forked from enlightenment/efl
find gl symbols runtime - some gl's support the feature but havent
standardised symbols! (bad gl! bad!) SVN revision: 43857
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@ -48,7 +48,7 @@ evas_gl_font.c
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#evas_gl_polygon.c \
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#
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libevas_engine_gl_common_la_LIBADD = @EINA_LIBS@ @evas_engine_gl_common_libs@
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libevas_engine_gl_common_la_LIBADD = @EINA_LIBS@ @evas_engine_gl_common_libs@ @dlopen_libs@
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endif
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EXTRA_DIST = \
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@ -21,17 +21,18 @@
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#ifdef BUILD_ENGINE_GL_QUARTZ
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# include <OpenGL/gl.h>
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# include <OpenGL/glext.h>
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#else
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# if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
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# if defined(GLES_VARIETY_S3C6410)
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# include <GLES2/gl2.h>
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//// this changed. this was the old style. above the new style
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//# include <GLES/gl.h>
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# elif defined(GLES_VARIETY_SGX)
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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# endif
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# else
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# include <GL/gl.h>
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# include <GL/glext.h>
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# endif
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#endif
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@ -293,6 +294,11 @@ void evas_gl_font_texture_free(Evas_GL_Texture *ft);
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void evas_gl_font_texture_draw(Evas_GL_Context *gc, void *surface, RGBA_Draw_Context *dc, RGBA_Font_Glyph *fg, int x, int y);
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void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b);
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void (*glsym_glBindFramebuffer) (GLenum a, GLuint b);
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void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e);
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void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b);
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@ -1,5 +1,44 @@
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#include "evas_gl_private.h"
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static int sym_done = 0;
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void (*glsym_glGenFramebuffers) (GLsizei a, GLuint *b) = NULL;
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void (*glsym_glBindFramebuffer) (GLenum a, GLuint b) = NULL;
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void (*glsym_glFramebufferTexture2D) (GLenum a, GLenum b, GLenum c, GLuint d, GLint e) = NULL;
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void (*glsym_glDeleteFramebuffers) (GLsizei a, const GLuint *b) = NULL;
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static void
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sym_missing(void)
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{
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printf("EVAS ERROR - GL symbols missing!\n");
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}
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static void
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gl_symbols(void)
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{
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if (sym_done) return;
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sym_done = 1;
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#define FINDSYM(dst, sym) if (!dst) dst = dlsym(RTLD_DEFAULT, sym)
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#define FALLBAK(dst) if (!dst) dst = (void *)sym_missing;
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FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffers");
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FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffersEXT");
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FALLBAK(glsym_glGenFramebuffers);
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FINDSYM(glsym_glBindFramebuffer, "glBindFramebuffer");
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FINDSYM(glsym_glBindFramebuffer, "glBindFramebufferEXT");
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FALLBAK(glsym_glBindFramebuffer);
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FINDSYM(glsym_glFramebufferTexture2D, "glFramebufferTexture2D");
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FINDSYM(glsym_glFramebufferTexture2D, "glFramebufferTexture2DEXT");
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FALLBAK(glsym_glFramebufferTexture2D);
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FINDSYM(glsym_glDeleteFramebuffers, "glDeleteFramebuffers");
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FINDSYM(glsym_glDeleteFramebuffers, "glDeleteFramebuffersEXT");
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FALLBAK(glsym_glDeleteFramebuffers);
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}
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static void shader_array_flush(Evas_GL_Context *gc);
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static Evas_GL_Context *_evas_gl_common_context = NULL;
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@ -118,6 +157,7 @@ evas_gl_common_context_new(void)
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{
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Evas_GL_Context *gc;
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gl_symbols();
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#if 1
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if (_evas_gl_common_context)
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{
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@ -315,9 +355,9 @@ evas_gl_common_context_target_surface_set(Evas_GL_Context *gc,
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# endif
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#endif
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if (gc->shader.surface == gc->def_surface)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0);
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else
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glBindFramebuffer(GL_FRAMEBUFFER, surface->tex->pt->fb);
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glsym_glBindFramebuffer(GL_FRAMEBUFFER, surface->tex->pt->fb);
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_evas_gl_common_viewport_set(gc);
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}
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@ -2,4 +2,6 @@
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#define _EVAS_GL_PRIVATE_H
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#include "evas_gl_common.h"
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#include <dlfcn.h> /* dlopen,dlclose,etc */
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#endif
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@ -290,10 +290,12 @@ _pool_tex_render_new(Evas_GL_Context *gc, int w, int h, int intformat, int forma
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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_tex_2d(pt->intformat, w, h, pt->format, pt->dataformat);
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glGenFramebuffers(1, &(pt->fb));
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glBindFramebuffer(GL_FRAMEBUFFER, pt->fb);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glsym_glGenFramebuffers(1, &(pt->fb));
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glsym_glBindFramebuffer(GL_FRAMEBUFFER, pt->fb);
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glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0);
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glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex);
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return pt;
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}
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@ -389,7 +391,7 @@ pt_unref(Evas_GL_Texture_Pool *pt)
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pt->gc->shared->tex.atlas [pt->slot][pt->fslot] =
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eina_list_remove(pt->gc->shared->tex.atlas[pt->slot][pt->fslot], pt);
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glDeleteTextures(1, &(pt->texture));
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if (pt->fb) glDeleteFramebuffers(1, &(pt->fb));
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if (pt->fb) glsym_glDeleteFramebuffers(1, &(pt->fb));
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free(pt);
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}
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@ -24,6 +24,7 @@
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# define SUPPORT_X11 1
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# include <EGL/egl.h>
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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# include <X11/Xlib.h>
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# include <X11/Xatom.h>
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# include <X11/Xutil.h>
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@ -36,6 +37,7 @@
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# include <X11/Xutil.h>
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# include <X11/extensions/Xrender.h>
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# include <GL/gl.h>
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# include <GL/glext.h>
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# include <GL/glx.h>
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# endif
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#endif
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