forked from enlightenment/efl
ecore x - go back to vsync thread. this will be more reliable
while it requires an extra wakeup from vsync thread -> e and this adds a bit of jitter, it's mroe reliable in the face of "missed a frame" timings and doesnt degrade as badly.
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@ -154,7 +154,7 @@ static Ecore_Thread *drm_thread = NULL;
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static Eina_Spinlock tick_queue_lock;
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static int tick_queue_count = 0;
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static Eina_Bool tick_skip = EINA_FALSE;
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static Eina_Bool threaded_vsync = EINA_FALSE;
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static Eina_Bool threaded_vsync = EINA_TRUE;
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static Ecore_Timer *fail_timer = NULL;
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static Ecore_Timer *fallback_timer = NULL;
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@ -907,6 +907,7 @@ ecore_x_vsync_animator_tick_source_set(Ecore_X_Window win)
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struct stat st;
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if (getenv("ECORE_VSYNC_THREAD")) threaded_vsync = EINA_TRUE;
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if (getenv("ECORE_VSYNC_NO_THREAD")) threaded_vsync = EINA_FALSE;
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home = eina_environment_home_get();
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if (!home) eina_environment_tmp_get();
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snprintf(buf, sizeof(buf), "%s/.ecore-no-vsync", home);
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