forked from enlightenment/efl
enable that stuff - shouldnt hurt to be explicit.
SVN revision: 48383
This commit is contained in:
parent
a0b2235a44
commit
c4e6db910d
|
@ -1181,16 +1181,18 @@ shader_array_flush(Evas_GL_Context *gc)
|
|||
|
||||
if (gc->shader.cur_tex != gc->shader.current.cur_tex)
|
||||
{
|
||||
// if (gc->shader.cur_tex)
|
||||
// {
|
||||
// glEnable(GL_TEXTURE_2D);
|
||||
// GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// glDisable(GL_TEXTURE_2D);
|
||||
// GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
// }
|
||||
#if 1
|
||||
if (gc->shader.cur_tex)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
}
|
||||
#endif
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
|
||||
glBindTexture(GL_TEXTURE_2D, gc->shader.cur_tex);
|
||||
|
|
Loading…
Reference in New Issue