws_rect_add(void *data,
int x,
int y,
int width,
int height)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_tilebuf_add_redraw(re->tb, x, y, width, height);
}
static void
eng_output_redraws_rect_del(void *data,
int x,
int y,
int width,
int height)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_tilebuf_del_redraw(re->tb, x, y, width, height);
}
static void
eng_output_redraws_clear(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_tilebuf_clear(re->tb);
}
static void *
eng_output_redraws_next_update_get(void *data,
int *x,
int *y,
int *w,
int *h,
int *cx,
int *cy,
int *cw,
int *ch)
{
Render_Engine *re;
RGBA_Image *surface;
Tilebuf_Rect *rect;
int ux;
int uy;
int uw;
int uh;
re = (Render_Engine *)data;
if (re->end)
{
re->end = 0;
return NULL;
}
if (!re->rects)
{
re->rects = evas_common_tilebuf_get_render_rects(re->tb);
re->cur_rect = (Evas_Object_List *)re->rects;
}
if (!re->cur_rect) return NULL;
rect = (Tilebuf_Rect *)re->cur_rect;
ux = rect->x; uy = rect->y; uw = rect->w; uh = rect->h;
re->cur_rect = re->cur_rect->next;
if (!re->cur_rect)
{
evas_common_tilebuf_free_render_rects(re->rects);
re->rects = NULL;
re->end = 1;
}
surface = evas_direct3d_outbuf_new_region_for_update(re->ob,
ux, uy,
uw, uh,
cx, cy,
cw, ch);
*x = ux; *y = uy; *w = uw; *h = uh;
return surface;
}
static void
eng_output_redraws_next_update_push(void *data,
void *surface,
int x,
int y,
int w,
int h)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_pipe_begin((RGBA_Image *)surface);
evas_common_pipe_flush((RGBA_Image *)surface);
evas_direct3d_outbuf_push_updated_region(re->ob, (RGBA_Image *)surface, x, y, w, h);
evas_direct3d_outbuf_free_region_for_update(re->ob, (RGBA_Image *)surface);
evas_common_cpu_end_opt();
}
static void
eng_output_flush(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_direct3d_outbuf_flush(re->ob);
}
static void
eng_output_idle_flush(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
}
/* module advertising code */
EAPI int
module_open(Evas_Module *em)
{
if (!em) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
/* store it for later use */
func = pfunc;
/* now to override methods */
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(output_redraws_rect_add);
ORD(output_redraws_rect_del);
ORD(output_redraws_clear);
ORD(output_redraws_next_update_get);
ORD(output_redraws_next_update_push);
ORD(output_flush);
ORD(output_idle_flush);
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
EAPI void
module_close(void)
{
}
EAPI Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
EVAS_MODULE_TYPE_ENGINE,
"direct3d",
"none"
};

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@ -0,0 +1,141 @@
#ifndef __EVAS_ENGINE_H__
#define __EVAS_ENGINE_H__
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
#include "evas_common.h"
typedef struct _Outbuf Outbuf;
typedef struct _Direct3D_Output_Buffer Direct3D_Output_Buffer;
enum _Outbuf_Depth
{
OUTBUF_DEPTH_NONE,
OUTBUF_DEPTH_INHERIT,
OUTBUF_DEPTH_RGB_16BPP_565_565_DITHERED,
OUTBUF_DEPTH_RGB_16BPP_555_555_DITHERED,
OUTBUF_DEPTH_RGB_16BPP_444_444_DITHERED,
OUTBUF_DEPTH_RGB_16BPP_565_444_DITHERED,
OUTBUF_DEPTH_RGB_32BPP_888_8888,
OUTBUF_DEPTH_LAST
};
typedef enum _Outbuf_Depth Outbuf_Depth;
struct _Outbuf
{
int width;
int height;
int rot;
Outbuf_Depth depth;
struct {
struct {
HWND window;
LPDIRECT3D9 object;
LPDIRECT3DDEVICE9 device;
LPD3DXSPRITE sprite;
LPDIRECT3DTEXTURE9 texture;
int depth;
} d3d;
struct {
DATA32 r, g, b;
} mask;
/* a list of pending regions to write to the target */
Evas_List *pending_writes;
} priv;
};
struct _Direct3D_Output_Buffer
{
void *image;
int x;
int y;
int width;
int height;
int depth;
int pitch;
};
#ifdef __cplusplus
extern "C" {
#endif
/* Outbuf functions */
void evas_direct3d_outbuf_init(void);
void evas_direct3d_outbuf_free(Outbuf *buf);
Outbuf *evas_direct3d_outbuf_setup_d3d(int width,
int height,
int rotation,
Outbuf_Depth depth,
HWND window,
LPDIRECT3D9 object,
LPDIRECT3DDEVICE9 device,
LPD3DXSPRITE sprite,
LPDIRECT3DTEXTURE9 texture,
int w_depth);
RGBA_Image *evas_direct3d_outbuf_new_region_for_update(Outbuf *buf,
int x,
int y,
int width,
int height,
int *cx,
int *cy,
int *cw,
int *ch);
void evas_direct3d_outbuf_free_region_for_update(Outbuf *buf,
RGBA_Image *update);
void evas_direct3d_outbuf_flush(Outbuf *buf);
void evas_direct3d_outbuf_push_updated_region(Outbuf *buf,
RGBA_Image *update,
int x,
int y,
int width,
int height);
void evas_direct3d_outbuf_reconfigure(Outbuf *buf,
int width,
int height,
int rotation,
Outbuf_Depth depth);
int evas_direct3d_outbuf_width_get(Outbuf *buf);
int evas_direct3d_outbuf_height_get(Outbuf *buf);
Outbuf_Depth evas_direct3d_outbuf_depth_get(Outbuf *buf);
int evas_direct3d_outbuf_rot_get(Outbuf *buf);
/* Output Buffer functions */
Direct3D_Output_Buffer *evas_direct3d_output_buffer_new(int depth,
int width,
int height,
void *data);
void evas_direct3d_output_buffer_free(Direct3D_Output_Buffer *d3dob);
void evas_direct3d_output_buffer_paste(Direct3D_Output_Buffer *d3dob,
DATA8 *d3d_data,
int d3d_width,
int d3d_height,
int d3d_pitch,
int x,
int y);
DATA8 *evas_direct3d_output_buffer_data(Direct3D_Output_Buffer *d3dob,
int *bytes_per_line_ret);
int evas_direct3d_output_buffer_depth(Direct3D_Output_Buffer *d3dob);
int evas_direct3d_masks_get(Outbuf *buf);
void *evas_direct3d_lock(Outbuf *buf, int *d3d_width, int *d3d_height, int *d3d_pitch);
void evas_direct3d_unlock(Outbuf *buf);
#ifdef __cplusplus
}
#endif
#endif /* __EVAS_ENGINE_H__ */

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#include "evas_engine.h"
void
evas_direct3d_outbuf_init(void)
{
}
void
evas_direct3d_outbuf_free(Outbuf *buf)
{
free(buf);
}
Outbuf *
evas_direct3d_outbuf_setup_d3d(int width,
int height,
int rotation,
Outbuf_Depth depth,
HWND window,
LPDIRECT3D9 object,
LPDIRECT3DDEVICE9 device,
LPD3DXSPRITE sprite,
LPDIRECT3DTEXTURE9 texture,
int w_depth)
{
Outbuf *buf;
buf = (Outbuf *)calloc(1, sizeof(Outbuf));
if (!buf)
return NULL;
buf->width = width;
buf->height = height;
buf->depth = depth;
buf->rot = rotation;
buf->priv.d3d.window = window;
buf->priv.d3d.object = object;
buf->priv.d3d.device = device;
buf->priv.d3d.sprite = sprite;
buf->priv.d3d.texture = texture;
buf->priv.d3d.depth = w_depth;
{
Gfx_Func_Convert conv_func;
Direct3D_Output_Buffer *d3dob;
d3dob = evas_direct3d_output_buffer_new(buf->priv.d3d.depth, 1, 1, NULL);
conv_func = NULL;
if (d3dob)
{
if (evas_direct3d_masks_get(buf))
{
if ((rotation == 0) || (rotation == 180))
conv_func = evas_common_convert_func_get(0,
width,
height,
evas_direct3d_output_buffer_depth (d3dob),
buf->priv.mask.r,
buf->priv.mask.g,
buf->priv.mask.b,
PAL_MODE_NONE,
rotation);
else if ((rotation == 90) || (rotation == 270))
conv_func = evas_common_convert_func_get(0,
height,
width,
evas_direct3d_output_buffer_depth (d3dob),
buf->priv.mask.r,
buf->priv.mask.g,
buf->priv.mask.b,
PAL_MODE_NONE,
rotation);
}
evas_direct3d_output_buffer_free(d3dob);
if (!conv_func)
{
printf(".[ Evas Error ].\n"
" {\n"
" At depth %i:\n"
" RGB format mask: %08x, %08x, %08x\n"
" Not supported by and compiled in converters!\n"
" }\n",
buf->priv.d3d.depth,
buf->priv.mask.r,
buf->priv.mask.g,
buf->priv.mask.b);
}
}
}
return buf;
}
RGBA_Image *
evas_direct3d_outbuf_new_region_for_update(Outbuf *buf,
int x,
int y,
int width,
int height,
int *cx,
int *cy,
int *cw,
int *ch)
{
RGBA_Image *im;
Direct3D_Output_Buffer *d3dob = NULL;
int bpl = 0;
*cx = 0;
*cy = 0;
*cw = width;
*ch = height;
if ((buf->rot == 0) &&
(buf->priv.mask.r == 0xff0000) &&
(buf->priv.mask.g == 0x00ff00) &&
(buf->priv.mask.b == 0x0000ff))
{
im = evas_cache_image_empty(evas_common_image_cache_get());
im->image->w = width;
im->image->h = height;
im->image->data = NULL;
im->image->no_free = 1;
d3dob = evas_direct3d_output_buffer_new(buf->priv.d3d.depth,
width,
height,
NULL);
im->extended_info = d3dob;
im->image->data = (DATA32 *)evas_direct3d_output_buffer_data(d3dob, &bpl);
}
else
{
im = evas_cache_image_empty(evas_common_image_cache_get());
im->image->w = width;
im->image->h = height;
evas_common_image_surface_alloc(im->image);
im->extended_info = d3dob;
if ((buf->rot == 0) || (buf->rot == 180))
d3dob = evas_direct3d_output_buffer_new(buf->priv.d3d.depth,
width,
height,
NULL);
else if ((buf->rot == 90) || (buf->rot == 270))
d3dob = evas_direct3d_output_buffer_new(buf->priv.d3d.depth,
width,
height,
NULL);
im->extended_info = d3dob;
}
buf->priv.pending_writes = evas_list_append(buf->priv.pending_writes, im);
return im;
}
void
evas_direct3d_outbuf_free_region_for_update(Outbuf *buf,
RGBA_Image *update)
{
/* no need to do anything - they are cleaned up on flush */
}
void
evas_direct3d_outbuf_flush(Outbuf *buf)
{
Evas_List *l;
void *d3d_data;
int d3d_width;
int d3d_height;
int d3d_pitch;
/* lock the texture */
if (!(d3d_data = evas_direct3d_lock(buf,
&d3d_width, &d3d_height, &d3d_pitch)))
goto free_images;
/* copy safely the images that need to be drawn onto the back surface */
for (l = buf->priv.pending_writes; l; l = l->next)
{
RGBA_Image *im;
Direct3D_Output_Buffer *d3dob;
im = l->data;
d3dob = im->extended_info;
/* paste now */
evas_direct3d_output_buffer_paste(d3dob,
d3d_data,
d3d_width,
d3d_height,
d3d_pitch,
d3dob->x,
d3dob->y);
}
/* unlock the texture */
evas_direct3d_unlock(buf);
free_images:
while (buf->priv.pending_writes)
{
RGBA_Image *im;
Direct3D_Output_Buffer *d3dob;
im = buf->priv.pending_writes->data;
buf->priv.pending_writes = evas_list_remove_list(buf->priv.pending_writes,
buf->priv.pending_writes);
d3dob = im->extended_info;
evas_cache_image_drop(im);
if (d3dob) evas_direct3d_output_buffer_free(d3dob);
}
evas_common_cpu_end_opt();
}
void
evas_direct3d_outbuf_push_updated_region(Outbuf *buf,
RGBA_Image *update,
int x,
int y,
int width,
int height)
{
Gfx_Func_Convert conv_func;
Direct3D_Output_Buffer *d3dob;
DATA32 *src_data;
void *data;
int bpl = 0;
conv_func = NULL;
d3dob = update->extended_info;
if ((buf->rot == 0) || (buf->rot == 180))
conv_func = evas_common_convert_func_get(NULL,
width,
height,
evas_direct3d_output_buffer_depth(d3dob),
buf->priv.mask.r,
buf->priv.mask.g,
buf->priv.mask.b,
PAL_MODE_NONE,
buf->rot);
else if ((buf->rot == 90) || (buf->rot == 270))
conv_func = evas_common_convert_func_get(NULL,
height,
width,
evas_direct3d_output_buffer_depth(d3dob),
buf->priv.mask.r,
buf->priv.mask.g,
buf->priv.mask.b,
PAL_MODE_NONE,
buf->rot);
if (!conv_func) return;
data = evas_direct3d_output_buffer_data(d3dob, &bpl);
src_data = update->image->data;
if (buf->rot == 0)
{
d3dob->x = x;
d3dob->y = y;
}
else if (buf->rot == 90)
{
d3dob->x = y;
d3dob->y = buf->width - x - width;
}
else if (buf->rot == 180)
{
d3dob->x = buf->width - x - width;
d3dob->y = buf->height - y - height;
}
else if (buf->rot == 270)
{
d3dob->x = buf->height - y - height;
d3dob->y = x;
}
if ((buf->rot == 0) || (buf->rot == 180))
{
d3dob->width = width;
d3dob->height = height;
}
else if ((buf->rot == 90) || (buf->rot == 270))
{
d3dob->width = height;
d3dob->height = width;
}
if (data != src_data)
conv_func(src_data, data,
0,
bpl /
((evas_direct3d_output_buffer_depth(d3dob))) - d3dob->width,
d3dob->width, d3dob->height, x, y, NULL);
}
void
evas_direct3d_outbuf_reconfigure(Outbuf *buf,
int width,
int height,
int rotation,
Outbuf_Depth depth)
{
if ((width == buf->width) && (height == buf->height) &&
(rotation == buf->rot) && (depth == buf->depth))
return;
buf->width = width;
buf->height = height;
buf->rot = rotation;
}
int
evas_direct3d_outbuf_width_get(Outbuf *buf)
{
return buf->width;
}
int
evas_direct3d_outbuf_height_get(Outbuf *buf)
{
return buf->height;
}
Outbuf_Depth
evas_direct3d_outbuf_depth_get(Outbuf *buf)
{
return buf->depth;
}
int
evas_direct3d_outbuf_rot_get(Outbuf *buf)
{
return buf->rot;
}