forked from enlightenment/efl
EPhysics: add test for collision filter
SVN revision: 74503
This commit is contained in:
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30a6d07376
commit
a05e66c88b
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@ -21,6 +21,7 @@ test_bouncing_text.c \
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test_camera.c \
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test_camera.c \
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test_colliding_balls.c \
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test_colliding_balls.c \
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test_collision_detection.c \
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test_collision_detection.c \
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test_collision_filter.c \
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test_collision_speed.c \
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test_collision_speed.c \
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test_constraint.c \
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test_constraint.c \
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test_falling_letters.c \
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test_falling_letters.c \
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@ -14,6 +14,7 @@ void test_bouncing_text(void *data, Evas_Object *obj, void *event_info);
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void test_camera(void *data, Evas_Object *obj, void *event_info);
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void test_camera(void *data, Evas_Object *obj, void *event_info);
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void test_colliding_balls(void *data, Evas_Object *obj, void *event_info);
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void test_colliding_balls(void *data, Evas_Object *obj, void *event_info);
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void test_collision(void *data, Evas_Object *obj, void *event_info);
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void test_collision(void *data, Evas_Object *obj, void *event_info);
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void test_collision_filter(void *data, Evas_Object *obj, void *event_info);
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void test_collision_speed(void *data, Evas_Object *obj, void *event_info);
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void test_collision_speed(void *data, Evas_Object *obj, void *event_info);
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void test_constraint(void *data, Evas_Object *obj, void *event_info);
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void test_constraint(void *data, Evas_Object *obj, void *event_info);
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void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
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void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
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@ -155,6 +156,7 @@ _main_win_add(char *autorun __UNUSED__, Eina_Bool test_win_only __UNUSED__)
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ADD_TEST("CAMERA", test_camera);
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ADD_TEST("CAMERA", test_camera);
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ADD_TEST("COLLIDING BALLS", test_colliding_balls);
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ADD_TEST("COLLIDING BALLS", test_colliding_balls);
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ADD_TEST("COLLISION DETECTION", test_collision);
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ADD_TEST("COLLISION DETECTION", test_collision);
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ADD_TEST("COLLISION FILTER", test_collision_filter);
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ADD_TEST("COLLISION HIGH SPEED", test_collision_speed);
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ADD_TEST("COLLISION HIGH SPEED", test_collision_speed);
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ADD_TEST("CONSTRAINT", test_constraint);
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ADD_TEST("CONSTRAINT", test_constraint);
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ADD_TEST("FALLING LETTERS", test_falling_letters);
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ADD_TEST("FALLING LETTERS", test_falling_letters);
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@ -0,0 +1,88 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static void
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_world_populate(Test_Data *test_data)
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{
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static const char *colors[] = {"blue-ball", "big-red-ball"};
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static const int sizes[] = {54, 70};
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EPhysics_Body *fall_body;
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Evas_Object *sphere;
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int i, column, row;
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for (i = 0; i < 4; i++)
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{
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column = i % 2;
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row = i / 2;
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sphere = elm_image_add(test_data->win);
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elm_image_file_set(
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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colors[row]);
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evas_object_move(sphere, (1 + column) * WIDTH / 4 +
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(70 - sizes[row]) / 2,
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100 + row * 60 + row / 2 * 20);
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evas_object_resize(sphere, sizes[row], sizes[row]);
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evas_object_show(sphere);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
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fall_body = ephysics_body_circle_add(test_data->world);
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ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.95);
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ephysics_body_friction_set(fall_body, 0.1);
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ephysics_body_collision_group_add(fall_body, colors[row]);
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if (column + row == 1)
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ephysics_body_central_impulse_apply(fall_body, 20 * row - 10, 0);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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}
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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DBG("Restart pressed");
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test_clean(test_data);
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_world_populate(test_data);
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}
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void
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test_collision_filter(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Collision Filter", EINA_TRUE);
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 60, 40, WIDTH - 120, FLOOR_Y - 32);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 2);
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boundary = ephysics_body_box_add(test_data->world);
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ephysics_body_geometry_set(boundary, 60, FLOOR_Y - 16, WIDTH - 120, 10);
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 2);
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ephysics_body_mass_set(boundary, 0);
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ephysics_body_collision_group_add(boundary, "blue-ball");
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ephysics_body_top_boundary_add(test_data->world);
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ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_right_boundary_add(test_data->world);
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_world_populate(test_data);
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}
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