forked from enlightenment/efl
Elementary: Patch from Alex Wu <zhiwen.wu@linux.intel.com> to fix
glview tests in Wayland: If the preferred engine set to "opengl_x11" and we actully run on "wayland_egl" engine, the elm_win_add will eventully use "Software FB" engine, and no chance to use the correct engine. Don't set the preference but let the _elm_config to determine the right engine. SVN revision: 75921
This commit is contained in:
parent
a470d49b22
commit
9ef8d4c096
|
@ -577,11 +577,7 @@ test_glview(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info
|
|||
gldata_init(gld);
|
||||
|
||||
// new window - do the usual and give it a name, title and delete handler
|
||||
// Set the engine to opengl_x11
|
||||
elm_config_preferred_engine_set("opengl_x11");
|
||||
win = elm_win_util_standard_add("glview", "GLView");
|
||||
// Set preferred engine back to default from config
|
||||
elm_config_preferred_engine_set(NULL);
|
||||
|
||||
elm_win_autodel_set(win, EINA_TRUE);
|
||||
|
||||
|
|
|
@ -238,11 +238,7 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve
|
|||
|
||||
if (!(gld = calloc(1, sizeof(GLData)))) return;
|
||||
|
||||
// Set the engine to opengl_x11
|
||||
elm_config_preferred_engine_set("opengl_x11");
|
||||
win = elm_win_util_standard_add("glview simple", "GLView Simple");
|
||||
// Set preferred engine back to default from config
|
||||
elm_config_preferred_engine_set(NULL);
|
||||
|
||||
elm_win_autodel_set(win, EINA_TRUE);
|
||||
|
||||
|
|
Loading…
Reference in New Issue