forked from enlightenment/efl
EPhysics: sleeping threshold and max sleep time
This patch introduces calls for setting the body's linear and angular sleeping thresholds and to set the world's max sleeping time. Patch by: Leandro Dorileo <dorileo@profusion.mobi> SVN revision: 74498
This commit is contained in:
parent
b3e016122d
commit
ba55257c64
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@ -26,7 +26,8 @@ test_falling_letters.c \
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test_jumping_balls.c \
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test_jumping_balls.c \
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test_no_gravity.c \
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test_no_gravity.c \
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test_rotate.c \
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test_rotate.c \
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test_velocity.c
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test_velocity.c \
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test_sleeping_threshold.c
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ephysics_logo_SOURCES = \
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ephysics_logo_SOURCES = \
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ephysics_logo.c
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ephysics_logo.c
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@ -20,6 +20,7 @@ void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
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void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
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void test_no_gravity(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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void test_sleeping(void *data, Evas_Object *obj, void *event_info);
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static void
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static void
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_win_del(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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_win_del(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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@ -159,6 +160,7 @@ _main_win_add(char *autorun __UNUSED__, Eina_Bool test_win_only __UNUSED__)
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ADD_TEST("NO GRAVITY", test_no_gravity);
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ADD_TEST("NO GRAVITY", test_no_gravity);
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ADD_TEST("ROTATE", test_rotate);
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ADD_TEST("ROTATE", test_rotate);
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ADD_TEST("VELOCITY", test_velocity);
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ADD_TEST("VELOCITY", test_velocity);
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ADD_TEST("SLEEPING THRESHOLD", test_sleeping);
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elm_list_go(list);
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elm_list_go(list);
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}
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}
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@ -40,10 +40,10 @@ _world_populate(Test_Data *test_data)
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ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
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ephysics_body_evas_object_set(box_body1, box1, EINA_TRUE);
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ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE,
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ephysics_body_event_callback_add(box_body1, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, sh1);
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update_object_cb, sh1);
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ephysics_body_restitution_set(box_body1, 1);
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ephysics_body_restitution_set(box_body1, 0.7);
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ephysics_body_friction_set(box_body1, 0);
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ephysics_body_friction_set(box_body1, 0);
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ephysics_body_linear_velocity_set(box_body1, -30, -40);
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ephysics_body_linear_velocity_set(box_body1, -30, -40);
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ephysics_body_damping_set(box_body1, 0.1, 0.1);
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ephysics_body_sleeping_threshold_set(box_body1, 0.1, 0.1);
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test_data->bodies = eina_list_append(test_data->bodies, box_body1);
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test_data->bodies = eina_list_append(test_data->bodies, box_body1);
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sh2 = elm_layout_add(test_data->win);
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sh2 = elm_layout_add(test_data->win);
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@ -66,11 +66,11 @@ _world_populate(Test_Data *test_data)
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ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
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ephysics_body_evas_object_set(box_body2, box2, EINA_TRUE);
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ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE,
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ephysics_body_event_callback_add(box_body2, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, sh2);
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update_object_cb, sh2);
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ephysics_body_restitution_set(box_body2, 1);
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ephysics_body_restitution_set(box_body2, 0.7);
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ephysics_body_friction_set(box_body2, 0);
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ephysics_body_friction_set(box_body2, 0);
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ephysics_body_linear_velocity_set(box_body2, 40, 30);
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ephysics_body_linear_velocity_set(box_body2, 40, 30);
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ephysics_body_angular_velocity_set(box_body2, 36);
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ephysics_body_angular_velocity_set(box_body2, 36);
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ephysics_body_damping_set(box_body2, 0.05, 0.1);
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ephysics_body_sleeping_threshold_set(box_body2, 0.1, 0.1);
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test_data->bodies = eina_list_append(test_data->bodies, box_body2);
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test_data->bodies = eina_list_append(test_data->bodies, box_body2);
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test_data->data = box_body2;
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test_data->data = box_body2;
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}
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}
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@ -0,0 +1,153 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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typedef struct _Sleeping_Data Sleeping_Data;
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struct _Sleeping_Data {
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Test_Data base;
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EPhysics_Body *sphere;
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EPhysics_Body *sphere2;
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};
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static void
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_world_populate(Sleeping_Data *sleeping_data)
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{
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Evas_Object *sphere1, *sphere2, *sh1, *sh2;
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EPhysics_Body *sphere_body1, *sphere_body2;
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sh1 = elm_layout_add(sleeping_data->base.win);
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elm_layout_file_set(
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sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(sh1, WIDTH / 2, FLOOR_Y);
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evas_object_resize(sh1, 70, 3);
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evas_object_show(sh1);
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sleeping_data->base.evas_objs = eina_list_append(
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sleeping_data->base.evas_objs, sh1);
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sphere1 = elm_image_add(sleeping_data->base.win);
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elm_image_file_set(
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sphere1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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"big-blue-ball");
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evas_object_move(sphere1, 20, FLOOR_Y - 70 + 1);
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evas_object_resize(sphere1, 70, 70);
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evas_object_show(sphere1);
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sleeping_data->base.evas_objs = eina_list_append(
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sleeping_data->base.evas_objs, sphere1);
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evas_object_name_set(sphere1, "sphere1");
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sphere_body1 = ephysics_body_circle_add(sleeping_data->base.world);
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ephysics_body_evas_object_set(sphere_body1, sphere1, EINA_TRUE);
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ephysics_body_event_callback_add(sphere_body1,
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EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, sh1);
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ephysics_body_restitution_set(sphere_body1, 0.8);
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ephysics_body_friction_set(sphere_body1, 0.4);
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ephysics_body_sleeping_threshold_set(sphere_body1, 200, 328);
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ephysics_body_linear_velocity_set(sphere_body1, 1, 0);
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ephysics_body_damping_set(sphere_body1, 0.5, 0.5);
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sleeping_data->base.bodies = eina_list_append(
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sleeping_data->base.bodies, sphere_body1);
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sleeping_data->sphere = sphere_body1;
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sh2 = elm_layout_add(sleeping_data->base.win);
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elm_layout_file_set(
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sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(sh2, WIDTH / 8, FLOOR_Y);
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evas_object_resize(sh2, 70, 3);
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evas_object_show(sh2);
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sleeping_data->base.evas_objs = eina_list_append(
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sleeping_data->base.evas_objs, sh2);
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sphere2 = elm_image_add(sleeping_data->base.win);
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elm_image_file_set(
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sphere2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
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"big-red-ball");
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evas_object_move(sphere2, WIDTH - 100, FLOOR_Y - 70 + 1);
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evas_object_resize(sphere2, 70, 70);
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evas_object_show(sphere2);
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sleeping_data->base.evas_objs = eina_list_append(
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sleeping_data->base.evas_objs, sphere2);
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sphere_body2 = ephysics_body_circle_add(sleeping_data->base.world);
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ephysics_body_evas_object_set(sphere_body2, sphere2, EINA_TRUE);
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ephysics_body_event_callback_add(sphere_body2,
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EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, sh2);
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ephysics_body_restitution_set(sphere_body2, 1);
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ephysics_body_friction_set(sphere_body2, 0.4);
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ephysics_body_sleeping_threshold_set(sphere_body2, 0, 0);
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ephysics_body_linear_velocity_set(sphere_body2, -1, 0);
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ephysics_body_damping_set(sphere_body2, 0.5, 0.5);
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sleeping_data->sphere2 = sphere_body2;
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sleeping_data->base.bodies = eina_list_append(
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sleeping_data->base.bodies, sphere_body2);
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Sleeping_Data *sleeping_data = data;
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DBG("Restart pressed");
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test_clean((Test_Data *)sleeping_data);
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_world_populate(sleeping_data);
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}
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static void
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_win_del(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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Sleeping_Data *sleeping_data = data;
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test_clean((Test_Data *)sleeping_data);
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evas_object_del(sleeping_data->base.layout);
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ephysics_world_del(sleeping_data->base.world);
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free(sleeping_data);
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ephysics_shutdown();
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}
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void
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test_sleeping(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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Sleeping_Data *sleeping_data;
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EPhysics_Body *boundary;
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EPhysics_World *world;
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if (!ephysics_init())
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return;
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sleeping_data = calloc(1, sizeof(Sleeping_Data));
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if (!sleeping_data)
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{
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ERR("Failed to create test data");
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ephysics_shutdown();
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return;
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}
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test_win_add((Test_Data *)sleeping_data, "Sleeping Threshold", EINA_FALSE);
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evas_object_smart_callback_add(sleeping_data->base.win,
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"delete,request", _win_del, sleeping_data);
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elm_layout_signal_callback_add(sleeping_data->base.layout, "restart",
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"test-theme", _restart, sleeping_data);
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
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sleeping_data->base.world = world;
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ephysics_world_max_sleeping_time_set(world, 0.5);
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boundary = ephysics_body_bottom_boundary_add(sleeping_data->base.world);
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ephysics_body_restitution_set(boundary, 0);
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ephysics_body_friction_set(boundary, 20);
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boundary = ephysics_body_right_boundary_add(sleeping_data->base.world);
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ephysics_body_restitution_set(boundary, 0.8);
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ephysics_body_left_boundary_add(sleeping_data->base.world);
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ephysics_body_top_boundary_add(sleeping_data->base.world);
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_world_populate(sleeping_data);
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}
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@ -437,6 +437,35 @@ EAPI void ephysics_world_running_set(EPhysics_World *world, Eina_Bool running);
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*/
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*/
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EAPI Eina_Bool ephysics_world_running_get(const EPhysics_World *world);
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EAPI Eina_Bool ephysics_world_running_get(const EPhysics_World *world);
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/**
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* @brief
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* Set the max sleeping time value.
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*
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* This value determines how long(in seconds) a rigid body under the linear and
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* angular threshold is supposed to be marked as sleeping. Default value is set
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* to 2.0.
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*
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* @param world The world to set the max sleeping time.
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* @param sleeping_time The max sleeping time to set to @p world.
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*
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* @see ephysics_world_max_sleeping_time_get()
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* @see ephysics_body_sleeping_threshold_set() for sleeping thresholds details.
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* @ingroup EPhysics_World
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*/
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EAPI void ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time);
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/**
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* @brief
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* Get the max sleeping time value for @p world.
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*
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* @param world The world to get the max sleeping time from.
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* @return The max sleeping time from @p world.
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*
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* @see ephysics_world_max_sleeping_time_set()
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* @ingroup EPhysics_World
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*/
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EAPI double ephysics_world_max_sleeping_time_get(const EPhysics_World *world);
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/**
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/**
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* @brief
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* @brief
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* Set world gravity in 2 axises (x, y).
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* Set world gravity in 2 axises (x, y).
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@ -1273,6 +1302,67 @@ EAPI void ephysics_body_angular_velocity_set(EPhysics_Body *body, double z);
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*/
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*/
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EAPI double ephysics_body_angular_velocity_get(const EPhysics_Body *body);
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EAPI double ephysics_body_angular_velocity_get(const EPhysics_Body *body);
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/**
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* @brief
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* Set the linear and angular sleeping threshold.
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*
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* These factors are used to determine whenever a rigid body is supposed to
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* increment the sleeping time.
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*
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* After every tick the sleeping time is incremented, if the body's linear and
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* angular velocity is less than the respective thresholds the sleeping time is
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* incremented by the current time step(delta time).
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*
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* After reaching the max sleeping time the body is marked to sleep, that means
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* the rigid body is to be deactivated.
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*
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* @note The expected linear velocity to be informed as @p linear_threshold is
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* the sum of X and Y linear velocity, that's the total velocity. The velocity
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* is measured in Evas coordinates per second.
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*
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* @note The expected angular velocity to be informed as @p angular_threshold
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* is measured in degrees per second.
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*
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* @param body The body to be set.
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* @param linear_threshold The linear sleeping threshold factor.
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* @param angular_threshold The angular sleeping threshold factor.
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*
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* @see ephysics_body_linear_sleeping_threshold_get()
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* @see ephysics_body_angular_sleeping_threshold_get()
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* @see ephysics_world_max_sleeping_time_set() for sleeping time details.
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* @ingroup EPhysics_Body
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*/
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EAPI void ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold);
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/**
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* @brief
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* Get the linear sleeping threshold.
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*
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* @note The linear sleeping threshold is measured in Evas coordinates per
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* second.
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*
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* @param body The body to get the linear sleeping threshold from.
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* @return The linear sleeping threshold from @p body.
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*
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* @see ephysics_body_sleeping_threshold_set()
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* @ingroup EPhysics_Body
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*/
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EAPI double ephysics_body_linear_sleeping_threshold_get(const EPhysics_Body *body);
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/**
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* @brief
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* Get the angular sleeping threshold.
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*
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* @note The angular sleeping threshold is measured in degrees.
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*
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* @param body The body to get the angular sleeping threshold from.
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* @return The angular sleeping threshold from @p body.
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*
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* @see ephysics_body_sleeping_threshold_set()
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* @ingroup EPhysics_Body
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*/
|
||||||
|
EAPI double ephysics_body_angular_sleeping_threshold_get(const EPhysics_Body *body);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief
|
* @brief
|
||||||
* Stop angular and linear body movement.
|
* Stop angular and linear body movement.
|
||||||
|
|
|
@ -635,6 +635,49 @@ ephysics_body_angular_velocity_get(const EPhysics_Body *body)
|
||||||
return -body->rigid_body->getAngularVelocity().getZ() * RAD_TO_DEG;
|
return -body->rigid_body->getAngularVelocity().getZ() * RAD_TO_DEG;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EAPI void
|
||||||
|
ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold)
|
||||||
|
{
|
||||||
|
double rate;
|
||||||
|
|
||||||
|
if (!body)
|
||||||
|
{
|
||||||
|
ERR("Can't set sleeping thresholds, body is null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
rate = ephysics_world_rate_get(body->world);
|
||||||
|
body->rigid_body->setSleepingThresholds(linear_threshold / rate,
|
||||||
|
angular_threshold / RAD_TO_DEG);
|
||||||
|
}
|
||||||
|
|
||||||
|
EAPI double
|
||||||
|
ephysics_body_linear_sleeping_threshold_get(const EPhysics_Body *body)
|
||||||
|
{
|
||||||
|
double rate;
|
||||||
|
|
||||||
|
if (!body)
|
||||||
|
{
|
||||||
|
ERR("Can't get linear sleeping threshold, body is null.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
rate = ephysics_world_rate_get(body->world);
|
||||||
|
return body->rigid_body->getLinearSleepingThreshold() * rate;
|
||||||
|
}
|
||||||
|
|
||||||
|
EAPI double
|
||||||
|
ephysics_body_angular_sleeping_threshold_get(const EPhysics_Body *body)
|
||||||
|
{
|
||||||
|
if (!body)
|
||||||
|
{
|
||||||
|
ERR("Can't get angular sleeping threshold, body is null.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return body->rigid_body->getAngularSleepingThreshold() * RAD_TO_DEG;
|
||||||
|
}
|
||||||
|
|
||||||
EAPI void
|
EAPI void
|
||||||
ephysics_body_stop(EPhysics_Body *body)
|
ephysics_body_stop(EPhysics_Body *body)
|
||||||
{
|
{
|
||||||
|
|
|
@ -40,6 +40,7 @@ struct _EPhysics_World {
|
||||||
Eina_Bool outside_bottom:1;
|
Eina_Bool outside_bottom:1;
|
||||||
Eina_Bool outside_left:1;
|
Eina_Bool outside_left:1;
|
||||||
Eina_Bool outside_right:1;
|
Eina_Bool outside_right:1;
|
||||||
|
double max_sleeping_time;
|
||||||
};
|
};
|
||||||
|
|
||||||
static int _ephysics_world_init_count = 0;
|
static int _ephysics_world_init_count = 0;
|
||||||
|
@ -103,6 +104,7 @@ _simulate_worlds(void *data)
|
||||||
delta = time_now - world->last_update;
|
delta = time_now - world->last_update;
|
||||||
world->last_update = time_now;
|
world->last_update = time_now;
|
||||||
|
|
||||||
|
gDeactivationTime = world->max_sleeping_time;
|
||||||
world->dynamics_world->stepSimulation(delta, 1, 1/40.f);
|
world->dynamics_world->stepSimulation(delta, 1, 1/40.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -297,6 +299,7 @@ ephysics_world_new(void)
|
||||||
world->dynamics_world->setInternalTickCallback(_ephysics_world_tick_cb,
|
world->dynamics_world->setInternalTickCallback(_ephysics_world_tick_cb,
|
||||||
(void *) world);
|
(void *) world);
|
||||||
|
|
||||||
|
world->max_sleeping_time = 2.0;
|
||||||
world->running = EINA_TRUE;
|
world->running = EINA_TRUE;
|
||||||
world->last_update = ecore_time_get();
|
world->last_update = ecore_time_get();
|
||||||
_worlds_running++;
|
_worlds_running++;
|
||||||
|
@ -459,6 +462,30 @@ ephysics_world_running_get(const EPhysics_World *world)
|
||||||
return world->running;
|
return world->running;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EAPI void
|
||||||
|
ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time)
|
||||||
|
{
|
||||||
|
if (!world)
|
||||||
|
{
|
||||||
|
ERR("Can't set the world's max sleeping time, world is null.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
world->max_sleeping_time = sleeping_time;
|
||||||
|
}
|
||||||
|
|
||||||
|
EAPI double
|
||||||
|
ephysics_world_max_sleeping_time_get(const EPhysics_World *world)
|
||||||
|
{
|
||||||
|
if (!world)
|
||||||
|
{
|
||||||
|
ERR("Can't get the world's max sleeping time, world is null.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return world->max_sleeping_time;
|
||||||
|
}
|
||||||
|
|
||||||
EAPI void
|
EAPI void
|
||||||
ephysics_world_gravity_set(EPhysics_World *world, double gx, double gy)
|
ephysics_world_gravity_set(EPhysics_World *world, double gx, double gy)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue