diff --git a/src/modules/evas/engines/wayland_egl/Evas_Engine_Wayland_Egl.h b/src/modules/evas/engines/wayland_egl/Evas_Engine_Wayland_Egl.h deleted file mode 100644 index ff5fcd83bb..0000000000 --- a/src/modules/evas/engines/wayland_egl/Evas_Engine_Wayland_Egl.h +++ /dev/null @@ -1,49 +0,0 @@ -#ifndef _EVAS_ENGINE_WAYLAND_EGL_H -#define _EVAS_ENGINE_WAYLAND_EGL_H - -/* - * Wayland supoprt is considered experimental as wayland itself is still - * unstable and liable to change core protocol. If you use this api, it is - * possible it will break in future, until this notice is removed. - */ - -#include - -typedef struct _Evas_Engine_Info_Wayland_Egl Evas_Engine_Info_Wayland_Egl; - -struct _Evas_Engine_Info_Wayland_Egl -{ - /* PRIVATE - don't mess with this baby or evas will poke its tongue out */ - /* at you and make nasty noises */ - Evas_Engine_Info magic; - - /* engine specific data & parameters it needs to set up */ - struct { - struct wl_display *display; - struct wl_surface *surface; - int depth; - int screen; - int rotation; - int edges; - unsigned int destination_alpha : 1; - } info; - /* engine specific function calls to query stuff about the destination */ - /* engine (what visual & colormap & depth to use, performance info etc. */ - struct { - int (*best_depth_get) (Evas_Engine_Info_Wayland_Egl *einfo); - } func; - - struct { - void (*pre_swap) (void *data, Evas *e); - void (*post_swap) (void *data, Evas *e); - - void *data; // data for callback calls - } callback; - - /* non-blocking or blocking mode */ - Evas_Engine_Render_Mode render_mode; - - unsigned char vsync : 1; // does nothing right now - unsigned char indirect : 1; // use indirect rendering -}; -#endif diff --git a/src/modules/evas/engines/wayland_egl/evas_engine.c b/src/modules/evas/engines/wayland_egl/evas_engine.c deleted file mode 100644 index aa73bf4bc3..0000000000 --- a/src/modules/evas/engines/wayland_egl/evas_engine.c +++ /dev/null @@ -1,3847 +0,0 @@ -#include "evas_common.h" /* Also includes international specific stuff */ -#include "evas_private.h" -#include "evas_engine.h" - -#ifdef HAVE_DLSYM -# include /* dlopen,dlclose,etc */ -#else -# error gl_x11 should not get compiled if dlsym is not found on the system! -#endif - -#define EVAS_GL_NO_GL_H_CHECK 1 -#include "Evas_GL.h" - -typedef struct _Render_Engine Render_Engine; -typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface; -typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context; -typedef struct _Render_Engine_GL_Resource Render_Engine_GL_Resource; -typedef struct _Extension_Entry Extension_Entry; - -struct _Render_Engine -{ - Evas_GL_Wl_Window *win; - Evas_Engine_Info_Wayland_Egl *info; - Evas *evas; - Tilebuf *tb; - int end; - int w, h; - int vsync; - struct - { - int max_rb_size; - int msaa_support; - int msaa_samples[4]; - - //---------// - int rgb_888[4]; - int rgba_8888[4]; - - int depth_8[4]; - int depth_16[4]; - int depth_24[4]; - int depth_32[4]; - - int stencil_1[4]; - int stencil_2[4]; - int stencil_4[4]; - int stencil_8[4]; - int stencil_16[4]; - - int depth_24_stencil_8[4]; - } gl_cap; - - int gl_cap_initted; -}; - -struct _Render_Engine_GL_Surface -{ - int initialized; - int fbo_attached; - int w, h; - int depth_bits; - int stencil_bits; - - int direct_fb_opt; - - GLint rt_msaa_samples; - - // Render target texture/buffers - GLuint rt_tex; - GLint rt_internal_fmt; - GLenum rt_fmt; - GLuint rb_depth; - GLenum rb_depth_fmt; - GLuint rb_stencil; - GLenum rb_stencil_fmt; - GLuint rb_depth_stencil; - GLenum rb_depth_stencil_fmt; - - EGLSurface direct_sfc; - - Render_Engine_GL_Context *current_ctx; -}; - -struct _Render_Engine_GL_Context -{ - int initialized; - EGLContext context; - GLuint context_fbo; - GLuint current_fbo; - - int scissor_enabled; - int scissor_updated; - - Render_Engine_GL_Surface *current_sfc; -}; - -// Resources used per thread -struct _Render_Engine_GL_Resource -{ - // Resource context/surface per Thread in TLS for evasgl use - EGLContext context; - EGLSurface surface; -}; - -// Extension Handling -struct _Extension_Entry -{ - const char *name; - const char *real_name; - int supported; -}; - -static int initted = 0; -static int gl_wins = 0; -static int gl_direct_override = 0; -static int gl_direct_enabled = 0; -static Render_Engine_GL_Context *current_evgl_ctx; -static Render_Engine *current_engine; -static Evas_Object *gl_direct_img_obj = NULL; /* NEW */ - -static int _ext_initted = 0; /* NEW */ -static char _gl_ext_string[1024]; -static char _evasgl_ext_string[1024]; - -// Resource context/surface per Thread in TLS for evasgl use -static Eina_TLS resource_key; -static Eina_List *resource_list; -LK(resource_lock); - -typedef void (*_eng_fn) (void); -typedef _eng_fn (*glsym_func_eng_fn) (); -typedef void (*glsym_func_void) (); -typedef void *(*glsym_func_void_ptr) (); -typedef int (*glsym_func_int) (); -typedef unsigned int (*glsym_func_uint) (); -typedef unsigned char (*glsym_func_uchar) (); -typedef unsigned char *(*glsym_func_uchar_ptr) (); -typedef const char *(*glsym_func_const_char_ptr) (); - -#ifndef EGL_NATIVE_PIXMAP_KHR -# define EGL_NATIVE_PIXMAP_KHR 0x30b0 -#endif -_eng_fn (*glsym_eglGetProcAddress) (const char *a) = NULL; -void (*glsym_eglBindTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL; -void (*glsym_eglReleaseTexImage) (EGLDisplay a, EGLSurface b, int c) = NULL; -void *(*glsym_eglCreateImage) (EGLDisplay a, EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL; -void (*glsym_eglDestroyImage) (EGLDisplay a, void *b) = NULL; -void (*glsym_glEGLImageTargetTexture2DOES) (int a, void *b) = NULL; -void (*glsym_glEGLImageTargetRenderbufferStorageOES) (int a, void *b) = NULL; -void *(*glsym_eglMapImageSEC) (void *a, void *b, int c, int d) = NULL; -unsigned int (*glsym_eglUnmapImageSEC) (void *a, void *b, int c) = NULL; -const char *(*glsym_eglQueryString) (EGLDisplay a, int name) = NULL; - -unsigned int (*glsym_eglLockSurface) (EGLDisplay a, EGLSurface b, const int *attrib_list) = NULL; -unsigned int (*glsym_eglUnlockSurface) (EGLDisplay a, EGLSurface b) = NULL; - -// GLES2 Extensions -void (*glsym_glGetProgramBinaryOES) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) = NULL; -void (*glsym_glProgramBinaryOES) (GLuint program, GLenum binaryFormat, const void *binary, GLint length) = NULL; -void* (*glsym_glMapBufferOES) (GLenum target, GLenum access) = NULL; -unsigned char (*glsym_glUnmapBufferOES) (GLenum target) = NULL; -void (*glsym_glGetBufferPointervOES) (GLenum target, GLenum pname, void** params) = NULL; -void (*glsym_glTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) = NULL; -void (*glsym_glTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) = NULL; -void (*glsym_glCopyTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; -void (*glsym_glCompressedTexImage3DOES) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) = NULL; -void (*glsym_glCompressedTexSubImage3DOES) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) = NULL; -void (*glsym_glFramebufferTexture3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; -void (*glsym_glGetPerfMonitorGroupsAMD) (GLint* numGroups, GLsizei groupsSize, GLuint* groups) = NULL; -void (*glsym_glGetPerfMonitorCountersAMD) (GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) = NULL; -void (*glsym_glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei* length, char* groupString) = NULL; -void (*glsym_glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString) = NULL; -void (*glsym_glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void* data) = NULL; -void (*glsym_glGenPerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL; -void (*glsym_glDeletePerfMonitorsAMD) (GLsizei n, GLuint* monitors) = NULL; -void (*glsym_glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) = NULL; -void (*glsym_glBeginPerfMonitorAMD) (GLuint monitor) = NULL; -void (*glsym_glEndPerfMonitorAMD) (GLuint monitor) = NULL; -void (*glsym_glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) = NULL; -void (*glsym_glDiscardFramebufferEXT) (GLenum target, GLsizei numAttachments, const GLenum* attachments) = NULL; -void (*glsym_glMultiDrawArraysEXT) (GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) = NULL; -void (*glsym_glMultiDrawElementsEXT) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) = NULL; -void (*glsym_glDeleteFencesNV) (GLsizei n, const GLuint* fences) = NULL; -void (*glsym_glGenFencesNV) (GLsizei n, GLuint* fences) = NULL; -unsigned char (*glsym_glIsFenceNV) (GLuint fence) = NULL; -unsigned char (*glsym_glTestFenceNV) (GLuint fence) = NULL; -void (*glsym_glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params) = NULL; -void (*glsym_glFinishFenceNV) (GLuint fence) = NULL; -void (*glsym_glSetFenceNV) (GLuint, GLenum) = NULL; -void (*glsym_glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL; -void (*glsym_glFramebufferTexture2DMultisample) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) = NULL; -void (*glsym_glGetDriverControlsQCOM) (GLint* num, GLsizei size, GLuint* driverControls) = NULL; -void (*glsym_glGetDriverControlStringQCOM) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char* driverControlString) = NULL; -void (*glsym_glEnableDriverControlQCOM) (GLuint driverControl) = NULL; -void (*glsym_glDisableDriverControlQCOM) (GLuint driverControl) = NULL; -void (*glsym_glExtGetTexturesQCOM) (GLuint* textures, GLint maxTextures, GLint* numTextures) = NULL; -void (*glsym_glExtGetBuffersQCOM) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers) = NULL; -void (*glsym_glExtGetRenderbuffersQCOM) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) = NULL; -void (*glsym_glExtGetFramebuffersQCOM) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) = NULL; -void (*glsym_glExtGetTexLevelParameterivQCOM) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) = NULL; -void (*glsym_glExtTexObjectStateOverrideiQCOM) (GLenum target, GLenum pname, GLint param) = NULL; -void (*glsym_glExtGetTexSubImageQCOM) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels) = NULL; -void (*glsym_glExtGetBufferPointervQCOM) (GLenum target, void** params) = NULL; -void (*glsym_glExtGetShadersQCOM) (GLuint* shaders, GLint maxShaders, GLint* numShaders) = NULL; -void (*glsym_glExtGetProgramsQCOM) (GLuint* programs, GLint maxPrograms, GLint* numPrograms) = NULL; -unsigned char (*glsym_glExtIsProgramBinaryQCOM) (GLuint program) = NULL; -void (*glsym_glExtGetProgramBinarySourceQCOM) (GLuint program, GLenum shadertype, char* source, GLint* length) = NULL; - - -//------ GLES 2.0 Extensions supported in EvasGL -----// -static Extension_Entry _gl_ext_entries[] = { - //--- Function Extensions ---// - { "GL_OES_get_program_binary", "get_program_binary", 0 }, - { "GL_OES_mapbuffer", "mapbuffer", 0 }, - { "GL_OES_texture_3D", "texture_3D", 0 }, - { "AMD_performance_monitor", "AMD_performance_monitor", 0 }, - { "GL_EXT_discard_framebuffer", "discard_framebuffer", 0 }, - { "GL_EXT_multi_draw_arrays", "multi_draw_arrays", 0 }, - { "GL_NV_fence", "NV_fence", 0 }, - { "GL_QCOM_driver_control", "QCOM_driver_control", 0 }, - { "GL_QCOM_extended_get", "QCOM_extended_get", 0 }, - { "GL_QCOM_extended_get2", "QCOM_extended_get2", 0 }, - - //--- Define Extensions ---// - { "GL_OES_compressed_ETC1_RGB8_texture", "compressed_ETC1_RGB8_texture", 0 }, - { "GL_OES_compressed_paletted_texture", "compressed_paletted_texture", 0 }, - { "GL_OES_depth24", "depth24", 0 }, - { "GL_OES_depth32", "depth32", 0 }, - { "GL_OES_EvasGL_image", "EGL_image", 0 }, - { "GL_OES_packed_depth_stencil", "packed_depth_stencil", 0 }, - { "GL_OES_rgb8_rgba8", "rgb8_rgba8", 0 }, - { "GL_OES_standard_derivatives", "standard_derivatives", 0 }, - { "GL_OES_stencil1", "stencil1", 0 }, - { "GL_OES_stencil4", "stencil4", 0 }, - { "GL_OES_texture_float", "texture_float", 0 }, - { "GL_OES_texture_half_float", "texture_half_float", 0 }, - { "GL_OES_texture_half_float_linear", "texture_half_float_linear", 0 }, - { "GL_OES_texture_npot", "texture_npot", 0 }, - { "GL_OES_vertex_half_float", "vertex_half_float", 0 }, - { "GL_OES_vertex_type_10_10_10_2", "vertex_type_10_10_10_2", 0 }, - { "GL_AMD_compressed_3DC_texture", "compressed_3DC_texture", 0 }, - { "GL_AMD_compressed_ATC_texture", "compressed_ATC_texture", 0 }, - { "GL_AMD_program_binary_Z400", "program_binary_Z400", 0 }, - { "GL_EXT_blend_minmax", "blend_minmax", 0 }, - { "GL_EXT_read_format_bgra", "read_format_bgra", 0 }, - { "GL_EXT_texture_filter_anisotropic", "texture_filter_anisotrophic", 0 }, - { "GL_EXT_texture_format_BGRA8888", "texture_format_BGRA8888", 0 }, - { "GL_EXT_texture_type_2_10_10_10_REV", "texture_type_2_10_10_10_rev", 0 }, - { "GL_IMG_program_binary", "IMG_program_binary", 0 }, - { "GL_IMG_read_format", "IMG_read_format", 0 }, - { "GL_IMG_shader_binary", "IMG_shader_binary", 0 }, - { "GL_IMG_texture_compression_pvrtc", "IMG_texture_compression_pvrtc", 0 }, - { "GL_QCOM_perfmon_global_mode", "QCOM_perfmon_global_mode", 0 }, - { "GL_QCOM_writeonly_rendering", "QCOM_writeonly_rendering", 0 }, - { NULL, NULL, 0} -}; - -//------ Extensions supported in EvasGL -----// -static Extension_Entry _evasgl_ext_entries[] = { - { "EvasGL_KHR_image", "EGL_KHR_image", 0 }, - { "EvasGL_KHR_vg_parent_image", "EGL_KHR_vg_parent_image", 0 }, - { "EvasGL_KHR_gl_texture_2D_image", "EGL_KHR_gl_texture_2D_image", 0 }, - { "EvasGL_KHR_gl_texture_cubemap_image", "EGL_KHR_gl_texture_cubemap_image", 0 }, - { "EvasGL_KHR_gl_texture_3D_image", "EGL_KHR_gl_texture_3D_image", 0 }, - { "EvasGL_KHR_gl_renderbuffer_image", "EGL_KHR_gl_renderbuffer_image", 0 }, - { NULL, NULL, 0 } -}; - -static void -_sym_init(void) -{ - static int done = 0; - - if (done) return; - -#define FINDSYM(dst, sym, typ) \ - if (glsym_eglGetProcAddress) { \ - if (!dst) dst = (typ)glsym_eglGetProcAddress(sym); \ - } \ - if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym); - - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddress", glsym_func_eng_fn); - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressEXT", glsym_func_eng_fn); - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressARB", glsym_func_eng_fn); - FINDSYM(glsym_eglGetProcAddress, "eglGetProcAddressKHR", glsym_func_eng_fn); - - FINDSYM(glsym_eglBindTexImage, "eglBindTexImage", glsym_func_void); - FINDSYM(glsym_eglBindTexImage, "eglBindTexImageEXT", glsym_func_void); - FINDSYM(glsym_eglBindTexImage, "eglBindTexImageARB", glsym_func_void); - FINDSYM(glsym_eglBindTexImage, "eglBindTexImageKHR", glsym_func_void); - - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImage", glsym_func_void); - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageEXT", glsym_func_void); - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageARB", glsym_func_void); - FINDSYM(glsym_eglReleaseTexImage, "eglReleaseTexImageKHR", glsym_func_void); - - FINDSYM(glsym_eglCreateImage, "eglCreateImage", glsym_func_void_ptr); - FINDSYM(glsym_eglCreateImage, "eglCreateImageEXT", glsym_func_void_ptr); - FINDSYM(glsym_eglCreateImage, "eglCreateImageARB", glsym_func_void_ptr); - FINDSYM(glsym_eglCreateImage, "eglCreateImageKHR", glsym_func_void_ptr); - - FINDSYM(glsym_eglDestroyImage, "eglDestroyImage", glsym_func_void); - FINDSYM(glsym_eglDestroyImage, "eglDestroyImageEXT", glsym_func_void); - FINDSYM(glsym_eglDestroyImage, "eglDestroyImageARB", glsym_func_void); - FINDSYM(glsym_eglDestroyImage, "eglDestroyImageKHR", glsym_func_void); - - FINDSYM(glsym_glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES", glsym_func_void); - - FINDSYM(glsym_glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES", glsym_func_void); - - FINDSYM(glsym_eglMapImageSEC, "eglMapImageSEC", glsym_func_void_ptr); - FINDSYM(glsym_eglUnmapImageSEC, "eglUnmapImageSEC", glsym_func_uint); - - FINDSYM(glsym_eglQueryString, "eglQueryString", glsym_func_const_char_ptr); - - FINDSYM(glsym_eglLockSurface, "eglLockSurface", glsym_func_uint); - FINDSYM(glsym_eglLockSurface, "eglLockSurfaceEXT", glsym_func_uint); - FINDSYM(glsym_eglLockSurface, "eglLockSurfaceARB", glsym_func_uint); - FINDSYM(glsym_eglLockSurface, "eglLockSurfaceKHR", glsym_func_uint); - - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurface", glsym_func_uint); - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceEXT", glsym_func_uint); - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceARB", glsym_func_uint); - FINDSYM(glsym_eglUnlockSurface, "eglUnlockSurfaceKHR", glsym_func_uint); - - //----------- GLES 2.0 Extensions ------------// - // If the symbol's not found, they get set to NULL - // If one of the functions in the extension exists, the extension in supported - /* GL_OES_get_program_binary */ - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinary", glsym_func_void); - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryEXT", glsym_func_void); - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryARB", glsym_func_void); - FINDSYM(glsym_glGetProgramBinaryOES, "glGetProgramBinaryOES", glsym_func_void); - - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinary", glsym_func_void); - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryEXT", glsym_func_void); - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryARB", glsym_func_void); - FINDSYM(glsym_glProgramBinaryOES, "glProgramBinaryOES", glsym_func_void); - - // Check the first function to see if the extension is supported... - if (glsym_glGetProgramBinaryOES) _gl_ext_entries[0].supported = 1; - - /* GL_OES_mapbuffer */ - FINDSYM(glsym_glMapBufferOES, "glMapBuffer", glsym_func_void_ptr); - FINDSYM(glsym_glMapBufferOES, "glMapBufferEXT", glsym_func_void_ptr); - FINDSYM(glsym_glMapBufferOES, "glMapBufferARB", glsym_func_void_ptr); - FINDSYM(glsym_glMapBufferOES, "glMapBufferOES", glsym_func_void_ptr); - - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBuffer", glsym_func_uchar); - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferEXT", glsym_func_uchar); - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferARB", glsym_func_uchar); - FINDSYM(glsym_glUnmapBufferOES, "glUnmapBufferOES", glsym_func_uchar); - - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointerv", glsym_func_void); - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervEXT", glsym_func_void); - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervARB", glsym_func_void); - FINDSYM(glsym_glGetBufferPointervOES, "glGetBufferPointervOES", glsym_func_void); - - if (glsym_glMapBufferOES) _gl_ext_entries[1].supported = 1; - - /* GL_OES_texture_3D */ - FINDSYM(glsym_glTexImage3DOES, "glTexImage3D", glsym_func_void); - FINDSYM(glsym_glTexImage3DOES, "glTexImage3DEXT", glsym_func_void); - FINDSYM(glsym_glTexImage3DOES, "glTexImage3DARB", glsym_func_void); - FINDSYM(glsym_glTexImage3DOES, "glTexImage3DOES", glsym_func_void); - - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3D", glsym_func_void); - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DEXT", glsym_func_void); - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DARB", glsym_func_void); - FINDSYM(glsym_glTexSubImage3DOES, "glTexSubImage3DOES", glsym_func_void); - - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3D", glsym_func_void); - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DARB", glsym_func_void); - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DEXT", glsym_func_void); - FINDSYM(glsym_glCopyTexSubImage3DOES, "glCopyTexSubImage3DOES", glsym_func_void); - - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3D", glsym_func_void); - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DARB", glsym_func_void); - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DEXT", glsym_func_void); - FINDSYM(glsym_glCompressedTexImage3DOES, "glCompressedTexImage3DOES", glsym_func_void); - - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3D", glsym_func_void); - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DARB", glsym_func_void); - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DEXT", glsym_func_void); - FINDSYM(glsym_glCompressedTexSubImage3DOES, "glCompressedTexSubImage3DOES", glsym_func_void); - - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3D", glsym_func_void); - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DARB", glsym_func_void); - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DEXT", glsym_func_void); - FINDSYM(glsym_glFramebufferTexture3DOES, "glFramebufferTexture3DOES", glsym_func_void); - - if (glsym_glTexSubImage3DOES) _gl_ext_entries[2].supported = 1; - - /* AMD_performance_monitor */ - FINDSYM(glsym_glGetPerfMonitorGroupsAMD, "glGetPerfMonitorGroupsAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCountersAMD, "glGetPerfMonitorCountersAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorGroupStringAMD, "glGetPerfMonitorGroupStringAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCounterStringAMD, "glGetPerfMonitorCounterStringAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCounterInfoAMD, "glGetPerfMonitorCounterInfoAMD", glsym_func_void); - FINDSYM(glsym_glGenPerfMonitorsAMD, "glGenPerfMonitorsAMD", glsym_func_void); - FINDSYM(glsym_glDeletePerfMonitorsAMD, "glDeletePerfMonitorsAMD", glsym_func_void); - FINDSYM(glsym_glSelectPerfMonitorCountersAMD, "glSelectPerfMonitorCountersAMD", glsym_func_void); - FINDSYM(glsym_glBeginPerfMonitorAMD, "glBeginPerfMonitorAMD", glsym_func_void); - FINDSYM(glsym_glEndPerfMonitorAMD, "glEndPerfMonitorAMD", glsym_func_void); - FINDSYM(glsym_glGetPerfMonitorCounterDataAMD, "glGetPerfMonitorCounterDataAMD", glsym_func_void); - - if (glsym_glGetPerfMonitorGroupsAMD) _gl_ext_entries[3].supported = 1; - - /* GL_EXT_discard_framebuffer */ - FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebuffer", glsym_func_void); - FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferARB", glsym_func_void); - FINDSYM(glsym_glDiscardFramebufferEXT, "glDiscardFramebufferEXT", glsym_func_void); - - if (glsym_glDiscardFramebufferEXT) _gl_ext_entries[4].supported = 1; - - /* GL_EXT_multi_draw_arrays */ - FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArrays", glsym_func_void); - FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysARB", glsym_func_void); - FINDSYM(glsym_glMultiDrawArraysEXT, "glMultiDrawArraysEXT", glsym_func_void); - - FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElements", glsym_func_void); - FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsARB", glsym_func_void); - FINDSYM(glsym_glMultiDrawElementsEXT, "glMultiDrawElementsEXT", glsym_func_void); - - if (glsym_glMultiDrawArraysEXT) _gl_ext_entries[5].supported = 1; - - /* GL_NV_fence */ - FINDSYM(glsym_glDeleteFencesNV, "glDeleteFencesNV", glsym_func_void); - FINDSYM(glsym_glGenFencesNV, "glGenFencesNV", glsym_func_void); - FINDSYM(glsym_glIsFenceNV, "glIsFenceNV", glsym_func_uchar); - FINDSYM(glsym_glTestFenceNV, "glTestFenceNV", glsym_func_uchar); - FINDSYM(glsym_glGetFenceivNV, "glGetFenceivNV", glsym_func_void); - FINDSYM(glsym_glFinishFenceNV, "glFinishFenceNV", glsym_func_void); - FINDSYM(glsym_glSetFenceNV, "glSetFenceNV", glsym_func_void); - - if (glsym_glDeleteFencesNV) _gl_ext_entries[6].supported = 1; - - /* GL_QCOM_driver_control */ - FINDSYM(glsym_glGetDriverControlsQCOM, "glGetDriverControlsQCOM", glsym_func_void); - FINDSYM(glsym_glGetDriverControlStringQCOM, "glGetDriverControlStringQCOM", glsym_func_void); - FINDSYM(glsym_glEnableDriverControlQCOM, "glEnableDriverControlQCOM", glsym_func_void); - FINDSYM(glsym_glDisableDriverControlQCOM, "glDisableDriverControlQCOM", glsym_func_void); - - if (glsym_glGetDriverControlsQCOM) _gl_ext_entries[7].supported = 1; - - /* GL_QCOM_extended_get */ - FINDSYM(glsym_glExtGetTexturesQCOM, "glExtGetTexturesQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetBuffersQCOM, "glExtGetBuffersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetRenderbuffersQCOM, "glExtGetRenderbuffersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetFramebuffersQCOM, "glExtGetFramebuffersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetTexLevelParameterivQCOM, "glExtGetTexLevelParameterivQCOM", glsym_func_void); - FINDSYM(glsym_glExtTexObjectStateOverrideiQCOM, "glExtTexObjectStateOverrideiQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetTexSubImageQCOM, "glExtGetTexSubImageQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetBufferPointervQCOM, "glExtGetBufferPointervQCOM", glsym_func_void); - - if (glsym_glExtGetTexturesQCOM) _gl_ext_entries[8].supported = 1; - - /* GL_QCOM_extended_get2 */ - FINDSYM(glsym_glExtGetShadersQCOM, "glExtGetShadersQCOM", glsym_func_void); - FINDSYM(glsym_glExtGetProgramsQCOM, "glExtGetProgramsQCOM", glsym_func_void); - FINDSYM(glsym_glExtIsProgramBinaryQCOM, "glExtIsProgramBinaryQCOM", glsym_func_uchar); - FINDSYM(glsym_glExtGetProgramBinarySourceQCOM, "glExtGetProgramBinarySourceQCOM", glsym_func_void); - - if (glsym_glExtGetShadersQCOM) _gl_ext_entries[9].supported = 1; -} - -static void -_extensions_init(Render_Engine *re) -{ - int i; - const char *glexts, *evasglexts; - - memset(_gl_ext_string, 0, 1024); - memset(_evasgl_ext_string, 0, 1024); - - // GLES 2.0 Extensions - glexts = (const char*)glGetString(GL_EXTENSIONS); - - DBG("--------GLES 2.0 Extensions--------"); - for (i = 0; _gl_ext_entries[i].name != NULL; i++) - { - if ( (strstr(glexts, _gl_ext_entries[i].name) != NULL) || - (strstr(glexts, _gl_ext_entries[i].real_name) != NULL) ) - { - _gl_ext_entries[i].supported = 1; - strcat(_gl_ext_string, _gl_ext_entries[i].name); - strcat(_gl_ext_string, " "); - DBG("\t%s", _gl_ext_entries[i].name); - } - - } - DBG(" "); - - // EGL Extensions - evasglexts = glsym_eglQueryString(re->win->egl_disp, EGL_EXTENSIONS); - - DBG("--------EvasGL Extensions----------"); - for (i = 0; _evasgl_ext_entries[i].name != NULL; i++) - { - if ( (strstr(evasglexts, _evasgl_ext_entries[i].name) != NULL) || - (strstr(evasglexts, _evasgl_ext_entries[i].real_name) != NULL) ) - { - _evasgl_ext_entries[i].supported = 1; - strcat(_evasgl_ext_string, _evasgl_ext_entries[i].name); - strcat(_evasgl_ext_string, " "); - DBG("\t%s", _evasgl_ext_entries[i].name); - } - } - DBG(" "); -} - -int _evas_engine_wl_egl_log_dom = -1; - -/* function tables - filled in later (func and parent func) */ -static Evas_Func func, pfunc; - -/* Function table for GL APIs */ -static Evas_GL_API gl_funcs; - -static void * -eng_info(Evas *e EINA_UNUSED) -{ - Evas_Engine_Info_Wayland_Egl *info; - - info = calloc(1, sizeof(Evas_Engine_Info_Wayland_Egl)); - info->magic.magic = rand(); - info->func.best_depth_get = eng_best_depth_get; - info->render_mode = EVAS_RENDER_MODE_BLOCKING; - - return info; -} - -static void -eng_info_free(Evas *e EINA_UNUSED, void *info) -{ - Evas_Engine_Info_Wayland_Egl *in; -// dont free! why bother? its not worth it -// eina_log_domain_unregister(_evas_engine_GL_X11_log_dom); - in = (Evas_Engine_Info_Wayland_Egl *)info; - free(in); -} - -static int -_re_wincheck(Render_Engine *re) -{ - if (!re) return 0; - if (!re->win) return 0; - if (re->win->surf) return 1; - eng_window_resurf(re->win); - if (!re->win->surf) - { - ERR("GL engine can't re-create window surface!"); - } - return 0; -} - -static void -_re_winfree(Render_Engine *re) -{ - if (!re->win->surf) return; - eng_window_unsurf(re->win); -} - -static Render_Engine_GL_Resource * -_create_internal_glue_resources(void *data) -{ - Render_Engine *re; - Render_Engine_GL_Resource *rsc; - - if (!(re = (Render_Engine *)data)) return NULL; - - rsc = calloc(1, sizeof(Render_Engine_GL_Resource)); - if (!rsc) return NULL; - - // EGL - int context_attrs[3]; - context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; - context_attrs[1] = 2; - context_attrs[2] = EGL_NONE; - - // Create resource surface for EGL - if (re->win->egl_surface[0]) - rsc->surface = re->win->egl_surface[0]; - else - { - rsc->surface = - eglCreateWindowSurface(re->win->egl_disp, re->win->egl_config, - (EGLNativeWindowType)re->win->win, NULL); - } - - if (!rsc->surface) - { - ERR("Creating internal resource surface failed."); - free(rsc); - return NULL; - } - - // Create a resource context for EGL - rsc->context = - eglCreateContext(re->win->egl_disp, re->win->egl_config, - re->win->egl_context[0], context_attrs); - if (!rsc->context) - { - ERR("Internal Resource Context Creations Failed."); - free(rsc); - return NULL; - } - - // Add to the resource resource list for cleanup - LKL(resource_lock); - resource_list = eina_list_prepend(resource_list, rsc); - LKU(resource_lock); - - // Set the resource in TLS - if (eina_tls_set(resource_key, (void*)rsc) == EINA_FALSE) - { - ERR("Failed setting TLS Resource"); - free(rsc); - return NULL; - } - - return rsc; -} - -static int -_destroy_internal_glue_resources(void *data) -{ - Render_Engine *re = (Render_Engine *)data; - Eina_List *l; - Render_Engine_GL_Resource *rsc; - - // EGL - // Delete the Resources - LKL(resource_lock); - EINA_LIST_FOREACH(resource_list, l, rsc) - { - if (rsc->surface) eglDestroySurface(re->win->egl_disp, rsc->surface); - if (rsc->context) eglDestroyContext(re->win->egl_disp, rsc->context); - free(rsc); - } - eina_list_free(resource_list); - resource_list = NULL; - LKU(resource_lock); - - // Destroy TLS - eina_tls_free(resource_key); - - return 1; -} - -static int -eng_setup(Evas *eo_e, void *in) -{ - Evas_Public_Data *e = eo_data_scope_get(eo_e, EVAS_CLASS); - Render_Engine *re; - Evas_Engine_Info_Wayland_Egl *info; - Evas_GL_Wl_Window *new_win = NULL; - - info = (Evas_Engine_Info_Wayland_Egl *)in; - if (!e->engine.data.output) - { - re = calloc(1, sizeof(Render_Engine)); - if (!re) return 0; - re->info = info; - re->evas = eo_e; - e->engine.data.output = re; - re->w = e->output.w; - re->h = e->output.h; - - re->win = eng_window_new(re->info->info.display, - re->info->info.surface, - re->info->info.screen, - re->info->info.depth, re->w, re->h, - re->info->indirect, - re->info->info.destination_alpha, - re->info->info.rotation); - if (!re->win) - { - free(re); - e->engine.data.output = NULL; - return 0; - } - - gl_wins++; - if (!initted) - { - evas_common_cpu_init(); - evas_common_blend_init(); - evas_common_image_init(); - evas_common_convert_init(); - evas_common_scale_init(); - evas_common_rectangle_init(); - evas_common_polygon_init(); - evas_common_line_init(); - evas_common_font_init(); - evas_common_draw_init(); - evas_common_tilebuf_init(); - - // Initialize TLS - if (eina_tls_new(&resource_key) == EINA_FALSE) - ERR("Error creating tls key"); - - DBG("TLS KEY create... %d", resource_key); - - initted = 1; - } - } - else - { - if (!(re = e->engine.data.output)) return 0; - if (_re_wincheck(re)) - { - if ((re->info->info.display != re->win->disp) || - (re->info->info.surface != re->win->surface) || - (re->info->info.screen != re->win->screen) || - (re->info->info.depth != re->win->depth) || - (re->info->info.destination_alpha != re->win->alpha) || - (re->info->info.rotation != re->win->rot)) - { - int inc = 0; - - /* if we already have a window surface, check for NULL input surface. - * this will mean we are hiding the window and should destroy - * things properly */ - if ((re->win->surface) && (re->info->info.surface == NULL)) - { - if (re->win) - { - eng_window_free(re->win); - gl_wins--; - re->win = NULL; - } - return 1; - } - - new_win = eng_window_new(re->info->info.display, - re->info->info.surface, - re->info->info.screen, - re->info->info.depth, - e->output.w, e->output.h, - re->info->indirect, - re->info->info.destination_alpha, - re->info->info.rotation); - - if (new_win) - { - // free old win - if (re->win) - { - re->win->gl_context->references++; - eng_window_free(re->win); - inc = 1; - gl_wins--; - } - - re->win = new_win; - re->w = e->output.w; - re->h = e->output.h; - - eng_window_use(re->win); - if (re->win) gl_wins++; - if ((re->win) && (inc)) - re->win->gl_context->references--; - } - } - else if ((re->win->w != e->output.w) || - (re->win->h != e->output.h)) - { - re->w = e->output.w; - re->h = e->output.h; - re->win->w = e->output.w; - re->win->h = e->output.h; - eng_window_use(re->win); - evas_gl_common_context_resize(re->win->gl_context, - re->win->w, re->win->h, - re->win->rot); - } - } - } - - if (!re->win) - { - free(re); - e->engine.data.output = NULL; - return 0; - } - - if (!e->engine.data.output) - { - if (re->win) - { - eng_window_free(re->win); - gl_wins--; - } - free(re); - e->engine.data.output = NULL; - return 0; - } - re->tb = evas_common_tilebuf_new(re->win->w, re->win->h); - if (!re->tb) - { - if (re->win) - { - eng_window_free(re->win); - gl_wins--; - } - free(re); - e->engine.data.output = NULL; - return 0; - } - evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE); - - if (!e->engine.data.context) - { - e->engine.data.context = - e->engine.func->context_new(e->engine.data.output); - } - - eng_window_use(re->win); - - re->vsync = 0; - if (!_ext_initted) - { - _sym_init(); - _extensions_init(re); - _ext_initted = 1; - } - - // This is used in extensions. Not pretty but can't get display otherwise. - current_engine = re; - - return 1; -} - -static void -eng_output_free(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - - if (re) - { -#if 0 - // Destroy the resource surface - // Only required for EGL case - if (re->surface) - eglDestroySurface(re->win->egl_disp, re->surface); - - // Destroy the resource context - _destroy_internal_context(re, context); -#endif - if (re->win) - { - if ((initted == 1) && (gl_wins == 1)) - _destroy_internal_glue_resources(re); - eng_window_free(re->win); - gl_wins--; - } - evas_common_tilebuf_free(re->tb); - free(re); - } - if ((initted == 1) && (gl_wins == 0)) - { - evas_common_image_shutdown(); - evas_common_font_shutdown(); - initted = 0; - } -} - -static void -eng_output_resize(void *data, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if ((!re) || (!re->win)) return; - - re->win->w = w; - re->win->h = h; - eng_window_use(re->win); - - if (re->win->win) - { - int aw, ah, dx = 0, dy = 0; - - if ((re->win->rot == 90) || (re->win->rot == 270)) - wl_egl_window_get_attached_size(re->win->win, &ah, &aw); - else - wl_egl_window_get_attached_size(re->win->win, &aw, &ah); - - if (re->info->info.edges & 4) // resize from left - { - if ((re->win->rot == 90) || (re->win->rot == 270)) - dx = ah - h; - else - dx = aw - w; - } - if (re->info->info.edges & 1) // resize from top - { - if ((re->win->rot == 90) || (re->win->rot == 270)) - dy = aw - w; - else - dy = ah - h; - } - - if ((re->win->rot == 90) || (re->win->rot == 270)) - wl_egl_window_resize(re->win->win, h, w, dx, dy); - else - wl_egl_window_resize(re->win->win, w, h, dx, dy); - } - - evas_gl_common_context_resize(re->win->gl_context, w, h, re->win->rot); - evas_common_tilebuf_free(re->tb); - re->tb = evas_common_tilebuf_new(w, h); - if (re->tb) - evas_common_tilebuf_set_tile_size(re->tb, TILESIZE, TILESIZE); -} - -static void -eng_output_tile_size_set(void *data, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_tilebuf_set_tile_size(re->tb, w, h); -} - -static void -eng_output_redraws_rect_add(void *data, int x, int y, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if ((!re) || (!re->win)) return; - - eng_window_use(re->win); - evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot); - evas_common_tilebuf_add_redraw(re->tb, x, y, w, h); - - RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->w, re->win->h); - if ((w <= 0) || (h <= 0)) return; - if (!re->win->draw.redraw) - { -#if 1 - re->win->draw.x1 = x; - re->win->draw.y1 = y; - re->win->draw.x2 = x + w - 1; - re->win->draw.y2 = y + h - 1; -#else - re->win->draw.x1 = 0; - re->win->draw.y1 = 0; - re->win->draw.x2 = re->win->w - 1; - re->win->draw.y2 = re->win->h - 1; -#endif - } - else - { - if (x < re->win->draw.x1) re->win->draw.x1 = x; - if (y < re->win->draw.y1) re->win->draw.y1 = y; - if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1; - if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1; - } - re->win->draw.redraw = 1; -} - -static void -eng_output_redraws_rect_del(void *data, int x, int y, int w, int h) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_tilebuf_del_redraw(re->tb, x, y, w, h); -} - -static void -eng_output_redraws_clear(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_tilebuf_clear(re->tb); -/* re->win->draw.redraw = 0;*/ -// INF("GL: finish update cycle!"); -} - -/* vsync games - not for now though */ -#define VSYNC_TO_SCREEN 1 - -static void * -eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch) -{ - Render_Engine *re; - Tilebuf_Rect *rects; - - re = (Render_Engine *)data; - /* get the upate rect surface - return engine data as dummy */ - rects = evas_common_tilebuf_get_render_rects(re->tb); - if (rects) - { - evas_common_tilebuf_free_render_rects(rects); - evas_common_tilebuf_clear(re->tb); - eng_window_use(re->win); - if (!_re_wincheck(re)) return NULL; - evas_gl_common_context_flush(re->win->gl_context); - evas_gl_common_context_newframe(re->win->gl_context); - if (x) *x = 0; - if (y) *y = 0; - if (w) *w = re->win->w; - if (h) *h = re->win->h; - if (cx) *cx = 0; - if (cy) *cy = 0; - if (cw) *cw = re->win->w; - if (ch) *ch = re->win->h; - return re->win->gl_context->def_surface; - } - return NULL; -} - -//#define FRAMECOUNT 1 - -#ifdef FRAMECOUNT -static double -get_time(void) -{ - struct timeval timev; - - gettimeofday(&timev, NULL); - return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000); -} -#endif - -static int safe_native = -1; - -static void -eng_output_redraws_next_update_push(void *data, void *surface EINA_UNUSED, int x EINA_UNUSED, int y EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED, Evas_Render_Mode render_mode) -{ - Render_Engine *re; -#ifdef FRAMECOUNT - static double pt = 0.0; - double ta, tb; -#endif - - if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return; - - re = (Render_Engine *)data; - /* put back update surface.. in this case just unflag redraw */ - if (!_re_wincheck(re)) return; - re->win->draw.redraw = 0; - re->win->draw.drew = 1; - evas_gl_common_context_flush(re->win->gl_context); - if (safe_native == -1) - { - const char *s; - - s = getenv("EVAS_GL_SAFE_NATIVE"); - safe_native = 0; - if (s) - safe_native = atoi(s); - else - { - s = (const char *)glGetString(GL_RENDERER); - if (s) - { - if (strstr(s, "PowerVR SGX 540") || strstr(s, "Mali-400 MP")) - safe_native = 1; - } - } - } - // this is needed to make sure all previous rendering is flushed to - // buffers/surfaces -# ifdef FRAMECOUNT - double t0 = get_time(); - ta = t0 - pt; - pt = t0; -# endif - // previous rendering should be done and swapped - if (!safe_native) eglWaitNative(EGL_CORE_NATIVE_ENGINE); -# ifdef FRAMECOUNT - double t1 = get_time(); - tb = t1 - t0; - printf("... %1.5f -> %1.5f | ", ta, tb); -# endif - if (eglGetError() != EGL_SUCCESS) - { - printf("Error: eglWaitNative(EGL_CORE_NATIVE_ENGINE) fail.\n"); - } -} - -static void -eng_output_flush(void *data, Evas_Render_Mode render_mode) -{ - Render_Engine *re; - - if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return; - - re = (Render_Engine *)data; - if (!_re_wincheck(re)) return; - if (!re->win->draw.drew) return; -//x// printf("frame -> flush\n"); - re->win->draw.drew = 0; - eng_window_use(re->win); - -# ifdef FRAMECOUNT - double t0 = get_time(); -# endif - - if (!re->vsync) - { - if (re->info->vsync) eglSwapInterval(re->win->egl_disp, 1); - else eglSwapInterval(re->win->egl_disp, 0); - re->vsync = 1; - } - - if (re->info->callback.pre_swap) - re->info->callback.pre_swap(re->info->callback.data, re->evas); - - eglSwapBuffers(re->win->egl_disp, re->win->egl_surface[0]); - if (!safe_native) eglWaitGL(); - - if (re->info->callback.post_swap) - re->info->callback.post_swap(re->info->callback.data, re->evas); - - if (eglGetError() != EGL_SUCCESS) - printf("Error: eglSwapBuffers() fail.\n"); - -# ifdef FRAMECOUNT - double t1 = get_time(); - printf("%1.5f\n", t1 - t0); -# endif -} - -static void -eng_output_idle_flush(void *data EINA_UNUSED) -{ - /* Render_Engine *re; */ - - /* re = (Render_Engine *)data; */ -} - -static void -eng_output_dump(void *data) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_image_image_all_unload(); - evas_common_font_font_all_unload(); - evas_gl_common_image_all_unload(re->win->gl_context); - _re_winfree(re); -} - -static void -eng_context_cutout_add(void *data EINA_UNUSED, void *context, int x, int y, int w, int h) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; -// re->win->gl_context->dc = context; - evas_common_draw_context_add_cutout(context, x, y, w, h); -} - -static void -eng_context_cutout_clear(void *data EINA_UNUSED, void *context) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; -// re->win->gl_context->dc = context; - evas_common_draw_context_clear_cutouts(context); -} - -static void -eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async EINA_UNUSED) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h); -} - -static void -eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2, Eina_Bool do_async EINA_UNUSED) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2); -} - -static void * -eng_polygon_point_add(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon, int x, int y) -{ - /* Render_Engine *re; */ - - /* re = (Render_Engine *)data; */ - return evas_gl_common_poly_point_add(polygon, x, y); -} - -static void * -eng_polygon_points_clear(void *data EINA_UNUSED, void *context EINA_UNUSED, void *polygon) -{ - /* Render_Engine *re; */ - - /* re = (Render_Engine *)data; */ - return evas_gl_common_poly_points_clear(polygon); -} - -static void -eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y, Eina_Bool do_async EINA_UNUSED) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y); -} - -static int -eng_image_alpha_get(void *data EINA_UNUSED, void *image) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - if (!image) return 1; - im = image; - return im->alpha; -} - -static int -eng_image_colorspace_get(void *data EINA_UNUSED, void *image) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - if (!image) return EVAS_COLORSPACE_ARGB8888; - im = image; - return im->cs.space; -} - -static void * -eng_image_alpha_set(void *data, void *image, int has_alpha) -{ - Render_Engine *re; - Evas_GL_Image *im; - - re = (Render_Engine *)data; - if (!image) return NULL; - im = image; - if (im->alpha == has_alpha) return image; - if (im->native.data) - { - im->alpha = has_alpha; - return image; - } - eng_window_use(re->win); - if ((im->tex) && (im->tex->pt->dyn.img)) - { - im->alpha = has_alpha; - im->tex->alpha = im->alpha; - return image; - } - /* FIXME: can move to gl_common */ - if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; - if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image; - else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image; - if (im->references > 1) - { - Evas_GL_Image *im_new; - - if (!im->im->image.data) - evas_cache_image_load_data(&im->im->cache_entry); - im_new = evas_gl_common_image_new_from_copied_data - (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, - im->im->image.data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im_new) return im; - evas_gl_common_image_free(im); - im = im_new; - } - else - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0); -// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0; -// return image; -} - -static void * -eng_image_border_set(void *data EINA_UNUSED, void *image, int l EINA_UNUSED, int r EINA_UNUSED, int t EINA_UNUSED, int b EINA_UNUSED) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; - return image; -} - -static void -eng_image_border_get(void *data EINA_UNUSED, void *image EINA_UNUSED, int *l EINA_UNUSED, int *r EINA_UNUSED, int *t EINA_UNUSED, int *b EINA_UNUSED) -{ -// Render_Engine *re; -// -// re = (Render_Engine *)data; -} - -static char * -eng_image_comment_get(void *data EINA_UNUSED, void *image, char *key EINA_UNUSED) -{ -// Render_Engine *re; - Evas_GL_Image *im; - -// re = (Render_Engine *)data; - if (!image) return NULL; - im = image; - if (!im->im) return NULL; - return im->im->info.comment; -} - -static char * -eng_image_format_get(void *data EINA_UNUSED, void *image EINA_UNUSED) -{ -// Render_Engine *re; - /* Evas_GL_Image *im; */ - -// re = (Render_Engine *)data; - /* im = image; */ - return NULL; -} - -static void -eng_image_colorspace_set(void *data, void *image, int cspace) -{ - Render_Engine *re; - Evas_GL_Image *im; - - re = (Render_Engine *)data; - if (!image) return; - im = image; - if (im->native.data) return; - /* FIXME: can move to gl_common */ - if (im->cs.space == cspace) return; - eng_window_use(re->win); - evas_cache_image_colorspace(&im->im->cache_entry, cspace); - switch (cspace) - { - case EVAS_COLORSPACE_ARGB8888: - if (im->cs.data) - { - if (!im->cs.no_free) free(im->cs.data); - im->cs.data = NULL; - im->cs.no_free = 0; - } - break; - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - if (im->tex) evas_gl_common_texture_free(im->tex); - im->tex = NULL; - if (im->cs.data) - { - if (!im->cs.no_free) free(im->cs.data); - } - if (im->im->cache_entry.h > 0) - im->cs.data = - calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); - else - im->cs.data = NULL; - im->cs.no_free = 0; - break; - default: - abort(); - break; - } - im->cs.space = cspace; -} - -///////////////////////////////////////////////////////////////////////// -// -// -typedef struct _Native Native; - -struct _Native -{ - Evas_Native_Surface ns; - struct wl_egl_pixmap *pixmap; - - void *egl_surface; -}; - -// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW -// (i am sure this is the reason) not to mention seemingly superfluous. but -// i need to enable it for it to work on fglrx at least. havent tried nvidia. -// -// why is this the case? does anyone know? has anyone tried it on other gfx -// drivers? -// -//#define GLX_TEX_PIXMAP_RECREATE 1 - -static void -_native_bind_cb(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *im = image; - Native *n = im->native.data; - - if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) - { - glBindTexture(GL_TEXTURE_2D, n->ns.data.opengl.texture_id); - GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - } -} - -static void -_native_unbind_cb(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *im = image; - Native *n = im->native.data; - - if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) - { - glBindTexture(GL_TEXTURE_2D, 0); - GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - } -} - -static void -_native_free_cb(void *data, void *image) -{ - Render_Engine *re = data; - Evas_GL_Image *im = image; - Native *n = im->native.data; - uint32_t texid; - - if (n->ns.type == EVAS_NATIVE_SURFACE_OPENGL) - { - texid = n->ns.data.opengl.texture_id; - eina_hash_del(re->win->gl_context->shared->native_tex_hash, &texid, im); - } - im->native.data = NULL; - im->native.func.data = NULL; - im->native.func.bind = NULL; - im->native.func.unbind = NULL; - im->native.func.free = NULL; - free(n); -} - -static void * -eng_image_native_set(void *data, void *image, void *native) -{ - Render_Engine *re = (Render_Engine *)data; - Evas_Native_Surface *ns = native; - Evas_GL_Image *im = image, *im2 = NULL; - Native *n = NULL; - uint32_t texid; - unsigned int tex = 0; - unsigned int fbo = 0; - - if (ns && ns->type != EVAS_NATIVE_SURFACE_OPENGL) return NULL; - - if (!im) - { - if ((ns) && (ns->type == EVAS_NATIVE_SURFACE_OPENGL)) - { - im = evas_gl_common_image_new_from_data(re->win->gl_context, - ns->data.opengl.w, - ns->data.opengl.h, - NULL, 1, - EVAS_COLORSPACE_ARGB8888); - } - else - return NULL; - } - - if (ns) - { - tex = ns->data.opengl.texture_id; - fbo = ns->data.opengl.framebuffer_id; - if (im->native.data) - { - Evas_Native_Surface *ens = im->native.data; - if ((ens->data.opengl.texture_id == tex) && - (ens->data.opengl.framebuffer_id == fbo)) - return im; - } - } - if ((!ns) && (!im->native.data)) return im; - - eng_window_use(re->win); - - if (im->native.data) - { - if (im->native.func.free) - im->native.func.free(im->native.func.data, im); - evas_gl_common_image_native_disable(im); - } - - if (!ns) return im; - - texid = tex; - im2 = eina_hash_find(re->win->gl_context->shared->native_tex_hash, &texid); - if (im2 == im) return im; - if (im2) - { - n = im2->native.data; - if (n) - { - evas_gl_common_image_ref(im2); - evas_gl_common_image_free(im); - return im2; - } - } - - im2 = evas_gl_common_image_new_from_data(re->win->gl_context, - im->w, im->h, NULL, im->alpha, - EVAS_COLORSPACE_ARGB8888); - evas_gl_common_image_free(im); - im = im2; - if (native) - { - n = calloc(1, sizeof(Native)); - if (n) - { - memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface)); - - eina_hash_add(re->win->gl_context->shared->native_tex_hash, &texid, im); - - n->egl_surface = 0; - n->pixmap = 0; - - im->native.yinvert = 0; - im->native.loose = 0; - im->native.data = n; - im->native.func.data = re; - im->native.func.bind = _native_bind_cb; - im->native.func.unbind = _native_unbind_cb; - im->native.func.free = _native_free_cb; - im->native.target = GL_TEXTURE_2D; - im->native.mipmap = 0; - - // FIXME: need to implement mapping sub texture regions - // x, y, w, h for possible texture atlasing - - evas_gl_common_image_native_enable(im); - } - } - return im; -} - -static void * -eng_image_native_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *im; - Native *n; - - if (!(im = image)) return NULL; - if (!(n = im->native.data)) return NULL; - return &(n->ns); -} - -static void * -eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - *error = EVAS_LOAD_ERROR_NONE; - eng_window_use(re->win); - return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error); -} - -static void * -eng_image_mmap(void *data, Eina_File *f, const char *key, int *error, Evas_Image_Load_Opts *lo) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - *error = EVAS_LOAD_ERROR_NONE; - eng_window_use(re->win); - return evas_gl_common_image_mmap(re->win->gl_context, f, key, lo, error); -} - -static void * -eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace); -} - -static void * -eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace); -} - -static void -eng_image_free(void *data, void *image) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if (!image) return; - eng_window_use(re->win); -} - -static void -eng_image_size_get(void *data EINA_UNUSED, void *image, int *w, int *h) -{ - if (!image) - { - *w = 0; - *h = 0; - return; - } - if (w) *w = ((Evas_GL_Image *)image)->w; - if (h) *h = ((Evas_GL_Image *)image)->h; -} - -static void * -eng_image_size_set(void *data, void *image, int w, int h) -{ - Render_Engine *re; - Evas_GL_Image *im = image; - Evas_GL_Image *im_old; - - re = (Render_Engine *)data; - if (!im) return NULL; - if (im->native.data) - { - im->w = w; - im->h = h; - return image; - } - eng_window_use(re->win); - if ((im->tex) && (im->tex->pt->dyn.img)) - { - evas_gl_common_texture_free(im->tex); - im->tex = NULL; - im->w = w; - im->h = h; - im->tex = evas_gl_common_texture_dynamic_new(im->gc, im); - return image; - } - im_old = image; - - switch (eng_image_colorspace_get(data, image)) - { - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - w &= ~0x1; - break; - } - - if ((im_old->im) && - ((int)im_old->im->cache_entry.w == w) && - ((int)im_old->im->cache_entry.h == h)) - return image; - if (im_old) - { - im = evas_gl_common_image_new(re->win->gl_context, w, h, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - /* - evas_common_load_image_data_from_file(im_old->im); - if (im_old->im->image->data) - { - evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0); - evas_common_cpu_end_opt(); - } - */ - evas_gl_common_image_free(im_old); - } - else - im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888); - return im; -} - -static void * -eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) -{ - Render_Engine *re; - Evas_GL_Image *im = image; - - re = (Render_Engine *)data; - if (!image) return NULL; - if (im->native.data) return image; - eng_window_use(re->win); - evas_gl_common_image_dirty(image, x, y, w, h); - return image; -} - -static void * -eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err) -{ - Render_Engine *re; - Evas_GL_Image *im; - int error; - - re = (Render_Engine *)data; - if (!image) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_GENERIC; - return NULL; - } - im = image; - if (im->native.data) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_NONE; - return im; - } - - eng_window_use(re->win); - - if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) - { - if (im->tex->pt->dyn.checked_out > 0) - { - im->tex->pt->dyn.checked_out++; - *image_data = im->tex->pt->dyn.data; - if (err) *err = EVAS_LOAD_ERROR_NONE; - return im; - } - *image_data = im->tex->pt->dyn.data = glsym_eglMapImageSEC(re->win->egl_disp, - im->tex->pt->dyn.img, - EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC, - EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC); - - if (!im->tex->pt->dyn.data) - { - if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; - GLERR(__FUNCTION__, __FILE__, __LINE__, ""); - return im; - } - im->tex->pt->dyn.checked_out++; - - if (err) *err = EVAS_LOAD_ERROR_NONE; - return im; - } - - /* Engine can fail to create texture after cache drop like eng_image_content_hint_set function, - so it is need to add code which check im->im's NULL value*/ - - if (!im->im) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; - return NULL; - } - - error = evas_cache_image_load_data(&im->im->cache_entry); - switch (im->cs.space) - { - case EVAS_COLORSPACE_ARGB8888: - if (to_write) - { - if (im->references > 1) - { - Evas_GL_Image *im_new; - - im_new = evas_gl_common_image_new_from_copied_data - (im->gc, im->im->cache_entry.w, im->im->cache_entry.h, - im->im->image.data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im_new) - { - *image_data = NULL; - if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED; - return NULL; - } - evas_gl_common_image_free(im); - im = im_new; - } - else - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - } - *image_data = im->im->image.data; - break; - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - *image_data = im->cs.data; - break; - default: - abort(); - break; - } - if (err) *err = error; - return im; -} - -static void * -eng_image_data_put(void *data, void *image, DATA32 *image_data) -{ - Render_Engine *re; - Evas_GL_Image *im, *im2; - - re = (Render_Engine *)data; - if (!image) return NULL; - im = image; - if (im->native.data) return image; - eng_window_use(re->win); - if ((im->tex) && (im->tex->pt) - && (im->tex->pt->dyn.data) - && (im->cs.space == EVAS_COLORSPACE_ARGB8888)) - { - int w, h; - - if (im->tex->pt->dyn.data == image_data) - { - im->tex->pt->dyn.checked_out--; - if (im->tex->pt->dyn.checked_out == 0) - glsym_eglUnmapImageSEC(re->win->egl_disp, im->tex->pt->dyn.img, EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC); - return image; - } - - w = im->im->cache_entry.w; - h = im->im->cache_entry.h; - im2 = eng_image_new_from_data(data, w, h, image_data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im2) return im; - evas_gl_common_image_free(im); - im = im2; - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - return im; - } - switch (im->cs.space) - { - case EVAS_COLORSPACE_ARGB8888: - if (image_data != im->im->image.data) - { - int w, h; - - w = im->im->cache_entry.w; - h = im->im->cache_entry.h; - im2 = eng_image_new_from_data(data, w, h, image_data, - eng_image_alpha_get(data, image), - eng_image_colorspace_get(data, image)); - if (!im2) return im; - evas_gl_common_image_free(im); - im = im2; - } - break; - case EVAS_COLORSPACE_YCBCR422P601_PL: - case EVAS_COLORSPACE_YCBCR422P709_PL: - case EVAS_COLORSPACE_YCBCR422601_PL: - case EVAS_COLORSPACE_YCBCR420NV12601_PL: - case EVAS_COLORSPACE_YCBCR420TM12601_PL: - if (image_data != im->cs.data) - { - if (im->cs.data) - { - if (!im->cs.no_free) free(im->cs.data); - } - im->cs.data = image_data; - } - evas_gl_common_image_dirty(im, 0, 0, 0, 0); - break; - default: - abort(); - break; - } - return im; -} - -static void -eng_image_data_preload_request(void *data EINA_UNUSED, void *image, const void *target) -{ - Evas_GL_Image *gim = image; - RGBA_Image *im; - - if (!gim) return; - if (gim->native.data) return; - im = (RGBA_Image *)gim->im; - if (!im) return; - evas_cache_image_preload_data(&im->cache_entry, target); -} - -static void -eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const void *target) -{ - Evas_GL_Image *gim = image; - RGBA_Image *im; - - if (!gim) return; - if (gim->native.data) return; - im = (RGBA_Image *)gim->im; - if (!im) return; - evas_cache_image_preload_cancel(&im->cache_entry, target); -} - -static Eina_Bool -eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async EINA_UNUSED) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - if (!image) return EINA_FALSE; - - if ((gl_direct_img_obj) && (gl_direct_enabled)) - evas_object_image_pixels_dirty_set(gl_direct_img_obj, EINA_TRUE); - else - { - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - evas_gl_common_image_draw(re->win->gl_context, image, - src_x, src_y, src_w, src_h, - dst_x, dst_y, dst_w, dst_h, - smooth); - } - - return EINA_FALSE; -} - -static void -eng_image_scale_hint_set(void *data EINA_UNUSED, void *image, int hint) -{ - if (image) evas_gl_common_image_scale_hint_set(image, hint); -} - -static int -eng_image_scale_hint_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE; - return gim->scale_hint; -} - -static Eina_Bool -eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async) -{ - Evas_GL_Image *gim = image; - Render_Engine *re; - - re = (Render_Engine *)data; - if (!image) return EINA_FALSE; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - if (m->count != 4) - { - // FIXME: nash - you didn't fix this - abort(); - } - if ((m->pts[0].x == m->pts[3].x) && - (m->pts[1].x == m->pts[2].x) && - (m->pts[0].y == m->pts[1].y) && - (m->pts[3].y == m->pts[2].y) && - (m->pts[0].x <= m->pts[1].x) && - (m->pts[0].y <= m->pts[2].y) && - (m->pts[0].u == 0) && - (m->pts[0].v == 0) && - (m->pts[1].u == (gim->w << FP)) && - (m->pts[1].v == 0) && - (m->pts[2].u == (gim->w << FP)) && - (m->pts[2].v == (gim->h << FP)) && - (m->pts[3].u == 0) && - (m->pts[3].v == (gim->h << FP)) && - (m->pts[0].col == 0xffffffff) && - (m->pts[1].col == 0xffffffff) && - (m->pts[2].col == 0xffffffff) && - (m->pts[3].col == 0xffffffff)) - { - int dx, dy, dw, dh; - - dx = m->pts[0].x >> FP; - dy = m->pts[0].y >> FP; - dw = (m->pts[2].x >> FP) - dx; - dh = (m->pts[2].y >> FP) - dy; - eng_image_draw(data, context, surface, image, - 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth, do_async); - } - else - { - evas_gl_common_image_map_draw(re->win->gl_context, image, m->count, - &m->pts[0], smooth, level); - } - - return EINA_FALSE; -} - -static void * -eng_image_map_surface_new(void *data, int w, int h, int alpha) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha); -} - -static void -eng_image_map_surface_free(void *data EINA_UNUSED, void *surface) -{ - evas_gl_common_image_free(surface); -} - -static void -eng_image_content_hint_set(void *data EINA_UNUSED, void *image, int hint) -{ - if (image) evas_gl_common_image_content_hint_set(image, hint); -} - -static int -eng_image_content_hint_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE; - return gim->content_hint; -} - -static void -eng_image_cache_flush(void *data) -{ - Render_Engine *re; - int tmp_size; - - re = (Render_Engine *)data; - - tmp_size = evas_common_image_get_cache(); - evas_common_image_set_cache(0); - evas_common_rgba_image_scalecache_flush(); - - if ((re) && (re->win) && (re->win->gl_context)) - evas_gl_common_image_cache_flush(re->win->gl_context); - evas_common_image_set_cache(tmp_size); -} - -static void -eng_image_cache_set(void *data, int bytes) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - evas_common_image_set_cache(bytes); - evas_common_rgba_image_scalecache_size_set(bytes); - evas_gl_common_image_cache_flush(re->win->gl_context); -} - -static int -eng_image_cache_get(void *data EINA_UNUSED) -{ - return evas_common_image_get_cache(); -} - -static void -eng_image_stride_get(void *data EINA_UNUSED, void *image, int *stride) -{ - Evas_GL_Image *im = image; - - if ((im->tex) && (im->tex->pt->dyn.img)) - *stride = im->tex->pt->dyn.stride; - else - *stride = im->w * 4; -} - -static Eina_Bool -eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props, Eina_Bool do_async EINA_UNUSED) -{ - Render_Engine *re; - - re = (Render_Engine *)data; - eng_window_use(re->win); - evas_gl_common_context_target_surface_set(re->win->gl_context, surface); - re->win->gl_context->dc = context; - { - // FIXME: put im into context so we can free it - static RGBA_Image *im = NULL; - - if (!im) - im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get()); - im->cache_entry.w = re->win->w; - im->cache_entry.h = re->win->h; - evas_common_draw_context_font_ext_set(context, - re->win->gl_context, - evas_gl_font_texture_new, - evas_gl_font_texture_free, - evas_gl_font_texture_draw); - evas_common_font_draw_prepare(intl_props); - evas_common_font_draw(im, context, x, y, intl_props->glyphs); - evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL); - } - - return EINA_FALSE; -} - -static Eina_Bool -eng_canvas_alpha_get(void *data, void *info EINA_UNUSED) -{ - Render_Engine *re = (Render_Engine *)data; - - if ((!re) || (!re->win)) return EINA_FALSE; - return re->win->alpha; -} - -static int -_set_internal_config(Render_Engine_GL_Surface *sfc, Evas_GL_Config *cfg) -{ - // Also initialize pixel format here as well... - switch(cfg->color_format) - { - case EVAS_GL_RGB_888: - sfc->rt_fmt = GL_RGB; - sfc->rt_internal_fmt = GL_RGB; - break; - case EVAS_GL_RGBA_8888: - sfc->rt_fmt = GL_RGBA; - sfc->rt_internal_fmt = GL_RGBA; - break; - default: - ERR("Invalid Color Format!"); - return 0; - } - - switch(cfg->depth_bits) - { - case EVAS_GL_DEPTH_NONE: - break; - case EVAS_GL_DEPTH_BIT_8: - case EVAS_GL_DEPTH_BIT_16: - case EVAS_GL_DEPTH_BIT_24: - // 24 bit doesn't work... just cover it with 16 for now.. - sfc->rb_depth_fmt = GL_DEPTH_COMPONENT16; - break; - case EVAS_GL_DEPTH_BIT_32: - default: - ERR("Unsupported Depth Bits Format!"); - return 0; - } - - switch(cfg->stencil_bits) - { - case EVAS_GL_STENCIL_NONE: - break; - case EVAS_GL_STENCIL_BIT_1: - case EVAS_GL_STENCIL_BIT_2: - case EVAS_GL_STENCIL_BIT_4: - case EVAS_GL_STENCIL_BIT_8: - sfc->rb_stencil_fmt = GL_STENCIL_INDEX8; - break; - case EVAS_GL_STENCIL_BIT_16: - default: - ERR("Unsupported Stencil Bits Format!"); - return 0; - } - - // Do Packed Depth24_Stencil8 Later... - - return 1; -} - -static int -_attach_fbo_surface(Render_Engine *data EINA_UNUSED, - Render_Engine_GL_Surface *sfc, int fbo) -{ - int fb_status, curr_tex, curr_rb; - - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - // Detach any previously attached buffers - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, 0, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_RENDERBUFFER, 0); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, 0, 0); - - // Render Target Texture - if (sfc->rt_tex) - { - curr_tex = 0; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex); - glBindTexture(GL_TEXTURE_2D, sfc->rt_tex ); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sfc->w, sfc->h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, curr_tex); - - // Attach texture to FBO - if (sfc->rt_msaa_samples) - glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, - GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, sfc->rt_tex, - 0, sfc->rt_msaa_samples); - else - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, - GL_TEXTURE_2D, sfc->rt_tex, 0); - } - - // Depth Stencil RenderBuffer - Attach it to FBO - if (sfc->rb_depth_stencil) - { - curr_tex = 0; - glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_tex); - glBindTexture(GL_TEXTURE_2D, sfc->rb_depth_stencil); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -#ifdef GL_GLES - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, sfc->w, sfc->h, - 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, NULL); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, sfc->w, sfc->h, - 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); -#endif - if (sfc->rt_msaa_samples) - { - glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, - GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, - sfc->rb_depth_stencil, - 0, sfc->rt_msaa_samples); - glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, - GL_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, - sfc->rb_depth_stencil, - 0, sfc->rt_msaa_samples); - } - else - { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, sfc->rb_depth_stencil, 0); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, sfc->rb_depth_stencil, 0); - } - glBindTexture(GL_TEXTURE_2D, curr_tex); - } - - // Depth RenderBuffer - Attach it to FBO - if (sfc->rb_depth) - { - curr_rb = 0; - glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb); - - glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_depth); - - if (sfc->rt_msaa_samples) - glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER, - sfc->rt_msaa_samples, - sfc->rb_depth_fmt, - sfc->w, sfc->h); - else - glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_depth_fmt, - sfc->w, sfc->h); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_RENDERBUFFER, sfc->rb_depth); - glBindRenderbuffer(GL_RENDERBUFFER, curr_rb); - } - - // Stencil RenderBuffer - Attach it to FBO - if (sfc->rb_stencil) - { - curr_rb = 0; - glGetIntegerv(GL_RENDERBUFFER_BINDING, &curr_rb); - - glBindRenderbuffer(GL_RENDERBUFFER, sfc->rb_stencil); - - if (sfc->rt_msaa_samples) - glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER, - sfc->rt_msaa_samples, - sfc->rb_stencil_fmt, - sfc->w, sfc->h); - else - glRenderbufferStorage(GL_RENDERBUFFER, sfc->rb_stencil_fmt, - sfc->w, sfc->h); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_RENDERBUFFER, sfc->rb_stencil); - glBindRenderbuffer(GL_RENDERBUFFER, curr_rb); - } - - // Check FBO for completeness - fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - if (fb_status != GL_FRAMEBUFFER_COMPLETE) - { - ERR("FBO not complete. Error Code: %x!", fb_status); -// _print_gl_surface_info(sfc, 1); - return 0; - } - - return 1; -} - -static int -_create_rt_buffers(Render_Engine *data EINA_UNUSED, - Render_Engine_GL_Surface *sfc) -{ - int ret = 0; - GLuint fbo = 0; - GLint curr_fbo = 0; - - if (sfc->rt_fmt) - { - // Render Target texture - glGenTextures(1, &sfc->rt_tex ); - } - - // First check if packed buffer is to be used. - if (sfc->rb_depth_stencil_fmt) - glGenTextures(1, &sfc->rb_depth_stencil); - else - { - // Depth RenderBuffer - Create storage here... - if (sfc->rb_depth_fmt) - glGenRenderbuffers(1, &sfc->rb_depth); - - // Stencil RenderBuffer - Create Storage here... - if (sfc->rb_stencil_fmt) - glGenRenderbuffers(1, &sfc->rb_stencil); - } - //------------------------------------// - // Try attaching the given configuration - glGetIntegerv(GL_FRAMEBUFFER_BINDING, &curr_fbo); - glGenFramebuffers(1 ,&fbo); - - ret = _attach_fbo_surface(NULL, sfc, fbo); - - if (fbo) glDeleteFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)curr_fbo); - - if (!ret) - { - if (sfc->rt_tex) glDeleteTextures(1, &sfc->rt_tex); - if (sfc->rb_depth) glDeleteRenderbuffers(1, &sfc->rb_depth); - if (sfc->rb_stencil) glDeleteRenderbuffers(1, &sfc->rb_stencil); - if (sfc->rb_depth_stencil) glDeleteTextures(1, &sfc->rb_depth_stencil); - ERR("_attach_fbo_surface() failed."); - return 0; - } - else - return 1; -} - -static int -_internal_resources_make_current(void *data) -{ - Render_Engine *re = (Render_Engine *)data; - Render_Engine_GL_Resource *rsc; - int ret = 0; - - // Create internal resource context if it hasn't been created already - if ((rsc = eina_tls_get(resource_key)) == NULL) - { - if ((rsc = _create_internal_glue_resources(re)) == NULL) - { - ERR("Error creating internal resources."); - return 0; - } - } - - // Use resource surface/context to create surface resrouces - // Update the evas' window surface - if (eina_main_loop_is()) rsc->surface = re->win->egl_surface[0]; - - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context); - - if (!ret) - { - ERR("eglMakeCurrent() failed. Error Code: %#x", eglGetError()); - return 0; - } - return 1; -} - -// Unfortunately, there is no query function to figure out which surface formats work. -// So, this is one way to test for surface config capability. -static int -_check_gl_surface_format(GLint int_fmt, GLenum fmt, GLenum attachment, GLenum attach_fmt, int mult_samples) -{ - GLuint fbo, tex, rb, ds_tex; - int w, h, fb_status; - - // Initialize Variables - fbo = tex = rb = ds_tex = 0; - - // Width/Heith for test purposes - w = h = 2; - - // Gen FBO - glGenFramebuffers(1, &fbo); - glBindFramebuffer(GL_FRAMEBUFFER, fbo); - - // Render Target Texture - if (int_fmt) - { - glGenTextures(1, &tex); - glBindTexture(GL_TEXTURE_2D, tex ); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, int_fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE, NULL); - glBindTexture(GL_TEXTURE_2D, 0); - - if (mult_samples) - glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0, mult_samples); - else - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); - } - - // Render Target Attachment (Stencil or Depth) - if (attachment) - { - // This is a little hacky but this is how we'll have to do for now. - // PS: Now it's even more hacky. -#ifdef GL_GLES - if (attach_fmt == GL_DEPTH_STENCIL_OES) -#else - if (attach_fmt == GL_DEPTH_STENCIL) -#endif - { - glGenTextures(1, &ds_tex); - glBindTexture(GL_TEXTURE_2D, ds_tex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -#ifdef GL_GLES - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, w, h, - 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, NULL); -#else - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, w, h, - 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL); -#endif - if (mult_samples) - { - glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, ds_tex, 0, mult_samples); - glsym_glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, ds_tex, 0, mult_samples); - } - else - { - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, - GL_TEXTURE_2D, ds_tex, 0); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_TEXTURE_2D, ds_tex, 0); - } - glBindTexture(GL_TEXTURE_2D, 0); - } - else - { - glGenRenderbuffers(1, &rb); - glBindRenderbuffer(GL_RENDERBUFFER, rb); - if (mult_samples) - glsym_glRenderbufferStorageMultisample(GL_RENDERBUFFER, mult_samples, attach_fmt, w, h); - else - glRenderbufferStorage(GL_RENDERBUFFER, attach_fmt, w, h); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rb); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - } - - } - - // Check FBO for completeness - fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - // Delete Created Resources - glBindFramebuffer(GL_FRAMEBUFFER, 0); - if (fbo) glDeleteFramebuffers(1, &fbo); - if (tex) glDeleteTextures(1, &tex); - if (ds_tex) glDeleteTextures(1, &ds_tex); - if (rb) glDeleteRenderbuffers(1, &rb); - - if (fb_status != GL_FRAMEBUFFER_COMPLETE) - return 0; - else - { - if ((attachment) && (!mult_samples)) - return attach_fmt; - else - return 1; - } -} - -static void -_set_gl_surface_cap(Render_Engine *re) -{ - int i, count; - int max_samples = 0; - - if (!re) return; - if (re->gl_cap_initted) return; - - glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples); - - // Check if msaa_support is supported - if ((max_samples) && - (glsym_glFramebufferTexture2DMultisample) && - (glsym_glRenderbufferStorageMultisample)) - { - re->gl_cap.msaa_support = 1; - - re->gl_cap.msaa_samples[3] = max_samples; - re->gl_cap.msaa_samples[2] = max_samples/2; - re->gl_cap.msaa_samples[1] = max_samples/4; - re->gl_cap.msaa_samples[0] = 0; - - if (!re->gl_cap.msaa_samples[2]) - re->gl_cap.msaa_samples[2] = re->gl_cap.msaa_samples[3]; - if (!re->gl_cap.msaa_samples[1]) - re->gl_cap.msaa_samples[1] = re->gl_cap.msaa_samples[2]; - } - else - { - re->gl_cap.msaa_support = 0; - } - - - glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &re->gl_cap.max_rb_size); - - count = (re->gl_cap.msaa_support) ? 4 : 1; - - for (i = 0; i < count; i++) - { - re->gl_cap.rgb_888[i] = _check_gl_surface_format(GL_RGB, GL_RGB, 0, 0, re->gl_cap.msaa_samples[i]); - re->gl_cap.rgba_8888[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, 0, 0, re->gl_cap.msaa_samples[i]); - - re->gl_cap.depth_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, re->gl_cap.msaa_samples[i]); - re->gl_cap.depth_16[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT16, re->gl_cap.msaa_samples[i]); -#ifdef GL_GLES - re->gl_cap.depth_24[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24_OES, re->gl_cap.msaa_samples[i]); - re->gl_cap.depth_32[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32_OES, re->gl_cap.msaa_samples[i]); - - re->gl_cap.stencil_1[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1_OES, re->gl_cap.msaa_samples[i]); - re->gl_cap.stencil_4[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX4_OES, re->gl_cap.msaa_samples[i]); - re->gl_cap.stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8, re->gl_cap.msaa_samples[i]); - - re->gl_cap.depth_24_stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_STENCIL_OES, GL_DEPTH_STENCIL_OES, re->gl_cap.msaa_samples[i]); -#else - re->gl_cap.depth_24[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24, re->gl_cap.msaa_samples[i]); - re->gl_cap.depth_32[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32, re->gl_cap.msaa_samples[i]); - - re->gl_cap.stencil_1[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX1, re->gl_cap.msaa_samples[i]); - re->gl_cap.stencil_4[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX4, re->gl_cap.msaa_samples[i]); - re->gl_cap.stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8, re->gl_cap.msaa_samples[i]); - - re->gl_cap.depth_24_stencil_8[i] = _check_gl_surface_format(GL_RGBA, GL_RGBA, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, re->gl_cap.msaa_samples[i]); -#endif - } - -// _print_gl_surface_cap(re, 0); - - re->gl_cap_initted = 1; -} - -static void * -eng_gl_surface_create(void *data, void *config, int w, int h) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Evas_GL_Config *cfg; - void *ret = NULL; - int res; - - sfc = calloc(1, sizeof(Render_Engine_GL_Surface)); - if (!sfc) return NULL; - - re = (Render_Engine *)data; - cfg = (Evas_GL_Config *)config; - - sfc->initialized = 0; - sfc->fbo_attached = 0; - sfc->w = w; - sfc->h = h; - sfc->depth_bits = cfg->depth_bits; - sfc->stencil_bits = cfg->stencil_bits; - sfc->rt_tex = 0; - sfc->rb_depth = 0; - sfc->rb_stencil = 0; - - // Allow alpha for evas gl direct rendering override - // FIXME!!!: A little out of place but for now... - if (!gl_direct_override) - if (getenv("EVAS_GL_DIRECT_OVERRIDE")) gl_direct_override = 1; - - // Set the internal format based on the config - if (cfg->options_bits & EVAS_GL_OPTIONS_DIRECT) - { - DBG("Enabling Direct rendering to the Evas' window."); - sfc->direct_sfc = re->win->egl_surface[0]; - } - - // Use resource surface/context to do a make current - if (!_internal_resources_make_current(re)) - { - ERR("Error doing a make current with the internal resources."); - goto finish; - } - - // Set the engine surface capability first if it hasn't been set - if (!re->gl_cap_initted) _set_gl_surface_cap(re); - - // Check the size of the surface - if ( (w > re->gl_cap.max_rb_size) || (h > re->gl_cap.max_rb_size) ) - { - ERR("Surface size greater than the supported size. Max Surface Size: %d", re->gl_cap.max_rb_size); - goto finish; - } - - // Set the internal format based on the config - if (!_set_internal_config(sfc, cfg)) - { - ERR("Unsupported Format!"); - goto finish; - } - - // Create Render texture - if (!_create_rt_buffers(re, sfc)) - { - ERR("Unable Create Specificed Surfaces. Unsupported format!"); - goto finish; - } - - ret = sfc; - -finish: - - res = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!res) - { - ERR("xxxMakeCurrent() (NULL, NULL) Error!"); - } - - if (!ret) - { - if (sfc) free(sfc); - } - return ret; -} - -static int -eng_gl_surface_destroy(void *data, void *surface) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Render_Engine_GL_Resource *rsc; - int ret; - - re = (Render_Engine *)data; - sfc = (Render_Engine_GL_Surface*)surface; - - if (!sfc) return 0; - - if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0; - - if (re->win) - { - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, rsc->surface, rsc->context); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - } - - // Delete FBO/RBO and Texture here - if (sfc->rt_tex) - glDeleteTextures(1, &sfc->rt_tex); - - if (sfc->rb_depth) - glDeleteRenderbuffers(1, &sfc->rb_depth); - - if (sfc->rb_stencil) - glDeleteRenderbuffers(1, &sfc->rb_stencil); - - if (re->win) - { - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - free(sfc); - return 0; - } - } - - free(sfc); - surface = NULL; - - return 1; -} - -static void * -eng_gl_context_create(void *data, void *share_context) -{ - Render_Engine *re; - Render_Engine_GL_Context *ctx; - Render_Engine_GL_Context *share_ctx; - int context_attrs[3]; - - ctx = calloc(1, sizeof(Render_Engine_GL_Context)); - - if (!ctx) return NULL; - - re = (Render_Engine *)data; - share_ctx = (Render_Engine_GL_Context *)share_context; - - // Set the share context to Evas' GL context if share_context is NULL. - // Otherwise set it to the given share_context. - - // EGL - context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; - context_attrs[1] = 2; - context_attrs[2] = EGL_NONE; - - if (share_ctx) - { - ctx->context = eglCreateContext(re->win->egl_disp, - re->win->egl_config, - share_ctx->context, // Share Context - context_attrs); - } - else - { - ctx->context = eglCreateContext(re->win->egl_disp, - re->win->egl_config, - re->win->egl_context[0], // Evas' GL Context - context_attrs); - } - - if (!ctx->context) - { - ERR("eglCreateContext() fail. code=%#x", eglGetError()); - free(ctx); - return NULL; - } - - ctx->initialized = 0; - ctx->context_fbo = 0; - ctx->current_sfc = NULL; - - return ctx; -} - -static int -eng_gl_context_destroy(void *data, void *context) -{ - Render_Engine *re; - Render_Engine_GL_Context *ctx; - Render_Engine_GL_Resource *rsc; - int ret; - - re = (Render_Engine *)data; - ctx = (Render_Engine_GL_Context*)context; - - if (!ctx) return 0; - - if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0; - - // 1. Do a make current with the given context - if (re->win) - { - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, - rsc->surface, ctx->context); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - } - - // 2. Delete the FBO - if (ctx->context_fbo) - glDeleteFramebuffers(1, &ctx->context_fbo); - - // 3. Destroy the Context - if (re->win) - eglDestroyContext(re->win->egl_disp, ctx->context); - - ctx->context = EGL_NO_CONTEXT; - - if (re->win) - { - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, - EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - } - - if (current_evgl_ctx == ctx) - current_evgl_ctx = NULL; - - free(ctx); - context = NULL; - - return 1; -} - -static int -eng_gl_make_current(void *data EINA_UNUSED, void *surface, void *context) -{ - Render_Engine *re; - Render_Engine_GL_Surface *sfc; - Render_Engine_GL_Context *ctx; - int ret = 0; - Render_Engine_GL_Resource *rsc; - - re = (Render_Engine *)data; - sfc = (Render_Engine_GL_Surface*)surface; - ctx = (Render_Engine_GL_Context*)context; - - current_engine = re; - - // Unset surface/context - if ((!sfc) || (!ctx)) - { - ret = eglMakeCurrent(re->win->egl_disp, EGL_NO_SURFACE, - EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - - if (ctx) ctx->current_sfc = NULL; - if (sfc) sfc->current_ctx = NULL; - current_evgl_ctx = NULL; - return 1; - } - - if ((sfc->direct_fb_opt) && ((gl_direct_img_obj) || (gl_direct_override))) - { - sfc->direct_sfc = re->win->egl_surface[0]; - gl_direct_enabled = EINA_TRUE; - } - else - gl_direct_enabled = EINA_FALSE; - - if (gl_direct_enabled) - { - GLint cur_fbo = 0; - - if ((eglGetCurrentContext() != ctx->context)) - { - eng_window_use(NULL); - ret = eglMakeCurrent(re->win->egl_disp, sfc->direct_sfc, - sfc->direct_sfc, ctx->context); - if (!ret) return 0; - } - glGetIntegerv(GL_FRAMEBUFFER_BINDING, &cur_fbo); - if (ctx->context_fbo == (GLuint)cur_fbo) - { - ctx->current_fbo = 0; - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } - } - else - { - if (eina_main_loop_is()) - { - if ((eglGetCurrentContext() != ctx->context) || - (eglGetCurrentSurface(EGL_READ) != re->win->egl_surface[0]) || - (eglGetCurrentSurface(EGL_DRAW) != re->win->egl_surface[0])) - { - // Flush remainder of what's in Evas' pipeline - eng_window_use(NULL); - - // Do a make current - if (re->win) - ret = eglMakeCurrent(re->win->egl_disp, - re->win->egl_surface[0], - re->win->egl_surface[0], - ctx->context); - - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - } - } - else - { - // Do a make current only if it's not already current - if ((rsc = eina_tls_get(resource_key)) == EINA_FALSE) return 0; - - if ((eglGetCurrentContext() != ctx->context) || - (eglGetCurrentSurface(EGL_READ) != rsc->surface) || - (eglGetCurrentSurface(EGL_DRAW) != rsc->surface)) - { - // Flush remainder of what's in Evas' pipeline - eng_window_use(NULL); - - // Do a make current - ret = eglMakeCurrent(re->win->egl_disp, rsc->surface, - rsc->surface, ctx->context); - - if (!ret) - { - ERR("xxxMakeCurrent() failed!"); - return 0; - } - } - } - - // Create FBO if not already created - if (!ctx->initialized) - { - glGenFramebuffers(1, &ctx->context_fbo); - ctx->initialized = 1; - } - - // Attach FBO if it hasn't been attached or if surface changed - if ((!sfc->fbo_attached) || (ctx->current_sfc != sfc)) - { - if (!_attach_fbo_surface(re, sfc, ctx->context_fbo)) - { - ERR("_attach_fbo_surface() failed."); - return 0; - } - - if (ctx->current_fbo) - // Bind to the previously bound buffer - glBindFramebuffer(GL_FRAMEBUFFER, ctx->current_fbo); - else - // Bind FBO - glBindFramebuffer(GL_FRAMEBUFFER, ctx->context_fbo); - - sfc->fbo_attached = 1; - } - } - - // Set the current surface/context - ctx->current_sfc = sfc; - sfc->current_ctx = ctx; - current_evgl_ctx = ctx; - - return 1; -} - -static void * -eng_gl_string_query(void *data EINA_UNUSED, int name) -{ - switch(name) - { - case EVAS_GL_EXTENSIONS: - return (void*)_evasgl_ext_string; - default: - return NULL; - } -} - -static void * -eng_gl_proc_address_get(void *data EINA_UNUSED, const char *name) -{ - if (glsym_eglGetProcAddress) return glsym_eglGetProcAddress(name); - return dlsym(RTLD_DEFAULT, name); -} - -static int -eng_gl_native_surface_get(void *data EINA_UNUSED, void *surface, void *native_surface) -{ - /* Render_Engine *re; */ - Render_Engine_GL_Surface *sfc; - Evas_Native_Surface *ns; - - /* re = (Render_Engine *)data; */ - sfc = (Render_Engine_GL_Surface*)surface; - ns = (Evas_Native_Surface*)native_surface; - - ns->type = EVAS_NATIVE_SURFACE_OPENGL; - ns->version = EVAS_NATIVE_SURFACE_VERSION; - - if (sfc->direct_fb_opt) - ns->data.opengl.framebuffer_id = 0; - else - ns->data.opengl.framebuffer_id = sfc->rt_tex; - - ns->data.opengl.texture_id = sfc->rt_tex; - ns->data.opengl.x = 0; - ns->data.opengl.y = 0; - ns->data.opengl.w = sfc->w; - ns->data.opengl.h = sfc->h; - - return 1; -} - - -static const GLubyte * -evgl_glGetString(GLenum name) -{ - if (name == GL_EXTENSIONS) - return (GLubyte *)_gl_ext_string; //glGetString(GL_EXTENSIONS); - else - return glGetString(name); -} - -static void -evgl_glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - Render_Engine_GL_Context *ctx = current_evgl_ctx; - - if (!ctx) return; - - // Take care of BindFramebuffer 0 issue - if (framebuffer==0) - { - if (gl_direct_enabled) - glBindFramebuffer(target, 0); - else - glBindFramebuffer(target, ctx->context_fbo); - - ctx->current_fbo = 0; - } - else - { - glBindFramebuffer(target, framebuffer); - - // Save this for restore when doing make current - ctx->current_fbo = framebuffer; - } -} - -static void -evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - // Add logic to take care when renderbuffer=0 - // On a second thought we don't need this - glBindRenderbuffer(target, renderbuffer); -} - -// Transform from Evas Coordinat to GL Coordinate -// returns: oc[4] original image object dimension in gl coord -// returns: nc[4] tranformed (x, y, width, heigth) in gl coord -static void -compute_gl_coordinates(Evas_Object *eo_obj, int rot, int clip, - int x, int y, int width, int height, - int imgc[4], int objc[4]) -{ - Evas_Object_Protected_Data *obj = eo_data_scope_get(eo_obj, EVAS_OBJ_CLASS); - if (rot == 0) - { - // oringinal image object coordinate in gl coordinate - imgc[0] = obj->cur->geometry.x; - imgc[1] = obj->layer->evas->output.h - obj->cur->geometry.y - obj->cur->geometry.h; - imgc[2] = imgc[0] + obj->cur->geometry.w; - imgc[3] = imgc[1] + obj->cur->geometry.h; - - // transformed (x,y,width,height) in gl coordinate - objc[0] = imgc[0] + x; - objc[1] = imgc[1] + y; - objc[2] = objc[0] + width; - objc[3] = objc[1] + height; - } - else if (rot == 180) - { - // oringinal image object coordinate in gl coordinate - imgc[0] = obj->layer->evas->output.w - obj->cur->geometry.x - obj->cur->geometry.w; - imgc[1] = obj->cur->geometry.y; - imgc[2] = imgc[0] + obj->cur->geometry.w; - imgc[3] = imgc[1] + obj->cur->geometry.h; - - // transformed (x,y,width,height) in gl coordinate - objc[0] = imgc[0] + obj->cur->geometry.w - x - width; - objc[1] = imgc[1] + obj->cur->geometry.h - y - height; - objc[2] = objc[0] + width; - objc[3] = objc[1] + height; - - } - else if (rot == 90) - { - // oringinal image object coordinate in gl coordinate - imgc[0] = obj->cur->geometry.y; - imgc[1] = obj->cur->geometry.x; - imgc[2] = imgc[0] + obj->cur->geometry.h; - imgc[3] = imgc[1] + obj->cur->geometry.w; - - // transformed (x,y,width,height) in gl coordinate - objc[0] = imgc[0] + obj->cur->geometry.h - y - height; - objc[1] = imgc[1] + x; - objc[2] = objc[0] + height; - objc[3] = objc[1] + width; - } - else if (rot == 270) - { - // oringinal image object coordinate in gl coordinate - imgc[0] = obj->layer->evas->output.h - obj->cur->geometry.y - obj->cur->geometry.h; - imgc[1] = obj->layer->evas->output.w - obj->cur->geometry.x - obj->cur->geometry.w; - imgc[2] = imgc[0] + obj->cur->geometry.h; - imgc[3] = imgc[1] + obj->cur->geometry.w; - - // transformed (x,y,width,height) in gl coordinate - objc[0] = imgc[0] + y; - objc[1] = imgc[1] + obj->cur->geometry.w - x - width; - objc[2] = objc[0] + height; - objc[3] = objc[1] + width; - } - else - { - ERR("Invalid rotation angle %d.", rot); - return; - } - - if (clip) - { - // Clip against original image object - if (objc[0] < imgc[0]) objc[0] = imgc[0]; - if (objc[0] > imgc[2]) objc[0] = 0; - - if (objc[1] < imgc[1]) objc[1] = imgc[1]; - if (objc[1] > imgc[3]) objc[1] = 0; - - if (objc[2] < imgc[0]) objc[0] = 0; - if (objc[2] > imgc[2]) objc[2] = imgc[2]; - - if (objc[3] < imgc[1]) objc[1] = 0; - if (objc[3] > imgc[3]) objc[3] = imgc[3]; - } - - imgc[2] = imgc[2]-imgc[0]; // width - imgc[3] = imgc[3]-imgc[1]; // height - - objc[2] = objc[2]-objc[0]; // width - objc[3] = objc[3]-objc[1]; // height -} - -static void -evgl_glClear(GLbitfield mask) -{ - Render_Engine_GL_Context *ctx; - int rot = 0; - int oc[4], nc[4]; - - ctx = current_evgl_ctx; - if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo)) - { - if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context)) - rot = current_engine->win->gl_context->rot; - - compute_gl_coordinates(gl_direct_img_obj, rot, 0, 0, 0, 0, 0, oc, nc); - glScissor(oc[0], oc[1], oc[2], oc[3]); - glClear(mask); - } - else - glClear(mask); -} - -static void -evgl_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - glClearColor(red, green, blue, alpha); -} - -static void -evgl_glEnable(GLenum cap) -{ - Render_Engine_GL_Context *ctx; - - ctx = current_evgl_ctx; - if (cap == GL_SCISSOR_TEST) - if (ctx) ctx->scissor_enabled = 1; - glEnable(cap); -} - -static void -evgl_glDisable(GLenum cap) -{ - Render_Engine_GL_Context *ctx; - - ctx = current_evgl_ctx; - if (cap == GL_SCISSOR_TEST) - if (ctx) ctx->scissor_enabled = 0; - glDisable(cap); -} - -static void -evgl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) -{ - Render_Engine_GL_Context *ctx = current_evgl_ctx; - int rot = 0; - int oc[4], nc[4]; - - if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo)) - { - if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context)) - rot = current_engine->win->gl_context->rot; - else - ERR("Unable to retrieve rotation angle: %d", rot); - - compute_gl_coordinates(gl_direct_img_obj, rot, 1, x, y, width, height, oc, nc); - glReadPixels(nc[0], nc[1], nc[2], nc[3], format, type, pixels); - } - else - glReadPixels(x, y, width, height, format, type, pixels); -} - -static void -evgl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - Render_Engine_GL_Context *ctx = current_evgl_ctx; - int rot = 0; - int oc[4], nc[4]; - - if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo)) - { - if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context)) - rot = current_engine->win->gl_context->rot; - else - ERR("Unable to retrieve rotation angle: %d", rot); - - compute_gl_coordinates(gl_direct_img_obj, rot, 1, x, y, width, height, oc, nc); - glScissor(nc[0], nc[1], nc[2], nc[3]); - ctx->scissor_updated = 1; - } - else - glScissor(x, y, width, height); -} - -static void -evgl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - Render_Engine_GL_Context *ctx = current_evgl_ctx; - int rot = 0; - int oc[4], nc[4]; - - if ((gl_direct_img_obj) && (gl_direct_enabled) && (ctx) && (!ctx->current_fbo)) - { - if ((current_engine) && (current_engine->win) && (current_engine->win->gl_context)) - rot = current_engine->win->gl_context->rot; - else - ERR("Unable to retrieve rotation angle: %d", rot); - - compute_gl_coordinates(gl_direct_img_obj, rot, 0, x, y, width, height, oc, nc); - glEnable(GL_SCISSOR_TEST); - glScissor(oc[0], oc[1], oc[2], oc[3]); - glViewport(nc[0], nc[1], nc[2], nc[3]); - } - else - glViewport(x, y, width, height); -} - -static void -evgl_glClearDepthf(GLclampf depth) -{ - glClearDepthf(depth); -} - -static void -evgl_glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - glDepthRangef(zNear, zFar); -} - -static void -evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -static void -evgl_glReleaseShaderCompiler(void) -{ - glReleaseShaderCompiler(); -} - -static void -evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) -{ - glShaderBinary(n, shaders, binaryformat, binary, length); -} - -//--------------------------------// -// EGL Extensions -static void * -evgl_evasglCreateImage(int target, void* buffer, int *attrib_list) -{ - if (current_engine) - { - return glsym_eglCreateImage(current_engine->win->egl_disp, - EGL_NO_CONTEXT, - target, - buffer, - attrib_list); - } - else - { - ERR("Invalid Engine... (Can't acccess EGL Display)\n"); - return NULL; - } -} - -static void -evgl_evasglDestroyImage(EvasGLImage image) -{ - if (current_engine) - glsym_eglDestroyImage(current_engine->win->egl_disp, image); - else - ERR("Invalid Engine... (Can't acccess EGL Display)\n"); -} - -static void -evgl_glEvasGLImageTargetTexture2DOES(GLenum target, EvasGLImage image) -{ - glsym_glEGLImageTargetTexture2DOES(target, image); -} - -static void -evgl_glEvasGLImageTargetRenderbufferStorageOES(GLenum target, EvasGLImage image) -{ - glsym_glEGLImageTargetTexture2DOES(target, image); -} - -//--------------------------------// - - -static void * -eng_gl_api_get(void *data EINA_UNUSED) -{ - /* Render_Engine *re; */ - - /* re = (Render_Engine *)data; */ - - gl_funcs.version = EVAS_GL_API_VERSION; - -#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, ) - // GLES 2.0 - ORD(glActiveTexture); - ORD(glAttachShader); - ORD(glBindAttribLocation); - ORD(glBindBuffer); - ORD(glBindTexture); - ORD(glBlendColor); - ORD(glBlendEquation); - ORD(glBlendEquationSeparate); - ORD(glBlendFunc); - ORD(glBlendFuncSeparate); - ORD(glBufferData); - ORD(glBufferSubData); - ORD(glCheckFramebufferStatus); -// ORD(glClear); /***/ -// ORD(glClearColor);/***/ -// ORD(glClearDepthf); - ORD(glClearStencil); - ORD(glColorMask); - ORD(glCompileShader); - ORD(glCompressedTexImage2D); - ORD(glCompressedTexSubImage2D); - ORD(glCopyTexImage2D); - ORD(glCopyTexSubImage2D); - ORD(glCreateProgram); - ORD(glCreateShader); - ORD(glCullFace); - ORD(glDeleteBuffers); - ORD(glDeleteFramebuffers); - ORD(glDeleteProgram); - ORD(glDeleteRenderbuffers); - ORD(glDeleteShader); - ORD(glDeleteTextures); - ORD(glDepthFunc); - ORD(glDepthMask); -// ORD(glDepthRangef); - ORD(glDetachShader); -// ORD(glDisable);/***/ - ORD(glDisableVertexAttribArray); - ORD(glDrawArrays); - ORD(glDrawElements); -// ORD(glEnable);/***/ - ORD(glEnableVertexAttribArray); - ORD(glFinish); - ORD(glFlush); - ORD(glFramebufferRenderbuffer); - ORD(glFramebufferTexture2D); - ORD(glFrontFace); - ORD(glGenBuffers); - ORD(glGenerateMipmap); - ORD(glGenFramebuffers); - ORD(glGenRenderbuffers); - ORD(glGenTextures); - ORD(glGetActiveAttrib); - ORD(glGetActiveUniform); - ORD(glGetAttachedShaders); - ORD(glGetAttribLocation); - ORD(glGetBooleanv); - ORD(glGetBufferParameteriv); - ORD(glGetError); - ORD(glGetFloatv); - ORD(glGetFramebufferAttachmentParameteriv); - ORD(glGetIntegerv); - ORD(glGetProgramiv); - ORD(glGetProgramInfoLog); - ORD(glGetRenderbufferParameteriv); - ORD(glGetShaderiv); - ORD(glGetShaderInfoLog); -// ORD(glGetShaderPrecisionFormat); - ORD(glGetShaderSource); -// ORD(glGetString); - ORD(glGetTexParameterfv); - ORD(glGetTexParameteriv); - ORD(glGetUniformfv); - ORD(glGetUniformiv); - ORD(glGetUniformLocation); - ORD(glGetVertexAttribfv); - ORD(glGetVertexAttribiv); - ORD(glGetVertexAttribPointerv); - ORD(glHint); - ORD(glIsBuffer); - ORD(glIsEnabled); - ORD(glIsFramebuffer); - ORD(glIsProgram); - ORD(glIsRenderbuffer); - ORD(glIsShader); - ORD(glIsTexture); - ORD(glLineWidth); - ORD(glLinkProgram); - ORD(glPixelStorei); - ORD(glPolygonOffset); - ORD(glReadPixels); -// ORD(glReleaseShaderCompiler); - ORD(glRenderbufferStorage); - ORD(glSampleCoverage); -// ORD(glScissor);/***/ -// ORD(glShaderBinary); -// Deal with double glShaderSource signature - gl_funcs.glShaderSource = (void (*)(GLuint, GLsizei, const char * const *, const GLint *))glShaderSource; - ORD(glStencilFunc); - ORD(glStencilFuncSeparate); - ORD(glStencilMask); - ORD(glStencilMaskSeparate); - ORD(glStencilOp); - ORD(glStencilOpSeparate); - ORD(glTexImage2D); - ORD(glTexParameterf); - ORD(glTexParameterfv); - ORD(glTexParameteri); - ORD(glTexParameteriv); - ORD(glTexSubImage2D); - ORD(glUniform1f); - ORD(glUniform1fv); - ORD(glUniform1i); - ORD(glUniform1iv); - ORD(glUniform2f); - ORD(glUniform2fv); - ORD(glUniform2i); - ORD(glUniform2iv); - ORD(glUniform3f); - ORD(glUniform3fv); - ORD(glUniform3i); - ORD(glUniform3iv); - ORD(glUniform4f); - ORD(glUniform4fv); - ORD(glUniform4i); - ORD(glUniform4iv); - ORD(glUniformMatrix2fv); - ORD(glUniformMatrix3fv); - ORD(glUniformMatrix4fv); - ORD(glUseProgram); - ORD(glValidateProgram); - ORD(glVertexAttrib1f); - ORD(glVertexAttrib1fv); - ORD(glVertexAttrib2f); - ORD(glVertexAttrib2fv); - ORD(glVertexAttrib3f); - ORD(glVertexAttrib3fv); - ORD(glVertexAttrib4f); - ORD(glVertexAttrib4fv); - ORD(glVertexAttribPointer); -// ORD(glViewport);/***/ -#undef ORD - -#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, glsym_) - // Extensions - ORD(glGetProgramBinaryOES); - ORD(glProgramBinaryOES); - ORD(glMapBufferOES); - ORD(glUnmapBufferOES); - ORD(glGetBufferPointervOES); - ORD(glTexImage3DOES); - ORD(glTexSubImage3DOES); - ORD(glCopyTexSubImage3DOES); - ORD(glCompressedTexImage3DOES); - ORD(glCompressedTexSubImage3DOES); - ORD(glFramebufferTexture3DOES); - ORD(glGetPerfMonitorGroupsAMD); - ORD(glGetPerfMonitorCountersAMD); - ORD(glGetPerfMonitorGroupStringAMD); - ORD(glGetPerfMonitorCounterStringAMD); - ORD(glGetPerfMonitorCounterInfoAMD); - ORD(glGenPerfMonitorsAMD); - ORD(glDeletePerfMonitorsAMD); - ORD(glSelectPerfMonitorCountersAMD); - ORD(glBeginPerfMonitorAMD); - ORD(glEndPerfMonitorAMD); - ORD(glGetPerfMonitorCounterDataAMD); - ORD(glDiscardFramebufferEXT); - ORD(glMultiDrawArraysEXT); - ORD(glMultiDrawElementsEXT); - ORD(glDeleteFencesNV); - ORD(glGenFencesNV); - ORD(glIsFenceNV); - ORD(glTestFenceNV); - ORD(glGetFenceivNV); - ORD(glFinishFenceNV); - ORD(glSetFenceNV); - ORD(glGetDriverControlsQCOM); - ORD(glGetDriverControlStringQCOM); - ORD(glEnableDriverControlQCOM); - ORD(glDisableDriverControlQCOM); - ORD(glExtGetTexturesQCOM); - ORD(glExtGetBuffersQCOM); - ORD(glExtGetRenderbuffersQCOM); - ORD(glExtGetFramebuffersQCOM); - ORD(glExtGetTexLevelParameterivQCOM); - ORD(glExtTexObjectStateOverrideiQCOM); - ORD(glExtGetTexSubImageQCOM); - ORD(glExtGetBufferPointervQCOM); - ORD(glExtGetShadersQCOM); - ORD(glExtGetProgramsQCOM); - ORD(glExtIsProgramBinaryQCOM); - ORD(glExtGetProgramBinarySourceQCOM); -#undef ORD - -// Override functions wrapped by Evas_GL -#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_) - ORD(glBindFramebuffer); - ORD(glBindRenderbuffer); - - ORD(glClear); - ORD(glClearColor); - ORD(glEnable); - ORD(glDisable); - ORD(glReadPixels); - ORD(glScissor); - ORD(glViewport); - - // GLES2.0 API compat on top of desktop gl - ORD(glClearDepthf); - ORD(glDepthRangef); - ORD(glGetShaderPrecisionFormat); - ORD(glReleaseShaderCompiler); - ORD(glShaderBinary); - - ORD(glGetString); - - // GLES 2.0 Extensions that needs wrapping - ORD(evasglCreateImage); - ORD(evasglDestroyImage); - ORD(glEvasGLImageTargetTexture2DOES); - ORD(glEvasGLImageTargetRenderbufferStorageOES); -#undef ORD - - return &gl_funcs; -} - -static int -eng_image_load_error_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *im; - - if (!image) return EVAS_LOAD_ERROR_NONE; - im = image; - return im->im->cache_entry.load_error; -} - -static Eina_Bool -eng_image_animated_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return EINA_FALSE; - im = (Image_Entry *)gim->im; - if (!im) return EINA_FALSE; - - return im->animated.animated; -} - -static int -eng_image_animated_frame_count_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return -1; - im = (Image_Entry *)gim->im; - if (!im) return -1; - - if (!im->animated.animated) return -1; - return im->animated.frame_count; -} - -static Evas_Image_Animated_Loop_Hint -eng_image_animated_loop_type_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return EVAS_IMAGE_ANIMATED_HINT_NONE; - im = (Image_Entry *)gim->im; - if (!im) return EVAS_IMAGE_ANIMATED_HINT_NONE; - - if (!im->animated.animated) return EVAS_IMAGE_ANIMATED_HINT_NONE; - return im->animated.loop_hint; -} - -static int -eng_image_animated_loop_count_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return -1; - im = (Image_Entry *)gim->im; - if (!im) return -1; - - if (!im->animated.animated) return -1; - return im->animated.loop_count; -} - -static double -eng_image_animated_frame_duration_get(void *data EINA_UNUSED, void *image, int start_frame, int frame_num) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return -1; - im = (Image_Entry *)gim->im; - if (!im) return -1; - - if (!im->animated.animated) return -1; - return evas_common_load_rgba_image_frame_duration_from_file(im, start_frame, frame_num); -} - -static Eina_Bool -eng_image_animated_frame_set(void *data EINA_UNUSED, void *image, int frame_index) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - - if (!gim) return EINA_FALSE; - im = (Image_Entry *)gim->im; - if (!im) return EINA_FALSE; - - if (!im->animated.animated) return EINA_FALSE; - if (im->animated.cur_frame == frame_index) return EINA_FALSE; - - im->animated.cur_frame = frame_index; - return EINA_TRUE; -} - -static Eina_Bool -eng_image_can_region_get(void *data EINA_UNUSED, void *image) -{ - Evas_GL_Image *gim = image; - Image_Entry *im; - if (!gim) return EINA_FALSE; - im = (Image_Entry *)gim->im; - if (!im) return EINA_FALSE; - return ((Evas_Image_Load_Func*) im->info.loader)->do_region; -} - - -static void -eng_image_max_size_get(void *data, int *maxw, int *maxh) -{ - Render_Engine *re = (Render_Engine *)data; - if (maxw) *maxw = re->win->gl_context->shared->info.max_texture_size; - if (maxh) *maxh = re->win->gl_context->shared->info.max_texture_size; -} - -static void -eng_context_flush(void *data) -{ - Render_Engine *re; - re = (Render_Engine *)data; - - eng_window_use(re->win); - evas_gl_common_context_flush(re->win->gl_context); -} - -static int -module_open(Evas_Module *em) -{ - static Eina_Bool xrm_inited = EINA_FALSE; - if (!xrm_inited) - { - xrm_inited = EINA_TRUE; - XrmInitialize(); - } - - if (!em) return 0; - if (!evas_gl_common_module_open()) return 0; - /* get whatever engine module we inherit from */ - if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; - if (_evas_engine_wl_egl_log_dom < 0) - { - _evas_engine_wl_egl_log_dom = - eina_log_domain_register("evas-wayland_egl", EVAS_DEFAULT_LOG_COLOR); - } - - if (_evas_engine_wl_egl_log_dom < 0) - { - EINA_LOG_ERR("Can not create a module log domain."); - return 0; - } - /* store it for later use */ - func = pfunc; - /* now to override methods */ - #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) - ORD(info); - ORD(info_free); - ORD(setup); - ORD(canvas_alpha_get); - ORD(output_free); - ORD(output_resize); - ORD(output_tile_size_set); - ORD(output_redraws_rect_add); - ORD(output_redraws_rect_del); - ORD(output_redraws_clear); - ORD(output_redraws_next_update_get); - ORD(output_redraws_next_update_push); - ORD(context_cutout_add); - ORD(context_cutout_clear); - ORD(output_flush); - ORD(output_idle_flush); - ORD(output_dump); - ORD(rectangle_draw); - ORD(line_draw); - ORD(polygon_point_add); - ORD(polygon_points_clear); - ORD(polygon_draw); - - ORD(image_load); - ORD(image_mmap); - ORD(image_new_from_data); - ORD(image_new_from_copied_data); - ORD(image_free); - ORD(image_size_get); - ORD(image_size_set); - ORD(image_dirty_region); - ORD(image_data_get); - ORD(image_data_put); - ORD(image_data_preload_request); - ORD(image_data_preload_cancel); - ORD(image_alpha_set); - ORD(image_alpha_get); - ORD(image_border_set); - ORD(image_border_get); - ORD(image_draw); - ORD(image_comment_get); - ORD(image_format_get); - ORD(image_colorspace_set); - ORD(image_colorspace_get); - ORD(image_can_region_get); - ORD(image_native_set); - ORD(image_native_get); - - ORD(font_draw); - - ORD(image_scale_hint_set); - ORD(image_scale_hint_get); - ORD(image_stride_get); - - ORD(image_map_draw); - ORD(image_map_surface_new); - ORD(image_map_surface_free); - - ORD(image_content_hint_set); - ORD(image_content_hint_get); - - ORD(image_cache_flush); - ORD(image_cache_set); - ORD(image_cache_get); - - ORD(gl_surface_create); - ORD(gl_surface_destroy); - ORD(gl_context_create); - ORD(gl_context_destroy); - ORD(gl_make_current); - ORD(gl_string_query); - ORD(gl_proc_address_get); - ORD(gl_native_surface_get); - ORD(gl_api_get); - - ORD(image_load_error_get); - - /* now advertise out own api */ - ORD(image_animated_get); - ORD(image_animated_frame_count_get); - ORD(image_animated_loop_type_get); - ORD(image_animated_loop_count_get); - ORD(image_animated_frame_duration_get); - ORD(image_animated_frame_set); - - ORD(image_max_size_get); - - ORD(context_flush); - - /* now advertise out own api */ - em->functions = (void *)(&func); - return 1; -} - -static void -module_close(Evas_Module *em EINA_UNUSED) -{ - eina_log_domain_unregister(_evas_engine_wl_egl_log_dom); - evas_gl_common_module_close(); -} - -static Evas_Module_Api evas_modapi = -{ - EVAS_MODULE_API_VERSION, "wayland_egl", "none", {module_open, module_close} -}; - -EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, wayland_egl); - -#ifndef EVAS_STATIC_BUILD_WAYLAND_EGL -EVAS_EINA_MODULE_DEFINE(engine, wayland_egl); -#endif - -/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/ diff --git a/src/modules/evas/engines/wayland_egl/evas_engine.h b/src/modules/evas/engines/wayland_egl/evas_engine.h deleted file mode 100644 index 7cb076b50f..0000000000 --- a/src/modules/evas/engines/wayland_egl/evas_engine.h +++ /dev/null @@ -1,87 +0,0 @@ -#ifndef EVAS_ENGINE_H -#define EVAS_ENGINE_H - -#include "config.h" -#include "evas_common.h" -#include "evas_private.h" -#include "evas_gl_common.h" -#include "Evas.h" -#include "Evas_Engine_Wayland_Egl.h" - -#define GL_GLEXT_PROTOTYPES - -#include -#ifdef GL_GLES -# include -# include -#else -# include -# include -#endif -#include - -extern int _evas_engine_wl_egl_log_dom; -#ifdef ERR -# undef ERR -#endif -#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__) - -#ifdef DBG -# undef DBG -#endif -#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__) - -#ifdef INF -# undef INF -#endif -#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__) - -#ifdef WRN -# undef WRN -#endif -#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__) - -#ifdef CRIT -# undef CRIT -#endif -#define CRIT(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__) - -typedef struct _Evas_GL_Wl_Window Evas_GL_Wl_Window; - -struct _Evas_GL_Wl_Window -{ - struct wl_display *disp; - struct wl_egl_window *win; - struct wl_surface *surface; - int w, h; - int screen; -// XVisualInfo *visualinfo; -// Visual *visual; -// Colormap colormap; - int depth; - int alpha; - int rot; - Evas_Engine_GL_Context *gl_context; - struct { - int redraw : 1; - int drew : 1; - int x1, y1, x2, y2; - } draw; - EGLContext egl_context[1]; - EGLSurface egl_surface[1]; - EGLConfig egl_config; - EGLDisplay egl_disp; - int surf : 1; -}; - -Evas_GL_Wl_Window *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, - int depth, int w, int h, int indirect, - int alpha, int rot); -void eng_window_free(Evas_GL_Wl_Window *gw); -void eng_window_use(Evas_GL_Wl_Window *gw); -void eng_window_unsurf(Evas_GL_Wl_Window *gw); -void eng_window_resurf(Evas_GL_Wl_Window *gw); - -int eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo); - -#endif diff --git a/src/modules/evas/engines/wayland_egl/evas_wl_main.c b/src/modules/evas/engines/wayland_egl/evas_wl_main.c deleted file mode 100644 index 7e60c56218..0000000000 --- a/src/modules/evas/engines/wayland_egl/evas_wl_main.c +++ /dev/null @@ -1,297 +0,0 @@ -#include "evas_engine.h" - -static Evas_GL_Wl_Window *_evas_gl_wl_window = NULL; - -static EGLContext share_context = EGL_NO_CONTEXT; - -// fixme: something is up/wrong here - dont know what tho... -//#define NEWGL 1 - -static int win_count = 0; - -Evas_GL_Wl_Window * -eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, - int depth, int w, int h, int indirect, int alpha, int rot) -{ - Evas_GL_Wl_Window *gw; - int context_attrs[3]; - int config_attrs[40]; - int major_version, minor_version; - int num_config, n = 0; - const GLubyte *vendor, *renderer, *version; - - gw = calloc(1, sizeof(Evas_GL_Wl_Window)); - if (!gw) return NULL; - - win_count++; - gw->disp = disp; - gw->surface = surface; - gw->screen = screen; - gw->depth = depth; - gw->alpha = alpha; - gw->w = w; - gw->h = h; - gw->rot = rot; - -// EGL / GLES - context_attrs[0] = EGL_CONTEXT_CLIENT_VERSION; - context_attrs[1] = 2; - context_attrs[2] = EGL_NONE; - - config_attrs[n++] = EGL_SURFACE_TYPE; - config_attrs[n++] = EGL_WINDOW_BIT; - config_attrs[n++] = EGL_RENDERABLE_TYPE; - config_attrs[n++] = EGL_OPENGL_ES2_BIT; -# if 0 -// FIXME: n900 - omap3 sgx libs break here - config_attrs[n++] = EGL_RED_SIZE; - config_attrs[n++] = 1; - config_attrs[n++] = EGL_GREEN_SIZE; - config_attrs[n++] = 1; - config_attrs[n++] = EGL_BLUE_SIZE; - config_attrs[n++] = 1; -// FIXME: end n900 breakage -# endif - if (gw->alpha) - { - config_attrs[n++] = EGL_ALPHA_SIZE; - config_attrs[n++] = 1; - } - else - { - config_attrs[n++] = EGL_ALPHA_SIZE; - config_attrs[n++] = 0; - } - config_attrs[n++] = EGL_DEPTH_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_STENCIL_SIZE; - config_attrs[n++] = 0; - config_attrs[n++] = EGL_NONE; - - /* FIXME: Remove this line as soon as eglGetDisplay() autodetection - * gets fixed. Currently it is incorrectly detecting wl_display and - * returning _EGL_PLATFORM_X11 instead of _EGL_PLATFORM_WAYLAND. - * - * See ticket #1972 for more info. - */ - setenv("EGL_PLATFORM", "wayland", 1); - - gw->egl_disp = eglGetDisplay((EGLNativeDisplayType)(gw->disp)); - if (!gw->egl_disp) - { - ERR("eglGetDisplay() fail. code=%#x", eglGetError()); - eng_window_free(gw); - return NULL; - } - if (!eglInitialize(gw->egl_disp, &major_version, &minor_version)) - { - ERR("eglInitialize() fail. code=%#x", eglGetError()); - eng_window_free(gw); - return NULL; - } - eglBindAPI(EGL_OPENGL_ES_API); - if (eglGetError() != EGL_SUCCESS) - { - ERR("eglBindAPI() fail. code=%#x", eglGetError()); - eng_window_free(gw); - return NULL; - } - - num_config = 0; - if (!eglChooseConfig(gw->egl_disp, config_attrs, &gw->egl_config, - 1, &num_config) || (num_config != 1)) - { - ERR("eglChooseConfig() fail. code=%#x", eglGetError()); - eng_window_free(gw); - return NULL; - } - - if ((gw->rot == 0) || (gw->rot == 180)) - gw->win = wl_egl_window_create(gw->surface, gw->w, gw->h); - else if ((gw->rot == 90) || (gw->rot == 270)) - gw->win = wl_egl_window_create(gw->surface, gw->h, gw->w); - - gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config, - (EGLNativeWindowType)gw->win, - NULL); - if (gw->egl_surface[0] == EGL_NO_SURFACE) - { - ERR("eglCreateWindowSurface() fail for %p. code=%#x", - gw->win, eglGetError()); - eng_window_free(gw); - return NULL; - } - - gw->egl_context[0] = - eglCreateContext(gw->egl_disp, gw->egl_config, share_context, - context_attrs); - - if (gw->egl_context[0] == EGL_NO_CONTEXT) - { - ERR("eglCreateContext() fail. code=%#x", eglGetError()); - eng_window_free(gw); - return NULL; - } - - if (share_context == EGL_NO_CONTEXT) - share_context = gw->egl_context[0]; - - if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0], - gw->egl_context[0]) == EGL_FALSE) - { - ERR("eglMakeCurrent() fail. code=%#x", eglGetError()); - eng_window_free(gw); - return NULL; - } - - vendor = glGetString(GL_VENDOR); - renderer = glGetString(GL_RENDERER); - version = glGetString(GL_VERSION); - if (!vendor) vendor = (unsigned char *)"-UNKNOWN-"; - if (!renderer) renderer = (unsigned char *)"-UNKNOWN-"; - if (!version) version = (unsigned char *)"-UNKNOWN-"; - if (getenv("EVAS_GL_INFO")) - { - fprintf(stderr, "vendor: %s\n", vendor); - fprintf(stderr, "renderer: %s\n", renderer); - fprintf(stderr, "version: %s\n", version); - } - - gw->gl_context = evas_gl_common_context_new(); - if (!gw->gl_context) - { - eng_window_free(gw); - return NULL; - } -#ifdef GL_GLES - gw->gl_context->egldisp = gw->egl_disp; -#endif - eng_window_use(gw); - evas_gl_common_context_resize(gw->gl_context, w, h, rot); - gw->surf = 1; - return gw; - indirect = 0; -} - -void -eng_window_free(Evas_GL_Wl_Window *gw) -{ - int ref = 0; - - win_count--; - eng_window_use(gw); - if (gw == _evas_gl_wl_window) _evas_gl_wl_window = NULL; -// if (gw->win) wl_egl_window_destroy(gw->win); - if (gw->gl_context) - { - ref = gw->gl_context->references - 1; - evas_gl_common_context_free(gw->gl_context); - } - if (gw->egl_surface[0] != EGL_NO_SURFACE) - eglDestroySurface(gw->egl_disp, gw->egl_surface[0]); - eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - - if (gw->egl_context[0] != EGL_NO_CONTEXT && gw->egl_context[0] != share_context) - eglDestroyContext(gw->egl_disp, gw->egl_context[0]); - - if (ref == 0) - { - /* NB: This is causing an unknown hang when we run elm apps as - * wayland clients inside the weston compositor */ - /* eglTerminate(gw->egl_disp); */ - eglReleaseThread(); - } - free(gw); -} - -void -eng_window_use(Evas_GL_Wl_Window *gw) -{ - Eina_Bool force_use = EINA_FALSE; - - if (_evas_gl_wl_window) - { - if ((eglGetCurrentContext() != - _evas_gl_wl_window->egl_context[0]) || - (eglGetCurrentSurface(EGL_READ) != - _evas_gl_wl_window->egl_surface[0]) || - (eglGetCurrentSurface(EGL_DRAW) != - _evas_gl_wl_window->egl_surface[0])) - force_use = EINA_TRUE; - } - if ((_evas_gl_wl_window != gw) || (force_use)) - { - if (_evas_gl_wl_window) - { - evas_gl_common_context_use(_evas_gl_wl_window->gl_context); - evas_gl_common_context_flush(_evas_gl_wl_window->gl_context); - } - _evas_gl_wl_window = gw; - if (gw) - { - // EGL / GLES - if (gw->egl_surface[0] != EGL_NO_SURFACE) - { - if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], - gw->egl_surface[0], - gw->egl_context[0]) == EGL_FALSE) - { - ERR("eglMakeCurrent() failed!"); - } - } - } - } - if (gw) evas_gl_common_context_use(gw->gl_context); -} - -void -eng_window_unsurf(Evas_GL_Wl_Window *gw) -{ - if (!gw->surf) return; - if (!getenv("EVAS_GL_WIN_RESURF")) return; - if (getenv("EVAS_GL_INFO")) printf("unsurf %p\n", gw); - - if (_evas_gl_wl_window) - evas_gl_common_context_flush(_evas_gl_wl_window->gl_context); - if (_evas_gl_wl_window == gw) - { - eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - if (gw->egl_surface[0] != EGL_NO_SURFACE) - eglDestroySurface(gw->egl_disp, gw->egl_surface[0]); - gw->egl_surface[0] = EGL_NO_SURFACE; - _evas_gl_wl_window = NULL; - } - gw->surf = 0; -} - -void -eng_window_resurf(Evas_GL_Wl_Window *gw) -{ - if (gw->surf) return; - if (getenv("EVAS_GL_INFO")) printf("resurf %p\n", gw); - - gw->egl_surface[0] = - eglCreateWindowSurface(gw->egl_disp, gw->egl_config, - (EGLNativeWindowType)gw->win, NULL); - - if (gw->egl_surface[0] == EGL_NO_SURFACE) - { - ERR("eglCreateWindowSurface() fail for %p. code=%#x", - gw->win, eglGetError()); - return; - } - if (eglMakeCurrent(gw->egl_disp, gw->egl_surface[0], gw->egl_surface[0], - gw->egl_context[0]) == EGL_FALSE) - { - ERR("eglMakeCurrent() failed!"); - } - gw->surf = 1; -} - -int -eng_best_depth_get(Evas_Engine_Info_Wayland_Egl *einfo) -{ - if (!einfo) return 0; - if (!einfo->info.display) return 0; - return (einfo->info.depth ? einfo->info.depth : 32); -}