rename some variables to be more clear

SVN revision: 67209
This commit is contained in:
Mike Blumenkrantz 2012-01-14 04:24:02 +00:00
parent 0601070403
commit bcb983942d
2 changed files with 12 additions and 12 deletions

View File

@ -285,33 +285,33 @@ elm_frame_autocollapse_get(Evas_Object *obj)
} }
EAPI void EAPI void
elm_frame_collapse_set(Evas_Object *obj, Eina_Bool enable) elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse)
{ {
Widget_Data *wd; Widget_Data *wd;
ELM_CHECK_WIDTYPE(obj, widtype); ELM_CHECK_WIDTYPE(obj, widtype);
wd = elm_widget_data_get(obj); wd = elm_widget_data_get(obj);
if (!wd) return; if (!wd) return;
enable = !!enable; collapse = !!collapse;
if (wd->collapsed == enable) return; if (wd->collapsed == collapse) return;
edje_object_signal_emit(wd->frm, "elm,action,switch", "elm"); edje_object_signal_emit(wd->frm, "elm,action,switch", "elm");
edje_object_message_signal_process(wd->frm); edje_object_message_signal_process(wd->frm);
wd->collapsed = enable; wd->collapsed = collapse;
wd->anim = EINA_FALSE; wd->anim = EINA_FALSE;
_sizing_eval(obj); _sizing_eval(obj);
} }
EAPI void EAPI void
elm_frame_collapse_go(Evas_Object *obj, Eina_Bool enable) elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse)
{ {
Widget_Data *wd; Widget_Data *wd;
ELM_CHECK_WIDTYPE(obj, widtype); ELM_CHECK_WIDTYPE(obj, widtype);
wd = elm_widget_data_get(obj); wd = elm_widget_data_get(obj);
if (!wd) return; if (!wd) return;
enable = !!enable; collapse = !!collapse;
if (wd->collapsed == enable) return; if (wd->collapsed == collapse) return;
edje_object_signal_emit(wd->frm, "elm,action,toggle", "elm"); edje_object_signal_emit(wd->frm, "elm,action,toggle", "elm");
evas_object_smart_callback_add(wd->frm, "recalc", (Evas_Smart_Cb)_recalc, obj); evas_object_smart_callback_add(wd->frm, "recalc", (Evas_Smart_Cb)_recalc, obj);
wd->collapsed = enable; wd->collapsed = collapse;
wd->anim = EINA_TRUE; wd->anim = EINA_TRUE;
} }

View File

@ -72,20 +72,20 @@ EAPI Eina_Bool elm_frame_autocollapse_get(Evas_Object *obj);
/** /**
* @brief Manually collapse a frame without animations * @brief Manually collapse a frame without animations
* @param obj The frame * @param obj The frame
* @param enable true to collapse, false to expand * @param collapse true to collapse, false to expand
* *
* Use this to toggle the collapsed state of a frame, bypassing animations. * Use this to toggle the collapsed state of a frame, bypassing animations.
*/ */
EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool enable); EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse);
/** /**
* @brief Manually collapse a frame with animations * @brief Manually collapse a frame with animations
* @param obj The frame * @param obj The frame
* @param enable true to collapse, false to expand * @param collapse true to collapse, false to expand
* *
* Use this to toggle the collapsed state of a frame, triggering animations. * Use this to toggle the collapsed state of a frame, triggering animations.
*/ */
EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool enable); EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse);
/** /**
* @brief Determine the collapse state of a frame * @brief Determine the collapse state of a frame